Originally posted by Surlent
I honestly advise you to tweak around a lot. I couldn't get past the third room. There is yet another lava-filled hole (you cannot get out once you are in, at least not without the Hi-Jump Boots (optional; Varia Suit while taking damage).
In lava wall jump.
Originally posted by Surlent
Nothing against challenging hacks. But some key things should include:
- Giving the player enough to room to maneuver, at least right at the start. This includes enough space for jumping, long enough rooms instead of short doom traps.
- Fairness. Getting past several screens with tiny height and very damaging lava before any save room/energy recovery is not fair.
You are the creator, you want the people to earn the items - that is not the problem. But you know things, you may be perfect at infinite bomb jumping, getting the perfect navigation room message in Metroid Fusion (shinespark), but others like me are average, didn't finish the game originally without any game over. The difficulty level goes up much more than you self might expect.
First off all, I was a normal player when I started this to. But I did not give up when I did play this. I also made this in test of how many people who is "actually" interested in retard hard ness. Not to many what I can see, Wonder why a lot of people make retard hard SMW hacks then. Any way back to the point.
No I have never got to the secret message in fusion. I have never even got 100% in zero mission. Nor can I beat fusion with 10 missiles, I am not a uber awsome metroid player. I just tend to not give up.
Now for the sake of saying I did put this up for feedback and I got that. People think it sucks. But hey it IS feed back. ^^
This was just a test hack. I do not think I will work more on it any way. But I can't tell.
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ROAR!
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