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| Jul - Posts by Aamelo |
| Pages: 1 2 3 |
| Aamelo Member Level: 15 Posts: 21/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| Oh! I didnt know that you need to write "CD" first, Thanks. |
| Aamelo Member Level: 15 Posts: 22/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| Not Working... I have done all steps, and when i run the rom on PJ64 it gives the folowing errors: First Error - Unknown Cic Chip Second Error - UnHandled CicChip(-1) in First DMA And the level keep unchanged. Am I doing something wrong? |
| Aamelo Member Level: 15 Posts: 23/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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I will just quote back my post...Originally posted by Aamelo |
| Aamelo Member Level: 15 Posts: 24/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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Wheel... it started to work...![]() But still a lot to fix. NEXT STEP: Make the level big with a bigger scaling |
| Aamelo Member Level: 15 Posts: 25/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| Now with the progress: I Expanded the Model so it would be the correct size at scaling 1 and exported with the faces triangulated ![]() But now the textures don't match and i used textured the textures from the game, as you can see in this picture from S-UP ![]() Next Step: Find an away to fix the textures ~ Aamelo PS - Also, Messiaen, I Think the background wasn't working right because the Model Faces not be Triangulated |
| Aamelo Member Level: 15 Posts: 26/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| If there was an Way to fuse 2 .OBJ The Spiral Mountain in Super Mario 64 would have the Bridge and some other stuff working Why? Because spiral mountain has 2 models: Spiral Mountain A and Spiral Mountain B: Spiral Mountain A: ![]() Spiral Mountain B: ![]() Is it Possible to Fuse both Models? I'm awaiting Reply, meanwhile im going to keep exploring Banjo-Kazooie and Banjo-Tooie Models. Possibly, i will import one of them into SM64. |
| Aamelo Member Level: 15 Posts: 27/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| I use sketch-up messiaen and I still didn't realize how to import .OBJ into Sketch-Up I imported Gobi's Valley into SM64...But the results weren't the bests... Anyway Never mind of it. |
| Aamelo Member Level: 15 Posts: 28/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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Originally posted by Breegullbeak You need Google Sketch-UP pro. Go to File>Export>3D MODEL. Check if The Export Type is as .OBJ But, if you want to import it intro SM64 when you save it as .OBJ go to Options and Check "Make all Faces Triangulated" or something similar... |
| Aamelo Member Level: 15 Posts: 29/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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Originally posted by Breegullbeak You can alleyways use the Trial |
| Aamelo Member Level: 15 Posts: 30/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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Originally posted by Breegullbeak Actually Sketchup Basic is Overwrited with Pro after Instaled. But it will return to Basic, afther 8 Hours of usage |
| Aamelo Member Level: 15 Posts: 31/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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Finally, Using the Tip from Messiaen from This Post I have finally was able to fix the textures![]() Next Task: Add Some items and Probably Import some music There's also something else to do... but I will have Messiaen to release the feature that will let me able to do it... ![]() ~ Aamelo |
| Aamelo Member Level: 15 Posts: 32/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| I Updated My level, but i won't be able to post it here until i have it fixed, because, Every time I open the level with TT it won't show the terrain and it only shows the items floating, and, after moving a little, the screen [of toad tool] turns Dark Blue. Help? |
| Aamelo Member Level: 15 Posts: 33/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| Thanks for Bug Fixing, Mess. and now... Test Level V0.85 is Done. The level had some updates but still got to get some stuff fixed. Ah, Messiaen are you still devolving the water feature? |
| Aamelo Member Level: 15 Posts: 34/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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Originally posted by messiaen I Don't know if you able, but, what about making the importer compatible with other games than just SM64? |
| Aamelo Member Level: 15 Posts: 35/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| I have a question: I see that the Star is a 3D Model. Is there anyway to Import another OBJ to overwrite Star Model, making the OBJ the "Star" Model? |
| Aamelo Member Level: 15 Posts: 36/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| The #texture error happened to me a few seconds ago, with my new level with fog, but I disabled fog and it worked. I also deleted my Test Level since I wasn't happy with it, and I designed a whole new one. And I finally got it working. I possible going to release it. |
| Aamelo Member Level: 15 Posts: 37/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| How do I make a Hack Patch (a .ppf)? |
| Aamelo Member Level: 15 Posts: 39/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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| I Got a Problem. I Already tried a varity of levels that i made. But everytime i go thought the paintings i end up Dying, i changed The Starts in Toad Tool and The Results are the same. Also it says about that error of textures, but i did messian troubleshoting and it keeps giving that error. Can anyone help? |
| Aamelo Member Level: 15 Posts: 40/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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Originally posted by Aamelo Help Please? (Again) |
| Aamelo Member Level: 15 Posts: 41/46 EXP: 13591 For next: 2793 Since: 08-06-09 Since last post: 1548 days Last activity: 1189 days |
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Originally posted by Zero One I Dunno How i die, I Simply go thought the Painitng and i Automatcly Die. I was also able to notice that ALL the Textures were in Dark Green. |
| Pages: 1 2 3 |
| Jul - Posts by Aamelo |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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