Originally posted by roxahris
I'm a bit late, but
Spies disguised as medics now have an Ubercharge: line in their disguise target info
On most occasions (from what I've seen), they usually have nonsensically high ones, like around %1456809.
I haven't seen that before. Also, C&D might get me to play recon spy more often. Being perma-invsibile is pretty fucking cool.
On the other hand, the unlock weapons don't really seem to be worth crying about; they're less "better weapons that you get" and more "alternate weapons you receive" in terms of... everything.
That's the whole point. They're alternate weapons that serve another purpose.
The Kritzkrieg is better for mowing down hordes of enemies. The Ubercharger is best for sentry nests or really hardcore turtling.
Natascha is better on defense against things like Scouts or Engineers. The normal gun is best against many other classes.
Hell, if you're like me, all of the unlockables for the Pyro class are actually a downgrade; you lose a melee weapon (if you run out of flamer ammo), you lose medium-range and vs. Pyro power if you use the Flare Gun, and you lose the ability to extinguish teammates/reflect and move projectiles/stickies if you use the Backburner.
Even worse if you use the Flare Gun and Axtinguisher together. Better fucking hope you never have to fight underwater, or you're screwed.
(Though, granted, compared to the Team Fortress Classic maps, Team Fortress 2's have only puddles)
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