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09-23-18 12:39:14 PM

Jul - Posts by Xkeeper
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Xkeeper

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Posted on 03-08-18 03:05:11 PM, in Xkeeper Dad Joke Intervention Thread Link
No brakes, and no breaks, either
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Posted on 03-08-18 03:05:55 PM, in Jul Pub Link
Originally posted by Reimu
That's good it went okay and you got a refund out of it.

Well, I think I did, at least; it's probably going to show up in the mail or something silly...
Xkeeper

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Posted on 03-08-18 03:06:54 PM, in There was yet another school shooting Link
The problem with situations like that is it can often be even more dangerous to evacuate than it is to just remain in place.
(post in restricted forum)
Xkeeper

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Posted on 03-08-18 09:59:39 PM, in Weird Discoveries Link
you can link it, but don't make it an image in your post. also, say what it is, like you did.

tcrf takes adult as long as it isn't illegal, but the page gets a {{nsfw}} tag as a warning.
Xkeeper

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Posted on 03-10-18 06:03:39 PM, in Xkeeper Dad Joke Intervention Thread Link
That's because your jokes were so cheesy they were grating.
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Posted on 03-12-18 07:15:56 PM, in Introductions Link
Hey, welcome.
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Posted on 03-12-18 10:54:02 PM, in Super Mario Bros. 2 disassembly Link
well, "easy", if you count having spent a few months on it i guess
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Posted on 03-14-18 03:28:49 PM, in Introductions Link
Ah, hey! I remember you.
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Posted on 03-15-18 04:02:23 PM, in Jul Pub Link
That's a good idea, so I will probably not do it.
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Posted on 03-16-18 12:50:38 PM, in Super Mario Bros. 2 disassembly (last edited by Xkeeper at 03-16-18 12:51:34 PM) Link
Yeah, and labeling everything, finding all the places where "$8137" should actually be a label and not a value, that sort of thing. Otherwise you run into a ton of issues if you rearrange code.

Currently you still can in a lot of places, but you should be able to just build most of it without too much trouble. I'm slowly fixing the places that falls apart, but some of it will require a lot of work to figure out a good format for, like the music (which has a main pointer, then a bunch of relative one-byte addresses to the data within)

Anyway, I'm working on making a debug menu that can jump to different parts of the game, to help testing (so we stop having to make a bunch of savestates everywhere )

Right now it's still very much a work in progress. The menu will load and show text, but you can't actually do anything. I'm still trying to figure out how it should work under the hood and what variables are safe to overwrite, since you can call this from anywhere... even though you can't really go back afterwards



Most of the code for this right now lives in this file on the "debug" branch, but in true to how I want to do this you can still build this version with the debug components optional. When it's closer to being done I'll probably merge it into the main branch.
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Posted on 03-16-18 02:06:29 PM, in Super Mario Bros. 2 disassembly Link
I was planning on doing something similar, but not quite exactly the same. The current option would be a number, which would index into a list of pointers to the main "run the menu code", and those would handle their own button presses. Basically:


- Blink cursor
- Handle up/down to move
- JSR PointersToOptionCode[MenuOption]


PointersToOptionCode:
- Option1
- Option2
- Option3
...


Option1:
- Handle left/right to change value
- Handle displaying update to values
- Do something if you push A or w/e

Not quite as complex, but I don't think this needs to be for now; worst case I create a new submenu in the same style.
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Posted on 03-16-18 02:07:42 PM, in Sanqui Hacks Harvest Moon 3 Link
I somehow hadn't seen this yet, which is a shame, because it looks really cool

I really like the VWF too. Readable without being too wide or too thin.
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Posted on 03-16-18 02:11:59 PM, in Super Mario Bros. 2 disassembly Link
Also I should mention, I made a video showing how the music engine reads its data:



Kind of neat! Still plenty to go on making my own music, though.
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Posted on 03-16-18 02:14:15 PM, in Telefang Disassembly & English Translation Link
Two different types of VWF, too (at least), for when text is too wide?

How much is left to translate in it?
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Posted on 03-18-18 02:40:51 PM, in Jul Pub Link
I assume you have some sort of solver or pattern memorized, because that game is a bunch of butt.
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Posted on 03-18-18 02:41:37 PM, in How's the weather? Link
It was fairly rainy for a day, then a little sprinkly and windy, and now it seems to have mostly calmed down.

I miss the overcast day, though.
Xkeeper

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Posted on 03-19-18 12:34:32 PM, in Introductions Link
'ey. Welcome, always nice to have new faces.
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Jul - Posts by Xkeeper




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

34 database queries, 22 query cache hits.
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Memory used: 1310720