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| Jul - Posts by Xkeeper |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 1076 1077 1078 1079 1080 1081 1082 1083 1084 ... 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 |
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What's probably most interesting is that the window isn't attached to the wall, but floating a bit off of it. ![]() -------------------- |
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I suppose a good question is, do you have a downloadable version of this? I also wonder what happens if you use this sort of thing on a different game... -------------------- |
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Just click reply REALLY FAST
maybe later -------------------- |
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Fun Retro Fact
The very first AcmlmBoard I set up had a link button at the left of every thread on the forum index! It took you right to newreply.php. (There are one or two people here at most who will remember that board, one of which is me) -------------------- |
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See Also: Chex Quest -------------------- |
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Why didn't we have a thread about this yet?
anyway yes, hello post stuff post post post. -------------------- |
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Originally posted by Rick Welcome to the club. ![]() -------------------- |
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holy shit. I hope that's your PM prices, because I'm at work for the next 9 hours and I only have about 12,000 of the little shits to sell. ![]() -------------------- |
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Extra characters
Do I have your friend code? mine's 3050 8357 0102, if I'm missing anybody's please let me know ![]() -------------------- |
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Originally posted by MM200 Ahhhh, but they get the house upgrades too, my friend. (+ an extra 10 designs if you want to make your town pretty or whatever) -------------------- |
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I was thinking of a subsection for games like "Trivia".
Examples: - SMB3's extended 1-up sound - SMB1's coins-for-hidden-1up-blocks mechanics - SMB1's minus-world explanation (mostly just explaining why it's blank) - Zelda 1's drop system and the "10th kill" drops Basically, not explicitly cut or unused content, but obscure trivia/mechanics. I'm just a big fan of dumb technical explanations and seeing some of these in detail would probably be neat ![]() -------------------- |
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Oop. One example of this is stuff like in Portal:
- The ending scene has an Aperture radio that controls the music and SFX during the parking lot/flythrough scene. It's named "Tim Larkin" after the sound designer who made it - All of the commentary nodes have names which are never displayed in-game; other Source games with nodes have them as well, the HL2 ones are basic and less detailed and such -------------------- |
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Originally posted by SikOriginally posted by Xkeeper Every world has a level with a hidden 1-up block in it. The easiest one to remember is probably the one in 4-2: it's above the row of 4 ?-blocks. They only show up if you get at least X coins in one of the previous world's levels (or take a warp zone). I'm not sure on the specifics, but otherwise they're invisible. You can see it for yourself; play through world 3 and collect as few coins as possible (you only need to do it in one level but I forget which) and you won't find the 1-up in World 4; but if you collect them all, you'll get it. -------------------- |
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There's one hidden 1-up per World, in one level. (W-L)
There's code in the SMB1 disassmebly about it:
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Turnips in my town are going for 480 today, so if you missed out on Delpolo's sellapalooza that's a good price to get on ![]() -------------------- |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 1076 1077 1078 1079 1080 1081 1082 1083 1084 ... 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 |
| Jul - Posts by Xkeeper |
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Acmlmboard - 07/23/2013 b378.03
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