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05-03-22 07:57:51 PM
Jul - NO! GO TO STAR! - NSMB Remaker - New Super Mario Bros. Editor - Coming soon! New poll - New thread - Thread closed
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Deleted User
Collection of nobodies
Posted on 01-25-09 07:00:48 PM (last edited by Microworm at 02-17-09 07:46 PM) Link
hi,

i'm working on an editor for NSMB. it's called NSMB Remaker.

i post it here because the General Project thread doesn't seem very suitable.

here are some screenshots:


starting to add graphics support! not perfect yet, it has some glitches, but it already shows some stuff acceptably.
the scrollbars are now functional, the task panel is a bit better, and the menu changed a bit.

second screenshot
first screenshot

infact, atm, the title saying "Coming soon!" is a bit early now as the editor is far from complete.

if you've ideas or suggestions for it, you're welcome to post them here!

stay tuned for more news!

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[Posted by Microworm]
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Posted on 01-26-09 08:58:51 PM Link
Alright, I have a suggestion. Graphics support and camera control support! There's spots in NSMB where the camera won't move past a certain spot and stuff because it's scripted, I'd love to be able to control that.

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FPzero
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Post 1672/9597
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5.5 years ago
Posted on 01-26-09 09:04:12 PM Link
Originally posted by Sonicandtails
camera control support

Ah, you mean a scroll editor! SMILE as one of those, utilizing red, green, and blue scrolls on each 16x16 screen. Red scrolls prevent then camera from scrolling unless they are modified by touching Scroll PLMs in the area. Green and blue are similar, but green are better for vertical rooms and ceiling/floor doors. Anyways, back on track, I'm not sure how NSMB is set up but if you could get something like a scroll editor set up it could expand the level possibilities greatly.


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Deleted User
Collection of nobodies
Posted on 01-27-09 01:42:06 PM (last edited by Microworm at 01-27-09 10:44 AM) Link
graphics support is planned, of course.
for camera editing, i'll also try adding something to edit them.

anyway thank you for your feedback!

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[Posted by Microworm]
Tanks

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Posted on 01-28-09 12:15:22 AM Link
heh

Nice going there. Here's hoping for some figurin out of camera and graphics support.

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Deleted User
Collection of nobodies
Posted on 01-28-09 03:46:07 PM Link
hmm... i've looked at the source of the old Treeki's editor to find where are the graphics files, because on Treeki's docs it isn't said where these grahpics files are stored. the names of these files are really complicated! i need some time to figure out how they work.

but, happily, camera data is documented in Treeki's docs.

(i mean the docs available on Treeki's webpage... if he has more docs, it would be really nice of him to give me them)

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[Posted by Microworm]
Deleted User
Collection of nobodies
Posted on 01-28-09 08:23:08 PM Link
posted a new screenshot!

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===================
[Posted by Microworm]
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Posted on 01-30-09 03:48:58 PM Link
Originally posted by Microworm
posted a new screenshot!

Excellent! Keep it up, it's looking good so far.

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Deleted User
Collection of nobodies
Posted on 01-30-09 04:42:18 PM Link
thank you!

btw, some news:
currently i have difficulties getting my ROM handling code working. extracting works fine, but re-inserting blows up the ROM when the file has a different size, plus LZ77 recompression doesn't work correctly. once i'll have these bugs solved i should be able to continue the editor.

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[Posted by Microworm]
Deleted User
Collection of nobodies
Posted on 02-01-09 09:13:18 PM Link
more news:

hurray! re-inserting files doesn't destroy the ROM anymore! but i still have recompression issues.
as an example, i try decompressing and recompressing a palette, and well, the palette becomes completely destroyed.
i think the problem is from recompression as decompression is inspired from Treeki's editor and should work fine.

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[Posted by Microworm]
Yoshi52
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Posted on 02-03-09 08:24:03 PM Link
Hm, looks promising, but will it work properly on Vista? Treeki's was said to work, but it had problems finding a simple comdlg32.ocx thing.

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Deleted User
Collection of nobodies
Posted on 02-04-09 04:14:51 PM (last edited by Microworm at 02-04-09 01:15 PM) Link
normally, it should, as Vista is the OS i'm developing it on.
but, as it uses windows forms (managed C++), you'll need the .NET framework.

anyway, thank you for your feedback!

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[Posted by Microworm]
Deleted User
Collection of nobodies
Posted on 02-08-09 05:22:23 PM (last edited by Microworm at 02-08-09 02:36 PM) Link
i'm starting to code the graphics core of the editor.
but these graphics don't seem an easy thing! some help would be welcome. thank you!

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[Posted by Microworm]
Deleted User
Collection of nobodies
Posted on 02-17-09 10:45:51 PM Link
there's been a while since the last screenshot.
here's a new fresh one! i'm starting to code the graphics engine, but it isn't an easy thing.
the graphics engine can already render some stuff correctly, still.

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[Posted by Microworm]
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Posted on 02-17-09 11:09:49 PM Link
It looks good so far Microworm. I hope that you're able to get the rest of the graphics support figured out without anything going wrong.

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Deleted User
Collection of nobodies
Posted on 02-18-09 08:18:33 AM Link
thank you!
well, infact atm the graphics engine can display simple items.
but it doesn't support repeating tiles (like flagpole) and diagonal items (like slopes) yet, and also pipes which are 3D textures.

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[Posted by Microworm]
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Posted on 02-18-09 08:27:13 PM Link
Looking good.
Are you going to add in a viewing mode that doesn't show Graphics? 'Cause, I'm fine
With graphics being coloured blocks. I got used to it because of Treeki's NSMB
Level Editor.

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Jul - NO! GO TO STAR! - NSMB Remaker - New Super Mario Bros. Editor - Coming soon! New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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