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12-13-17 08:35:45 AM

Jul - SM64 Hacking - Mod project: Luigi's mansion 64 New poll - New thread - Thread closed
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Posted on 02-01-08 06:23:12 PM Link
Good work on the mod!
I really enjoyed playing it so far.
A few things need to be fixed though.
But anyway, Keep up the good work!
Me-me
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Posted on 03-07-08 09:07:55 AM Link
MAJOR UPDATE!

Sorry about the delay.

This version is a LOT better (or at least it should be )

Hope you enjoy these changes!
Celux

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Posted on 10-22-08 02:48:42 AM Link
Very well done! I eagerly await its final release!

Now that VL-Tone announced its existance, I think you should use the Luigi easter egg on your mod. Just a small suggestion, follow it if you like .
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Posted on 11-07-08 02:07:05 PM Link
OMG the Rom is not playable in my emulator sixtyforce.

What the heck!?

It crashes when i'm near the castle
AAA
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Posted on 11-07-08 09:29:25 PM Link
Originally posted by Omnimario
OMG the Rom is not playable in my emulator sixtyforce.

What the heck!?

It crashes when i'm near the castle

Are you:
1. Using a clean ROM?
2. Using a "Super Mario 64 (U) [!]" ROM?
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Posted on 11-07-08 09:33:18 PM Link
Originally posted by AAA
Originally posted by Omnimario
OMG the Rom is not playable in my emulator sixtyforce.

What the heck!?

It crashes when i'm near the castle

Are you:
1. Using a clean ROM?
2. Using a "Super Mario 64 (U) [!]" ROM?

It won't work because Omnumario is using a mac. If there was a mac patch, it would work.
Me-me
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Posted on 11-08-08 07:21:46 AM Link
Well, thats too bad 'cause i don't know how to make a mac patch do'h!
As for the progress, i've decided to continue this project.
I already have a patch ready with 3 ''new'' levels
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Posted on 11-08-08 07:43:04 AM (last edited by Blaster at 11-08-08 07:46 AM) Link
Originally posted by Me-me
Well, thats too bad 'cause i don't know how to make a mac patch do'h!

To make a mac patch, you need to extend a Super Mario 64 rom using the mac version of the rom extender. Then you need to create a patch using it with whatever program you used to create the patch of your mod(you might need to use another program if you want to create the patch on a mac), using the rom extended on a mac.

Originally posted by Me-me
As for the progress, i've decided to continue this project.I already have a patch ready with 3 ''new'' levels

Cool !
Stevoisiak
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Posted on 11-08-08 11:06:18 AM Link
Originally posted by Me-me
As for the progress, i've decided to continue this project.
I already have a patch ready with 3 ''new'' levels


FINALLY! This was, and still is my favorite hack of Mario 64! (Unless you count those ASM and Team hacks from Meissan, but he knows this games coding pretty well) Glad to see progress. Speaking of Meissan, maybe he caqn port a crude remake of some other music, like the one from luigi's mansion!
Me-me
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Posted on 11-08-08 07:00:14 PM Link
Wow, i didn't know that so many people still liked this mod!
Well, the new levels are, in case you're intrested:


Midnight flower patch

The dusty old clock

Piranha forest


You just made my day
I wont let you down.
messiaen
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Posted on 11-08-08 07:11:44 PM Link
Use this modified version of the Alternate Extender (by Cellar Dweller) to get the same output as the MAC ROM extender. Afterwards, you can create your patch using this as the original file and it will work for the Mac users.
Me-me
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Posted on 11-08-08 08:19:51 PM Link
Great, thanks Messiaen!
Ok i have some serious modding to do tomorrow
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Posted on 11-08-08 11:37:15 PM Link
I should mention that Water Maze crashes if you get on the floating platforms high up near some spinning platforms. I was on the star mission "Find a Way To The Cannon" when this happened.
Me-me
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Posted on 11-09-08 01:47:03 PM (last edited by Me-me at 11-09-08 05:33 PM) Link
Luigi's mansion 64 v 0.4 is now here!
For download link check my first post.

The Mac ROM extender somehow didn't work, but as soon i
get an opportunity to make patch for Mac, i'll do it.

I was in a hurry so there may be some warps that may cause the game to freeze.
Also, when you wanna enter the piranha forest level, be sure to choose the big painting to the right!
The new levels are super-hard, so you better be good at the real game first

Good luck, players!

EDIT: Appeariantly i uploaded the original game. Hopefully i've uploaded the correct .ppf this time. Check the first post for link!
AAA
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Posted on 11-09-08 04:17:39 PM Link
The patch doesn't do anything. It just shows up as the original game.
Stevoisiak
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Posted on 11-10-08 09:44:46 PM (last edited by Stevoisiak at 11-11-08 11:00 AM) Link
Originally posted by Omnimario
OMG the Rom is not playable in my emulator sixtyforce.

What the heck!?

It crashes when i'm near the castle

You know what, there may have been some truth to what he said. I'm getting graphics errors on the castle grounds in Project 64! They go away once I enter the castle, but on the main menu and castle grounds, I get annoying errors.

Edit: Works fine if I use Jabo's Graphic plugin 5.2. It still glitches on 6.0 though

Edit 2: Outside the castle, to the right side theres a glitched up luigi. If I punch it, I hear a bowser sound, and PJ64 crashes. Also, can you get rid of the "ow ow, that hurt" text outside the castle? It gets annoying with all the boos. And whats with the blue coin switch?

Edit 3: When I kill every boo and big boo apears, the star makes the game crash. I'm gonna play around a bit more and find other glitches.

Edit 4: In Air Fort, the goomba seems to be on the fence. Also, it says it's course #2.

Edit 5: The bookcase by the cannon keeps walking even when it hits the edge. Also, the hovering red coin that you must go on the rotating platform to grab, camera angles make it REALLY annoying to grab

Edit 6: One of the signposts in Lost Village talks about someone stealing the air fortress.

P.S. The characters still say mario instead of Luigi
Me-me
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Posted on 11-11-08 09:36:23 AM (last edited by Me-me at 11-11-08 10:18 AM) Link

Thank you for your feedback. It's really important for me.

------------------------------------------------------

''I'm getting graphics errors on the castle grounds in Project 64 with Jabo's Graphic Plugin 6''

This is odd because it works fine on my computer with Jabo's Plugin 6... can you give me exact location of the freezing point?

------------------------------------------------------

''Outside the castle, to the right side theres a glitched up luigi. If I punch it, I hear a bowser sound, and PJ64 crashes. Also, can you get rid of the "ow ow, that hurt" text outside the castle? It gets annoying with all the boos. And whats with the blue coin switch?''

I was experimenting with Bowser's behavior, and used Luigi as a model (I should have removed that )
I can use another behavior for the boos to make them stop talking, and the blue coin switch has no purpose.

------------------------------------------------------

''When I kill every boo and big boo apears, the star makes the game crash. I'm gonna play around a bit more and find other glitches.''

The star shouldn't be collectable. How did you get it? I tried but it was inside a wall.

------------------------------------------------------

''In Air Fort, the goomba seems to be on the fence. Also, it says it's course #2''

I'll move the goomba, but the level number is hardcoded.

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''The bookcase by the cannon keeps walking even when it hits the edge. Also, the hovering red coin that you must go on the rotating platform to grab, camera angles make it REALLY annoying to grab''

I'll remove the bookcase. As for the other red coin thing, my advice is that you change to Mario cam.

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''One of the signposts in Lost Village talks about someone stealing the air fortress.''

Once again, i'll remove it.

------------------------------------------------------

''The characters still say mario instead of Luigi''

When i created the mod, i reached one point where i thaught that the LUIGI'S mansion 64 result was unreachable. So i changed it to Mario's mansion 64, before i changed my mind.

------------------------------------------------------


Well, once again thank you. This'll be fixed!

Oh, BTW..... I posted a bonus hack in my first post. Check it out if you want to.
Stevoisiak
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Posted on 11-11-08 11:04:28 AM (last edited by Stevoisiak at 11-11-08 01:39 PM) Link
I noticed the hack. I checked out your shared files on mediafire. Imagination Castle, right? Also, I'll make a video of the castle grounds in a minute. Also, the camera is hard to change on Whomps Fortress. And You mispelled triple on a sign in lost village. I'll take pics and recordings in a minute. Also, Meissan may be able to change level numbers.

Edit: Heres the boo star. Please note that I am only metal because it is convinient for me. I used a code since I didn't have the cap yet, but that shouldn't matter.

tinyshit/xmlkcx.jpg

Edit: Here are the errors. I'll post more later. Gotta do homework.

tinyshit/player.php?v=iz5lwx&s=4

Edit: HUGE glitch. In "unknown", when you fall down into the water area, you end up being stuck and unable to get back to the main area.

Edit: I LOVE what youve done to Lethal Lava Land! (Still wondering how to get in the volcano) but, for the puzzle in the sky, theres no way down except to jump, and you need to get there for a red coin. Also, the sence of urgency kind of goes away when you realize when you fall, you can still live.

Edit: The star "Reaching the top" Was way to easy! As I saw it, I thought, "is this for real?" Plys, it's not even the top

Edit: I think the 100 coin star in Lethat Laval Land needs to be checked. I dont think there are enough coins
luigi1995
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Posted on 11-12-08 02:41:00 AM Link
Hack looks good
Me-me
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Posted on 11-12-08 04:26:01 PM Link
The lethal lava land puzzle can't be placed anywhere else, so you'll have to jump.
Plus, check this image:

It is possible to collect 100 coins in lethal lava land, but it's hard.
Hope you like challenges!
The volcano is accessable on the 5th and 6th act. I am currently removing glitches, so be prepared for a bugfix in the next version!
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Jul - SM64 Hacking - Mod project: Luigi's mansion 64 New poll - New thread - Thread closed




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
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