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05-03-22 06:52:18 PM
Jul - NO! GO TO STAR! - Object Solidity New poll - New thread - Thread closed
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Treflex
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Posted on 11-01-08 02:42:09 PM Link
Here I made a castle tower object:
Photobucket
And it shows up fine, but I can pass through it:
Photobucket
Is there any way to make the object solid so it can be collided into? I'm a noob at hacking, so forgive me if it's impossible/overly complex to do.
AAA
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Posted on 11-01-08 03:08:57 PM Link
If I'm not mistaken, this has already been discused somewhere in a previous forum.
I suggest you post this in the TT64 help/how to.
Stevoisiak
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Posted on 11-01-08 03:28:06 PM (last edited by Stevoisiak at 11-01-08 12:28 PM) Link
The tower colision is part of the terrain, not part of the object. This was most likely another trick nintendo did to save memory. Another object that does the same thing is the spining circle in Lethal Lava Land.

Edit: Meissan may be able to help you. He knows how to do this kind of stuff,
Treflex
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Posted on 11-01-08 06:52:05 PM Link
yeah, I noticed how the castle tower was part of the map when I checked the collision map box. BTW, the spinning hexagon thing in Lethal Lava Land works just fine if you add another, Stevoisak.
Stevoisiak
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Posted on 11-01-08 07:50:40 PM Link
Originally posted by Treflex
yeah, I noticed how the castle tower was part of the map when I checked the collision map box. BTW, the spinning hexagon thing in Lethal Lava Land works just fine if you add another, Stevoisak.


Ooops, It must have been a different object. But I know there are other hardcoded objects.
Uriah
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Posted on 11-01-08 10:06:34 PM (last edited by Uriah at 11-01-08 07:10 PM) Link
So, Nintendo made a solid shield-like thing around that tower, Tricky.

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Lyskar
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Posted on 11-01-08 10:22:03 PM Link

Time/Date

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Metal_Man88
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Already posted about elsewhere.

And stop making dumb posts, Uriah.

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