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05-03-22 05:46:26 AM
Jul - SM64 Hacking (Archive) - The great Luigi 64 easter egg hunt. New poll - New thread - Thread closed
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Twilight
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Posted on 10-14-08 09:37:52 PM Link
PMing me a link is fine. Oh, and by the way, my computer can handle v0.5.98b, just not the latest 99b.
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Posted on 10-15-08 08:33:56 AM Link
Originally posted by Celux
Although I respect all your opinions that the writing engraved on the statue says "L is real 2401"
I think anyone with half a brain would agree that that is not what it says.

(and how in the world are you getting "To Fight For"--or anything for that matter--out of a 3-pixel-tall blob?)

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Tanks

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Posted on 10-15-08 09:10:04 AM (last edited by Tanks at 10-15-08 04:55 PM) Link

Well don't say something definitive like, "You'll believe me for a fact that am right and suddenly the whole world will subscribe to my awesome." Trust me... You look like a jack ass when you do that.

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Stevoisiak
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Posted on 10-15-08 10:27:05 PM Link
Is it just me, or has TT started to get a little bit glitchy and overly complicated?

Originally posted by VL-Tone
There's a little bug with that Luigi... Hatless, his head will be a huge squished Mario head


This also occurs in the mirror room. When running, marios head seems to glitch up in the mirror.
Twilight
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Posted on 10-16-08 09:38:53 PM Link
I need a straight answer on how to unlock Luigi with Toad's Tool 99b. You click on the "L is real" texture, but where do you type in the legendary words? Also, what exactly are the words? I'm using a friend's computer, so now I can do it.
Kenshi
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Posted on 10-16-08 11:09:00 PM Link
Go to the spot where not-big-mario can see the words ( thats pretty obvious) and type L is real.

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Stevoisiak
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Posted on 10-16-08 11:30:54 PM Link
Originally posted by Twilight
I need a straight answer on how to unlock Luigi with Toad's Tool 99b. You click on the "L is real" texture, but where do you type in the legendary words? Also, what exactly are the words? I'm using a friend's computer, so now I can do it.

Ok.

Step 1: Make Mario the smallest size
Step 2: Select the texture of the Plaque
Step 3: In the box where the size is listed, type "L Is Real"
Step 4: Hit enter.

Keep in mind that TT probably WILL glitch up, but it will work. Just be sure to hit yes when it asks to continue. Also, change the size so he isn't so tiny before you start the game.
Boing
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Posted on 10-17-08 12:23:26 AM Link


<object width="80" height="185">

<embed src="http://bbsplat.googlepages.com/bounce.swf" width="80" height="185">
</embed>
</object>


Step 1 there is completely unnecessary.
Also, I got no glitches.

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SuperMarioX
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Posted on 10-17-08 12:34:24 AM (last edited by SuperMarioX at 10-16-08 09:49 PM) Link
It seems when you quit Toad's tool 64, Mario becomes invisible.
Twilight
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Posted on 10-17-08 12:55:24 AM Link
Thanks for the answer!
Deleted User
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Posted on 10-17-08 01:10:27 AM (last edited by Blaster at 10-17-08 03:30 AM) Link
Originally posted by Boing
Also, I got no glitches.

That's because you have "Load textures from rom" off in the preferences. If it was on, you would be experiencing errors, the M texture wouldn't change to an L texture and Luigi would be set to zero size.
VL-Tone
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Posted on 10-17-08 03:54:59 AM (last edited by VL-Tone at 10-17-08 12:57 AM) Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
I just want to address this specific comment:

Originally posted by Stevoisiak
Is it just me, or has TT started to get a little bit glitchy and overly complicated?


I don't see how TT64 got overly complicated. It has the same basic interface since the beginning, some features were added, but they don't complicate the basic functionality. Maybe it feels to you like it's more complicated just because you began to dig deeper and want to do more complicated things?

As for TT64 "starting to get a little glitchy", remember the little "b" after the version number? It means Beta. I admit that I don't test as much as I should, but I don't think that it's getting worse lately. You may have see a huge number of bug reports recently (particularly by Blaster), but only a few of them were new in the latest version, many of these existed in previous versions and were simply not reported. It just happens that Blaster is a good bug finder, and decided to post them all at once when I started to get more active on the forum.

As for bugs involving the "Load texture from ROM", I tend not to test TT64 with this feature ON, because in the authoring environment it clears all the textures from the project and if I save, the default texture will be gone from the project unless I reload them all. (The same happens when running the TT64 application, but the difference is that it happens in RAM and the changes are not saved). Normally, when clicking on a texture that has been cleared and not re-loaded, it should reload from ROM, but it seems that there's a bug there that I didn't see.

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AAA
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Posted on 10-17-08 11:25:12 AM Link
Originally posted by SuperMarioX
It seems when you quit Toad's tool 64, Mario becomes invisible.

Actually, he doesn't become invisible when you exit. I had the same problem at first only to realize that the "L Is Real" texture wasn't selected. It's an honest mistake anyone can make.
Stevoisiak
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Posted on 10-18-08 05:31:11 PM Link
Originally posted by VL-Tone
I just want to address this specific comment:

Originally posted by Stevoisiak
Is it just me, or has TT started to get a little bit glitchy and overly complicated?


I don't see how TT64 got overly complicated. It has the same basic interface since the beginning, some features were added, but they don't complicate the basic functionality. Maybe it feels to you like it's more complicated just because you began to dig deeper and want to do more complicated things?


No, the program itself! The older ones are faster. It's a common thing where features are added in sacrifice to speed. TT even lagged when looking at empty objects!
Lyskar
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Posted on 10-18-08 06:42:12 PM Link

Time/Date

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Metal_Man88
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Of course, VL-Tone doesn't have time to go in and optimize all his code... and the most current version is a Beta.

So you're complaining about an unfinished version which does more than past ones when you could use the old ones if you dislike the slowness caused by new features? Silly man.

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messiaen
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Posted on 10-18-08 07:16:24 PM Link
The speed issues aren't caused by the new features (this is from the bug reports thread):

Originally posted by VL-Tone
One thing I forgot to mention, is that I fixed the "slow selection" bug and other speed issues that popped in 0.599b.
It seems that Director 11 makes the "scrollbyline" command much slower when changing the scroll position in a long list, it could take more than half a second for this command to execute. Fortunately there's another command that can scroll fields (setting the scrolltop property), and it's much faster. Other things that made the selection process slow is that the yellow menu was replacing its content when you selected something, even in cases where the content didn't have to change.

Anyway the result of the optimizations is that selecting objects is now 300-500% faster than it was in 0.599b. It now takes between 0.2-0.3 seconds to select an object on my 1.8Ghz Core Duo 2 Mac mini, while it took up to 1.5 seconds before.


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VL-Tone
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Posted on 10-19-08 02:06:50 AM (last edited by VL-Tone at 10-18-08 11:07 PM) Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Stevoisiak

No, the program itself! The older ones are faster. It's a common thing where features are added in sacrifice to speed. TT even lagged when looking at empty objects!


I'm pretty sure that the main reason you feel TT64 is slower is because of the slow selection process. Note that some changes you make to objects will "re-select" the object so those were slow too.

But as messiaen pointed out, those were due to some change in the Director 11 engine, and I found a way to get around the problem and I pretty much eliminated the speed issue in these situations.

The only thing that would be slower than before in the latest version of TT64 that's not linked to the change to D11 would be the first time loading of levels. In previous versions, polygons were "pre-decoded" in an intermediary format that was saved in the M64Geometry file. To allow the possibility of loading custom polygons without having to delete that file, I made a change so that polygons are decoded gradually as you first load each level. The difference though is not that bad.

Aside from the aforementioned feature, all new features that I added that could have an impact on the speed were made optional. I try avoiding sacrificing speed for features.

That being said, Director 11 had some big changes under the hood, and it's possible that some things are slower for some, but I know that for intel Mac users things are much much faster, and for Vista users anything related to the 3d view has been increased greatly, in both the speed and cosmetic department.

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Twilight
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Posted on 10-19-08 10:54:37 PM Link
It worked! I've uploaded a ppf patch for people like me whose computer runs the latest Toad's Tool slowly right here.
2nd Hero
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Posted on 10-24-08 12:45:04 PM (last edited by 2nd Hero at 10-24-08 09:53 AM) Link
Ok Like I Got 1 Serious Problem... I craped my self yesterday after i found out it was possible to get luigi, but 1 the latest toads tool , umm v0.5.992 does not let me edit the textures, or get luigi, i dont know if thats caus its not in that v or its just not workin right or what, but im ripping my hair out caus i was trying to almost make a whole new game, and i wanted luigi so bad, and just have you can choose if you want luigi or mario but i cant get it and now im goin freakin crazy,i meen i saw in earlier posts it said something about having v0.5.99, or just one 9 or something, but i cant get that anywhere and im crying caus nothings working right and i just want the freakin luigi!!! Oh, And That Lisreal thing, is what it sais i can tell, but people also have to realize nintendo puts alot of pointless things in their games to trick people also lol!PS... it looks like it sais
L is real
by Roger jr
But roger jr is smaller so...
Originally posted by VL-Tone


As you may or may not know, in the latest version of TT64 (5.9.9b) there's an easter egg to transform Mario into the Luigi you can see in my latest video http://www.youtube.com/watch?v=lpM8EEh-h08

Since nobody found the easter egg yet, I've decided to give some clues.

Hit the legendary square, write the legendary words.



If you get it, you'll see a sign that it worked.

If you guys don't find it, you can ask questions about the clues, which I may or may not answer.

Deleted User
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Posted on 10-24-08 01:50:42 PM Link
Originally posted by 2nd Hero
Ok Like I Got 1 Serious Problem... I craped my self yesterday after i found out it was possible to get luigi, but 1 the latest toads tool , umm v0.5.992 does not let me edit the textures, or get luigi, i dont know if thats caus its not in that v or its just not workin right or what, but im ripping my hair out caus i was trying to almost make a whole new game, and i wanted luigi so bad, and just have you can choose if you want luigi or mario but i cant get it and now im goin freakin crazy,i meen i saw in earlier posts it said something about having v0.5.99, or just one 9 or something, but i cant get that anywhere and im crying caus nothings working right and i just want the freakin luigi!!! Oh, And That Lisreal thing, is what it sais i can tell, but people also have to realize nintendo puts alot of pointless things in their games to trick people also lol!PS... it looks like it sais
L is real
by Roger jr
But roger jr is smaller so...

I couldn't edit the textures either. I reported it in the bug reports sticky. As for Luigi, to unlock him, click on Edit Textures, then click on the L is real texture. In the Mario Size value box, click in it, delete the value, and replace it with L is real, then press enter (while the box is still selected), and then play the rom, and you will be playing as Luigi . You can unlock Luigi in 0.5.992b, I tried.
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Jul - SM64 Hacking (Archive) - The great Luigi 64 easter egg hunt. New poll - New thread - Thread closed


Rusted Logic

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