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04-23-22 11:49:26 PM
Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply
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messiaen
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Posted on 10-04-08 11:22:33 PM (last edited by messiaen at 05-03-09 05:02 PM) Link | Quote
This is the first ever "complete" Mario 64 hack:

Main Features:
--------------

- 38 stars in about 10 levels
- A Day/night cycle replacing (most) act selectors
- Choose to play as Mario or Luigi
- Modified enemies, objects and bosses (too many to list!)
- Custom music, including one original song (the town "night" music).
- A new final boss fight

Those people have also contributed to this hack:

hanks to the people who have contributed to this hack:

Celux - Secret Woods level and major help on [the] underground area.
RDX - Some music ports made with mml2m64
VL-Tone - Luigi model, as available from TT64 v0.5.9 onwards.
ZZT32 - a pretty cool guy who helped me working with MIPS-GCC.
Darkdata - Title screen background and name suggestion.
Stevoisiak - Beta testing some early versions and suggesting some nice improvements
Kostecki - Correcting some text.

Trailer (a bit oudated):

<object width="425" height="344"><embed src="http://www.youtube.com/v/UgLc0rPRs3U&hl=pt-br&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Download at The Missing Stars v1.0b

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Celux

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Posted on 10-05-08 01:29:26 AM (last edited by Celux at 12-09-14 08:27:32 AM) Link | Quote
Sounds good, Ill try my best to get any work done you ask of me!
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Posted on 10-05-08 01:56:19 AM (last edited by Blaster at 10-17-08 09:51 PM) Link | Quote
Yes, I like the sound of this. I will help !
Edit: Does anyone like the idea of recreating levels from other games? It would probably be possible to port block fort from Mario Kart 64. Another thing is, if we create a new hub, where are we going to put it? Castle grounds?

I think using different textures for the platforms would be good for different themed levels but then we would have to split the mod into parts for multiple themes unless Messian has a solution.

Edit 2: Actually, I don't think there are enough textured blocks to make the four colored forts, it would probably be best if it was made one color, that's if we decide we will make a block fort level (or if you guys want, I can make it myself) If you guys like the idea, and you want it to be made, say so and I will start working on it.

Edit 3: How about a new snow level? I could use textures on the platforms taken from the snow levels, but I don't know how to change object banks, so I would have to use the Platform Battlefield objects, maybe Messiaen could help with that.

Edit 4: How about a cave level? I wouldn't need really need any help with that, however it would be good to be able to use a lot of enemies from Hazy Maze Cave. It may require a lot of platforms and could potentialy slow the game down, but it will probably be alright. I would try to use the bigger platforms for the walls, ground and ceiling.

Edit 5: Some more ideas for levels: island, castle, fort, space station, outer space, desert, lava level.
messiaen
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Posted on 10-05-08 05:12:34 AM Link | Quote
Celux: I would LOVE to incorporate the level you posted at the Screenshots/mods thread at this hack. What do you think about it? Also, your "jump" minigame could also be used, but with a timer so that if you survive for enough time you'll get a star.

Blaster: Textures won't be a problem, it's easy to customize them and even add more if needed for a level. Themes for levels will depend on how many levels and the storyline. I want to keep it simple (not so many themes) so this can be short but polished. I really like the cave idea, it might work well with the platforms.

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Posted on 10-05-08 05:17:19 AM Link | Quote
Originally posted by messiaen
I really like the cave idea, it might work well with the platforms.

Okay, do you want me to start working on it?
messiaen
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Posted on 10-05-08 05:29:34 AM Link | Quote
You can start experimenting a few things, however I still need to release a better base patch (an improved version of Platform Battlefield) with the new collision settings as well as the "universal" solid behaviors. When that's released, people can work on individual levels and I'll integrate then to the main hack.

Remember you don't have to use the entire Flatworld area, the main terrain can be set to a smaller size.

A cave would be a very interesting place for some "quest" related stuff. I want to introduce some RPG elements, things such as "find Toad in the cave" and he will give you a key that unlocks some level.

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Me-me
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Posted on 10-05-08 04:32:46 PM (last edited by Me-me at 10-05-08 01:33 PM) Link | Quote
Making a cave level is not a very good idea... You would spend too much time to get mad because of the hard-coded camera movements that almost always interrupts you.

In those cases the camera won't obey you or the camera'll move out of the cave so you see the whole level.

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Wow! SM64 is totally turned upside-down!
messiaen
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Posted on 10-05-08 06:00:21 PM Link | Quote
That could be a problem, however Celux was quite sucessfull in the "cave part" of his "Star Legend" mod. If you leave enough space between walls the camera can adjust in a good pace, so I think the concept might work.



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Stevoisiak
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Posted on 10-05-08 06:47:55 PM Link | Quote
Originally posted by messiaen
That could be a problem, however Celux was quite sucessfull in the "cave part" of his "Star Legend" mod. If you leave enough space between walls the camera can adjust in a good pace, so I think the concept might work.



Star ledgend? What hack is that? Also, if you made the level arranged in such a way so the automatic camera would complement the level, it'd be fine.
VL-Tone
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Posted on 10-05-08 09:33:42 PM Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
There are some areas in Hazy Maze Cave where the collision type on the floor triggers a special camera mode that's ideal for narrow passages. (The tunnel leading to the chrome water puddle).

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Stevoisiak
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Posted on 10-05-08 10:22:42 PM Link | Quote
Originally posted by VL-Tone
There are some areas in Hazy Maze Cave where the collision type on the floor triggers a special camera mode that's ideal for narrow passages. (The tunnel leading to the chrome water puddle).

Really? I didn't know that. Why didn't you bring that up earlier? That's amazing! Maybe there IS a way to modify the camera WITHOUT changing the hard coded stuff.
messiaen
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Posted on 10-05-08 11:35:32 PM Link | Quote
VL-Tone posted a list of collision commands on another thread, however these camera moves are a bit limited.
The "Star Legend" mod is on the Screenshots/mods thread, be sure to play it, it's great!

I'm finishing some ASM stuff to get a very simple behavior interface: one master solid behavior which won't require any kind of manual tweaks to work properly. With this, it will be easy to assign different actions to the platforms with minimal changes. This feature will be in the "base patch" I'll release soon.

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Celux

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Posted on 10-06-08 12:29:02 AM (last edited by Celux at 12-09-14 08:29:02 AM) Link | Quote
I'm very happy about all the positive feedback for my mod! I don't see any reason why you shouldn't include my Secret Woods level, nor the DDR one, in fact it sounds like a pretty good idea to me. I have actually made a minor update to the DDR mod which I have not posted, seeing as how "minor" it is, just making Mario visible and a couple of other small details.
messiaen
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Posted on 10-06-08 02:10:58 PM (last edited by messiaen at 10-06-08 11:18 AM) Link | Quote
Great! So, that's already 3 levels:

- Celux: "Secret Woods" (name will probably depend on storyline, but I like this one).
- Messiaen: "Flat Lava Land" (again, this is a temporary name).
- Blaster: "Cave level"

Probably another level with the same setting as "secret woods" would be interesting, for stars that will require you to complete tasks in more than one level.

For the new hub to launch levels (maybe acessible by pipes?), what about some sort of "city" with Bob-ombs, Goombas and all kind of enemies you can talk to? Like I said before, It would be cool to add some sort of RPG feeling to the game. For instance, the underground level could be some dirty "plumber work" .

I'm finishing the base patch, it will basically use two behaviors: "solid" and "solid which enemies can walk on" (experimental), as well as some "action" behaviors (rotate, lift, etc). It will only have the Bob-omb level modified with my improved Platform Battlefield. Textures and other features can be tweaked (ie, changing textures for a few blocks or adding new ones) depending on the needs of a specific level.

With that released, anyone who can provide good levels from this patch can join in. I'll try to release the base patch as soon as I can. It will use Expansion Pak memory, but for now only for custom code, not for level data. Also, instead of 150 objects it will have room for about 300 objects to get more variety on different acts. Keep in mind that only about 150 can be used at the same act, otherwise the level may crash.

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Posted on 10-06-08 02:39:28 PM (last edited by Blaster at 10-06-08 12:02 PM) Link | Quote
Originally posted by messiaen
It will only have the Bob-omb level modified with my improved Platform Battlefield. Textures and other features can be tweaked (ie, changing textures for a few blocks or adding new ones) depending on the needs of a specific level.

So, you are taking the Whomp's Fortress canvas out? If so, is there any reason why? I prefer to build my levels without the Flatworld terrain. Also, how will it be possible to add new textures for blocks? Will this require hex editing?

When you say you can add new textures, do you actually mean adding a new type of block with a new texture or do you mean replacing an existing texture used by the normal blocks with a new texture, or another one from the game?
messiaen
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Posted on 10-06-08 04:00:52 PM Link | Quote
I'm taking out Whomp Fortress because it will be easier for me to manage just one level and then join everything in a final ROM. However, depending on individual needs I can do all sort of tweaks, for instance getting out the Flatworld terrain or setting a smaller area. These are quick changes and take less time to me than copying all the data I've modified also to Whomp's Fortress.

Regarding textures, it's possible either changing textures for one specific block and adding new textures. There are a lot of Bob-omb's Battlefield textures which are unused (in the patch) and can be modified, so most likely it won't be necessary to add new textures. Also, I've set the ground texture to a different one than the used by the "grass" platforms, so it's possible to change it without affecting other blocks.

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Stevoisiak
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Posted on 10-06-08 07:14:03 PM Link | Quote
I like the idea of the DDR Level as being a bonus level. (Aka: Castle's secret stars)
Linkin800
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Posted on 10-06-08 08:28:50 PM Link | Quote
Hmmm I will join if you want... Ill help on custom graphics and level design if you let me help, I can't promiss you that the graphics will be really good looking but I can atleast make some that will work. Oh yea and I don't know anything about ASM so yea...
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Posted on 10-06-08 08:41:03 PM (last edited by Glitschen at 10-06-08 05:41 PM) Link | Quote
Anyone think a grand list of whos doing what would help organize this project a bit?
This looks like it could get a tad disorganized quickly.

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===================
[Posted by Glitschen]
messiaen
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Posted on 10-06-08 11:07:25 PM Link | Quote
I still have to finish the base patch before I can start thinking about who's doing what .

When that's done, I'll post detailed guidelines for those who are truly interested. In a first moment, I'll just wait for a while to see what kind of levels people come with. Any high quality and creative work will be a candidate to get in the hack.

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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries, 10 query cache hits.
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Script execution time:  0.029830 seconds
Total render time:  0.133185 seconds


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line 148 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 111 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 198 column 786 - Warning: <img> proprietary attribute value "absmiddle"
line 198 column 786 - Warning: <img> lacks "alt" attribute
line 214 column 11 - Warning: <img> lacks "alt" attribute
line 215 column 22 - Warning: <img> lacks "alt" attribute
line 215 column 63 - Warning: <img> lacks "alt" attribute
line 215 column 112 - Warning: <img> lacks "alt" attribute
line 215 column 162 - Warning: <img> lacks "alt" attribute
line 216 column 11 - Warning: <img> lacks "alt" attribute
line 226 column 15 - Warning: <img> lacks "alt" attribute
line 239 column 37 - Warning: <img> lacks "alt" attribute
line 246 column 162 - Warning: <img> proprietary attribute value "absmiddle"
line 246 column 162 - Warning: <img> lacks "alt" attribute
line 264 column 22 - Warning: <img> lacks "alt" attribute
line 264 column 63 - Warning: <img> lacks "alt" attribute
line 264 column 111 - Warning: <img> lacks "alt" attribute
line 264 column 161 - Warning: <img> lacks "alt" attribute
line 275 column 15 - Warning: <img> lacks "alt" attribute
line 290 column 37 - Warning: <img> lacks "alt" attribute
line 305 column 22 - Warning: <img> lacks "alt" attribute
line 305 column 63 - Warning: <img> lacks "alt" attribute
line 305 column 111 - Warning: <img> lacks "alt" attribute
line 305 column 161 - Warning: <img> lacks "alt" attribute
line 316 column 15 - Warning: <img> lacks "alt" attribute
line 334 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 334 column 15 - Warning: <img> lacks "alt" attribute
line 334 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 334 column 58 - Warning: <img> lacks "alt" attribute
line 334 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 334 column 101 - Warning: <img> lacks "alt" attribute
line 334 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 334 column 144 - Warning: <img> lacks "alt" attribute
line 334 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 334 column 187 - Warning: <img> lacks "alt" attribute
line 334 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 334 column 230 - Warning: <img> lacks "alt" attribute
line 335 column 22 - Warning: <img> lacks "alt" attribute
line 335 column 63 - Warning: <img> lacks "alt" attribute
line 335 column 112 - Warning: <img> lacks "alt" attribute
line 335 column 162 - Warning: <img> lacks "alt" attribute
line 336 column 11 - Warning: <img> lacks "alt" attribute
line 346 column 15 - Warning: <img> lacks "alt" attribute
line 363 column 22 - Warning: <img> lacks "alt" attribute
line 363 column 63 - Warning: <img> lacks "alt" attribute
line 363 column 111 - Warning: <img> lacks "alt" attribute
line 363 column 161 - Warning: <img> lacks "alt" attribute
line 374 column 15 - Warning: <img> lacks "alt" attribute
line 391 column 22 - Warning: <img> lacks "alt" attribute
line 391 column 63 - Warning: <img> lacks "alt" attribute
line 391 column 112 - Warning: <img> lacks "alt" attribute
line 391 column 162 - Warning: <img> lacks "alt" attribute
line 402 column 15 - Warning: <img> lacks "alt" attribute
line 420 column 22 - Warning: <img> lacks "alt" attribute
line 420 column 63 - Warning: <img> lacks "alt" attribute
line 420 column 112 - Warning: <img> lacks "alt" attribute
line 420 column 162 - Warning: <img> lacks "alt" attribute
line 431 column 15 - Warning: <img> lacks "alt" attribute
line 438 column 693 - Warning: <img> lacks "alt" attribute
line 438 column 1851 - Warning: <img> lacks "alt" attribute
line 438 column 2010 - Warning: <img> lacks "alt" attribute
line 446 column 22 - Warning: <img> lacks "alt" attribute
line 446 column 63 - Warning: <img> lacks "alt" attribute
line 446 column 112 - Warning: <img> lacks "alt" attribute
line 446 column 162 - Warning: <img> lacks "alt" attribute
line 457 column 15 - Warning: <img> lacks "alt" attribute
line 473 column 22 - Warning: <img> lacks "alt" attribute
line 473 column 63 - Warning: <img> lacks "alt" attribute
line 473 column 111 - Warning: <img> lacks "alt" attribute
line 473 column 161 - Warning: <img> lacks "alt" attribute
line 484 column 15 - Warning: <img> lacks "alt" attribute
line 501 column 11 - Warning: <img> lacks "alt" attribute
line 502 column 22 - Warning: <img> lacks "alt" attribute
line 502 column 63 - Warning: <img> lacks "alt" attribute
line 502 column 112 - Warning: <img> lacks "alt" attribute
line 502 column 162 - Warning: <img> lacks "alt" attribute
line 503 column 11 - Warning: <img> lacks "alt" attribute
line 513 column 15 - Warning: <img> lacks "alt" attribute
line 528 column 22 - Warning: <img> lacks "alt" attribute
line 528 column 63 - Warning: <img> lacks "alt" attribute
line 528 column 111 - Warning: <img> lacks "alt" attribute
line 528 column 161 - Warning: <img> lacks "alt" attribute
line 539 column 15 - Warning: <img> lacks "alt" attribute
line 554 column 782 - Warning: <img> proprietary attribute value "absmiddle"
line 554 column 782 - Warning: <img> lacks "alt" attribute
line 564 column 37 - Warning: <img> lacks "alt" attribute
line 581 column 22 - Warning: <img> lacks "alt" attribute
line 581 column 63 - Warning: <img> lacks "alt" attribute
line 581 column 111 - Warning: <img> lacks "alt" attribute
line 581 column 161 - Warning: <img> lacks "alt" attribute
line 592 column 15 - Warning: <img> lacks "alt" attribute
line 609 column 22 - Warning: <img> lacks "alt" attribute
line 609 column 63 - Warning: <img> lacks "alt" attribute
line 609 column 112 - Warning: <img> lacks "alt" attribute
line 609 column 162 - Warning: <img> lacks "alt" attribute
line 620 column 15 - Warning: <img> lacks "alt" attribute
line 635 column 22 - Warning: <img> lacks "alt" attribute
line 635 column 63 - Warning: <img> lacks "alt" attribute
line 635 column 112 - Warning: <img> lacks "alt" attribute
line 635 column 162 - Warning: <img> lacks "alt" attribute
line 646 column 15 - Warning: <img> lacks "alt" attribute
line 659 column 37 - Warning: <img> lacks "alt" attribute
line 667 column 337 - Warning: <font> attribute "color" had invalid value "888888" and has been replaced
line 674 column 22 - Warning: <img> lacks "alt" attribute
line 674 column 63 - Warning: <img> lacks "alt" attribute
line 674 column 111 - Warning: <img> lacks "alt" attribute
line 674 column 161 - Warning: <img> lacks "alt" attribute
line 685 column 15 - Warning: <img> lacks "alt" attribute
line 692 column 162 - Warning: <img> proprietary attribute value "absmiddle"
line 692 column 162 - Warning: <img> lacks "alt" attribute
line 703 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 703 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 703 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 712 column 25 - Warning: <img> lacks "alt" attribute
line 717 column 267 - Warning: <img> lacks "alt" attribute
line 697 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 231 column 27 - Warning: <nobr> is not approved by W3C
line 244 column 47 - Warning: <nobr> is not approved by W3C
line 280 column 27 - Warning: <nobr> is not approved by W3C
line 295 column 47 - Warning: <nobr> is not approved by W3C
line 321 column 27 - Warning: <nobr> is not approved by W3C
line 351 column 27 - Warning: <nobr> is not approved by W3C
line 379 column 27 - Warning: <nobr> is not approved by W3C
line 407 column 27 - Warning: <nobr> is not approved by W3C
line 436 column 27 - Warning: <nobr> is not approved by W3C
line 438 column 157 - Warning: <table> proprietary attribute "height"
line 438 column 222 - Warning: <td> proprietary attribute "background"
line 438 column 318 - Warning: <td> proprietary attribute "background"
line 438 column 408 - Warning: <table> proprietary attribute "height"
line 438 column 488 - Warning: <td> proprietary attribute "background"
line 438 column 1443 - Warning: <td> proprietary attribute "background"
line 462 column 27 - Warning: <nobr> is not approved by W3C
line 489 column 27 - Warning: <nobr> is not approved by W3C
line 518 column 27 - Warning: <nobr> is not approved by W3C
line 544 column 27 - Warning: <nobr> is not approved by W3C
line 569 column 47 - Warning: <nobr> is not approved by W3C
line 597 column 27 - Warning: <nobr> is not approved by W3C
line 625 column 27 - Warning: <nobr> is not approved by W3C
line 651 column 27 - Warning: <nobr> is not approved by W3C
line 664 column 47 - Warning: <nobr> is not approved by W3C
line 690 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 324 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md