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05-03-22 09:30:33 PM
Jul - Gaming - Disgaea DS: Subtitles not included (:P) New poll - New thread - New reply
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Raspberry
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Posted on 09-27-08 12:33:42 AM Link | Quote
 
So I ordered this online and got it in Wednesday and started playing it yesterday.

Despite the fact I haven't beaten the original game, I noticed quite a few differences in the way the game looks and feels. One of the most noticeable is the sound: while they left some of the voiced sequences in, many others have been removed completely. To give an example, the only voiceovers in all of Episode 1 are the opening sequence where Etna wakes Laharl, and Etna's episode 2 "preview" at the very end of the episode. No more hearing Mid-Boss sputter his new name indignantly or even hearing Flonne's "Nin nin nin!" at the beginning of episode 2

The music quality is very obviously MIDI (actually it sounds worse than MIDI ;; ), and while some songs are still listenable, some have to be tuned out (the shop song sounds particularly poorly sequenced).

The graphics don't look bad for the most part. However, as expected, the game runs at a rather low frame rate during most animations, making them seem somewhat choppy.

Still, the gameplay is all there (and is even somewhat improved due to the fact you can still re-move/attack with units that were set to attack and cannot due to their target being destroyed), and so is the story, so I give it a despite its shortcomings.

(However, I probably won't be wasting my HL in the Music Shop ;;;;; )

Anyone else want to share their thoughts?

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Posted on 09-27-08 03:59:21 AM Link | Quote
I got this yesterday and after a couple of game sessions, I'd say that it's a pretty good game.

The only thing that bothers me is the selection arrow moving. I'm too used to the FFTA / AW moving style.

Overall, good game.

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Posted on 09-27-08 05:06:52 AM Link | Quote
Given the technical limitations of the DS, this is probably the best port they could do, and it's 64MB to boot.

(I trimmed about 150k off the rom so that tells you how tight everything is.)

It's actually not bad so far. It's disappointing that most of the VA was axed but the game's still the same and having clock/battery options in-game is a nice touch. Plus the options to cut out battle animations and the like.

Apparently there's only a 35 character limit (plus the 15 story/bonus characters making 50 total) but that doesn't bother me. Unless you want a huge Prinny army, then... you're out of luck.

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Posted on 09-27-08 05:22:59 AM Link | Quote

Yeah, but I'm pretty the DS can handle 2GB stuff (if I remember correctly)... and the PSP one was <1GB.

Still... I might try it, never played a Disgaea game before...

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Posted on 09-27-08 06:24:46 PM Link | Quote
2GB divided by 8 = 256MB, that's the max size for a cart at the moment since nobody's made a game larger than that.

Those are also expensive.

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Posted on 09-27-08 06:29:10 PM Link | Quote
To correct you both, it's Gb, as in bits. Lowercase "b" as an indicator. Or hell, just call it "Gbit" or whatever.

But yes, the DS's max cart size is 2Gb (256MB). Disgaea DS's cart is, afaik, 64MB, and Disgaea PSP's size was over 500+ MB.

That's a huge difference.

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Posted on 09-28-08 11:59:29 PM Link | Quote
I just got this today. I'm 3 hours in, yet I'm not even at Mid-Boss yet! I've tried the Item World (and only came out alive once), I have plenty of pupils and even forced a proposal without attacking, most of which, to me, are pretty cool for a first-timer.

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Posted on 09-29-08 12:18:25 AM Link | Quote
I had the (J) rom of this beforehand and made it to...Stage 4-1(?) before I started using codes I guess. Then I kept at it until after the forest which is when I abruptly stopped for some reason.
Now I have this, and after completing episode 1 my save corrupts. Dislike. But then again, no created units and highest level at 7 doesn't condone a good file.
Speaking of which, is having five units at levels 7, 6, 6, 5, 4 into stage 1-4 (Practice stage doesn't count) a good idea? Because I would like to know if I'm going in underleveled, overleveled, or whatever. Also equipment minimum suggestions, what are they.

(I tagged a Prinny with MM200 and made him the Lv7. Laharl was either level 6 or 5. Etna...was Lv4.)

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Posted on 10-01-08 06:47:54 PM Link | Quote
The character limit makes sense to me, mainly because the DS has only 4MB of RAM.

Still, why has nobody ever thought to just stick RAM onto the cart, a la SRAM/it's DS equivalent? Hell, flashcarts PROVE that the DS hardware can be extended to support massive amounts of data.

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Posted on 10-01-08 08:07:09 PM Link | Quote
Sort of. In a technical sense, this was an severely rushed port. It shows all around. Lower framerate, less voice acting (and what remains sounds worse), lower texture quality, lower music volume/quality, etc.

The core game itself remained largely intact. For those who don't mind overlooking the audiovisual cut. Myself, I'll stick to PSP.

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Posted on 10-02-08 04:18:32 AM Link | Quote
Originally posted by Eon
In a technical sense, this was an severely rushed port. It shows all around. Lower framerate, less voice acting (and what remains sounds worse), lower texture quality, lower music volume/quality, etc.
How does any of that prove that the game was rushed? If anything, it proves that the DS is a far less capable system than the PSP, hardware-wise. You can only do so much with 64MB of ROM, 4MB of RAM, and a 67MHz CPU.

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Posted on 10-02-08 04:43:09 AM Link | Quote
"Prinny's explode when thrown!"

"Really?"


*KABOOOM*

Game Over.


Learned that the hard way

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Posted on 10-02-08 05:20:28 AM Link | Quote
The reviews are pretty solid so far, and I'd have to agree.

Again, given the constraints of the DS, it's pretty impressive that they managed to fit all the gameplay in there. The slowdown's not crippling or anything. It's a little annoying to hear Flonne yell "SORRY!" after every single physical attack, but sacrifices had to be made.

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Posted on 10-03-08 08:23:15 AM Link | Quote
Originally posted by BMF54123
Originally posted by Eon
In a technical sense, this was an severely rushed port. It shows all around. Lower framerate, less voice acting (and what remains sounds worse), lower texture quality, lower music volume/quality, etc.
How does any of that prove that the game was rushed? If anything, it proves that the DS is a far less capable system than the PSP, hardware-wise. You can only do so much with 64MB of ROM, 4MB of RAM, and a 67MHz CPU.


Because with the DS having been around so long, and easy for anyone to study first-hand by writing homebrew, its abilities are well known. This is clearly not such a case. For one, a larger cart size could've helped. The current limit for DS games is 256MB.

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Posted on 10-04-08 09:08:28 PM Link | Quote
Originally posted by Eon
Originally posted by BMF54123
Originally posted by Eon
In a technical sense, this was an severely rushed port. It shows all around. Lower framerate, less voice acting (and what remains sounds worse), lower texture quality, lower music volume/quality, etc.
How does any of that prove that the game was rushed? If anything, it proves that the DS is a far less capable system than the PSP, hardware-wise. You can only do so much with 64MB of ROM, 4MB of RAM, and a 67MHz CPU.


Because with the DS having been around so long, and easy for anyone to study first-hand by writing homebrew, its abilities are well known. This is clearly not such a case. For one, a larger cart size could've helped. The current limit for DS games is 256MB.

Thank you. This is my reasoning as well... The DS is capable of all of the voice acting, they just didn't attempt.
What costs more:
1:Redo all of the voices (Which they didn't)
1:Redo some of the voices (Which they did)
2:Use a large cartridge to fit said voices (Which they didn't)
2:Use a small cartridge to fit some voices (Which they did)

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Posted on 10-04-08 09:46:10 PM Link | Quote
The original version had all sound in ADPCM format (3.5x compression), put together in one file (606MB):
- Sound effects, battle voices, ambiance: 6MB
- Music (44kHz stereo): 325MB
- Voices (22kHz mono): 151MB (Jap.) + 118MB (Eng.)

They wouldn't have had to redo the voices, just copy from the original version (and convert as needed) ... but even 256MB wouldn't have been enough to fit them without a signifiant drop in quality or good compression

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Posted on 10-05-08 02:36:34 AM Link | Quote
Having not played any of the games in the series, I think I will pick this one up.

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Posted on 10-05-08 02:39:21 AM Link | Quote
I don't mind the music, I don't mind the graphics, the voices. That's what upsets me the most

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Posted on 10-05-08 02:41:13 AM Link | Quote
Originally posted by Sonicandtails
2:Use a large cartridge to fit said voices (Which they didn't)
Larger cart = more money. How much do 128MB or even 256MB carts generally cost?

I still don't see how using a smaller cart size means they rushed the game...they should be applauded for the amount of stuff they DID manage to pack in there.

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Posted on 10-05-08 02:46:35 AM Link | Quote
I guess not being able to hear Etna say "Get your butts out here now!" is upsetting

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Jul - Gaming - Disgaea DS: Subtitles not included (:P) New poll - New thread - New reply


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