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05-03-22 08:20:37 PM
Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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AlexAR
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Posted on 07-22-08 03:38:56 AM Link | Quote
Originally posted by DahrkDaiz
I got burned out a little working on my editor, so I decided to work on my hack a little instead. The results? See for yourself...


Wow, that is out of this world dude, seriously. You have officially made SMB3 your bitch and it does what you command without question. Truly great work DahrkDaiz.

Question, does Ice Mario have any offensive capability? Do his ice balls kill stuff just like a fire ball, or does it encase em in an ice block?
DahrkDaiz
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Posted on 07-22-08 02:11:14 PM Link | Quote
I'm thinking about having enemies become frozen ice blocks that melt away after a short time. I have a whole slew of things for ice balls and fire balls to do, such as fire balls being able to light candles.
Sakugarne
is actually Insectduel
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Posted on 07-23-08 03:43:31 PM Link | Quote
Another one from ISD.

I chose to use the link instead of the embed because of the speech annovation bubbles he uses.

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S.N.N.
750
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Posted on 07-29-08 09:44:37 PM Link | Quote
Oh my god, Kattwah's layout works!
--------------------------------

I kind of missed YI hacking a bit, so:

<object width="425" height="344"><embed src="http://www.youtube.com/v/TEbOwq5g8Tc&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>


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Raccoon Sam
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Posted on 07-30-08 10:43:42 AM Link | Quote
What a superb level design!
AlexAR
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Posted on 07-31-08 03:28:08 AM Link | Quote
Originally posted by S.N.N.
I kind of missed YI hacking a bit, so:




Hehe, wow your good at your level. No one will ever run that level as quick and efficient as you did right there.

You never sleep do you SNN?
S.N.N.
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Posted on 07-31-08 04:00:43 PM Link | Quote
Oh my god, Kattwah's layout works!
--------------------------------

Except I missed one of my own red coins And yes, I sleep .. on occasion!

Thanks for the feedback.

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Lunaria

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Posted on 08-02-08 11:31:51 AM Link | Quote
Well this is some what retro...


...I killed the zoomers...

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Posted on 08-31-08 03:16:59 AM (last edited by FirePhoenix at 08-31-08 05:56 PM) Link | Quote
Two projects going on here:

Super Metroid hack:



SMW hack:



It's about time I worked on my Metroid one. It's been like three months since I last touched it. I've managed to do a mass of work in 24 hours. For the record, it's a pain to import graphics to SM.

As for the SMW level, I just felt like making some levels again. I'm not sure where (if) it's going right now. Basically, it's a side project.


EDIT: Re-did the SM tileset. New suit colors too:


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Hectamatatortron
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Posted on 09-21-08 12:14:18 AM Link | Quote
<object width="425" height="344"><embed src="http://www.youtube.com/v/EBg00832C4w&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

This is currently a bunch of gameshark codes I made in action.

I plan to turn it into a...ROHM ack...in the future, with a few additions.

Hopefully it'll be pretty simple to convert the codes into a ROM hack...

Yes, every one of those weapons and even the ability to kill NPCs is a result of my hard work for over a year.

More info on the hack and how to use it in its current state is here.

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messiaen
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Posted on 09-21-08 12:14:00 PM Link | Quote
Ah, you are the Zeld guy from Kodewerx . Awesome stuff!

Just out of curiosity, since you use the 'expanded' (after 0x400000) memory, how do you plan to turn this into a ROM hack? Find some unused space in memory/ROM and .ORG everything there?

I ask this because I'm experimenting with some complex ASM codes (for ROM Hacks) in Mario 64, but I've been mostly replacing unused functions or using 'level-specific' (dynamically assigned) memory.

Again, amazing work!

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Mario 64 notes @ http://sites.google.com/site/messiaen64/
Hectamatatortron
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Posted on 09-21-08 04:32:39 PM Link | Quote
I was just going to see if I could hook a routine that loads other code from the ROM and have it load all my stuff into the unused RAM.

I noticed that the "constant hook" I used is never overwritten by the game, so I'll have the last write to that area write my hook instead, and have my constant hook code write the other hooks.

That's the plan, anyway. If I have to do things a different way, I will, of course.

The area that is branched to by 0x80000180 should be constant and never overwritten by the game once the code has been loaded there. I wouldn't mess with hooking from 0x80000180 specifically because I think Gamesharks use that for their hook.

0x80000180 always branches to some area using an immediately loaded pointer and a JR to that address (or something like that, but whatever it is it's very consistent throughout every N64 game I've ever hacked). Should be pretty reliable.

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messiaen
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Posted on 09-21-08 09:25:18 PM Link | Quote
This is a very old N64 trainer-howto but it has some interesting information about how to use standard ultralib functions as hooks.

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Mario 64 notes @ http://sites.google.com/site/messiaen64/
Darkdata
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Posted on 10-01-08 05:45:43 PM Link | Quote
<object width="425" height="349"><embed src="http://www.youtube.com/v/TqgFzdIxfjc&hl=en&fs=1&color1=0x402061&color2=0x9461ca&border=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="349"></embed></object>

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Lunaria

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Posted on 10-02-08 06:50:28 AM Link | Quote

Steamfair area. =3

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Posted on 10-03-08 01:00:36 AM (last edited by Sakuya at 10-02-08 11:10 PM) Link | Quote




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Lunaria

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Posted on 10-05-08 09:18:43 PM Link | Quote


*GASP*

How do I get hi-jump? D:



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Eppy37
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Posted on 10-09-08 04:52:39 PM (last edited by Yuyuko at 10-09-08 02:00 PM) Link | Quote
I would like Mockball for 800 please.

http://uk.youtube.com/watch?v=AdJhGVTXYB8

I have too much free time...



Not part of Alt-Fusion, but I may come up with somthing similiar for an expansion later on in haxing. Just some Block Chain Testing fun.

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Xenesis

Roy Koopa
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Posted on 10-12-08 04:00:14 AM Link | Quote
I do have to ask, what's with the hoppers that are stuck inside the walls?
Buu-Huu

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Posted on 10-20-08 03:57:12 PM (last edited by Buu-Huu at 10-20-08 12:58 PM) Link | Quote


I started working on a little Metroid Fusion hack and worked this out. Please note that I didn't edit the entrances and sprites yet. :3 Does it look OK?

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Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply


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