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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 279/621 EXP: 1136482 For next: 20637 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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| Jul - SM64 Hacking (Archive) - SM64 Water Hex Hacking (Geeky stuff) |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 279/621 EXP: 1136482 For next: 20637 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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messiaen Catgirl Level: 68 Posts: 267/1085 EXP: 2596322 For next: 132478 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| It gets more messy than that! I looked at this other "water" function found in the Castle Grounds Level Mesh Geo Layout:
1800 1601 802D 104C <-- Loads two water polygons areas (under the bridge and near the start) It seems to be a very general water function, and the "1601" is an argument which leads to a hardcoded pointer (not loaded from the checksum area but as immediate instructions) value 0x07011738. Here is what is found at 0x11738 of Castle Grounds: 00FD8F3F 0000 0000 0701 16F8 0001 0000 0701 1718 00FD8F4F FFFF Two more (numbered) pointers, which seems logical because there are two water area polygons loaded by the 0x18 command above. Subtracting 0x11718 - 0x116F8 = 20, so that's probably the lenght of each command. Look at the data: 0x116F8: 0001 0000 0014 000F E427 E3CA E427 FFC6 203D FFC6 203D E3CA 0001 0096 0000 0000 Hmm, are these coordinates of some type? [Rememer the water polygons are a simple rectangle] 0x11718: 0001 0000 000F 000A 0400 FFC6 0400 1FC9 2026 1FC9 2026 FFC6 0000 0096 0000 0000 The value pointed by the "Waterfall" function is 0x11750. I'll just paste everything from this point to the end of the Bank 0x07: Edit: It's been a long time since I read this thread, so I just realized now that this is the same data found by VL-Tone on the first post, I just found the pointers which calls them. With some ASM work, these can probably be flexibilized to create new water areas (in custom levels). Waterfall data, however, seems to be different. ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
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| Jul - SM64 Hacking (Archive) - SM64 Water Hex Hacking (Geeky stuff) |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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