| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 253/621 EXP: 1135506 For next: 21613 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - SM64 Hacking (Archive) - Releasing TT64 version 0.5.99b. Now fully Vista and intel Mac compatible! | - - ![]() |
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| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 253/621 EXP: 1135506 For next: 21613 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| This is so cool. It's much easier to edit now! |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 255/621 EXP: 1135506 For next: 21613 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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Originally posted by VL-Tone Yes, it works, and without the graphic glitches and slowdown. Hardware acceleration works. However the window can't be vertically maximized fully, but it can horizontaly. It doesn't really matter that much though. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 256/621 EXP: 1135506 For next: 21613 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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Originally posted by VL-Tone Yeah, it maximizes fully now. That's good. |
| Astal Random nobody Level: 6 Posts: 1/5 EXP: 788 For next: 119 Since: 09-15-08 Since last post: 13.6 years Last activity: 13.6 years |
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| Yay!!! My very first post on this site!!! ... Anyway, this release makes me a VERY happy Irish Man. I was using TT on a friends computer that had XP and every thing was running fine. Then I finally got me own PC that had Vista and all of a sudden it looked and felt like crap for the past 6 months. Now I'm reminded of how awesome this program is. Said it once, I'll say it again: Thank you! Thank you! Thank you! Thank you!... |
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| (I have moved my post into here. I know this post would not be suitable for the TT64 mods, bug reports and help topic.) Heh, well, this topic works better than that one anyway. Just keep it in mind that any small anecdotes should be placed as close to relevant material as possible, rather than isolated in topics. -Metal Man I have found that turning on the second act star in TT64 for objects is what makes them appear on the sixth act in SM64. The sixth act star does something else. If you use the level select code (gameshark: A032D58C 0001, note that enabling level select in TT64 doesn't work properly), in the level you choose, if the sixth act star is not on then in some cases the object will not appear in the level and you have to turn on the sixth act star to make them appear when you choose a level in level select. |
| messiaen Catgirl Level: 68 Posts: 244/1085 EXP: 2594044 For next: 134756 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| Thanks for this release, VL-Tone! It's very nice having the backgrounds for the levels. Is it a giant sphere that surrounds the scene? I'll have to disagree with you, the script dumper is a major feature, it's so much easier to read the data linearly! Hopefully, it will inspire people to experiment more with behaviors. Not having to deal with the M64Geometry files is a relief, and I didn't notice any difference in the loading time. However, I noticed that the backgrounds are hardcoded. I loaded a ROM with swapped background banks and it still displayed the default backgrounds. Any way to make this more flexible? Also, does the script dumper use a hardcoded list for level script/behavior banks ? I got a #getProp error when trying to access the Bob-omb script from the "Level Select" script dumper in a Flatworld-enabled ROM. Edit: I got a #mycolor bug, tried to replicate it and it still happens if you move the mouse a lot when TT64 is loading. ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| Kenshi Member Level: 21 Posts: 26/75 EXP: 47437 For next: 2506 Since: 09-15-07 From: NY Since last post: 6.9 years Last activity: 6.2 years |
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| Nice release vl-tone a must download! wow sorry vl-tone i spoiled some fun.... (thought you didnt know. EDIT: After about 10 minutes of looking , I give up on the luigi thing. I will let someone else figure it out. Good Luck! ____________________ ![]() ![]() |
| vingamer234 User Level: 9 Posts: 5/10 EXP: 2276 For next: 886 Since: 02-13-08 Since last post: 13.5 years Last activity: 13.0 years |
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| Awesome, looks MUCH better and easier to use. Thanks VL-Tone! |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 257/621 EXP: 1135506 For next: 21613 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| I have found another bug (which is in this and the previous version of TT64.). Check my latest post in the bug reports sticky to find out about it (I am mentioning this because I edited my post so it doesn't show in the SM64 hacking board as a new post, but that's not why I am posting). I have also noticed that it is much slower to select objects and change their act stars in this version. Why is that? |
| messiaen Catgirl Level: 68 Posts: 253/1085 EXP: 2594044 For next: 134756 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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VL-Tone, why don't you pack a few more features (ie, background editing and texture descriptions) and release this as a public 0.6 since it seems to make a huge difference for Vista users? This way you could save 0.7 for the first polygon importer version .____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
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| I have been making a mod lately but I have run into a problem. The camera often won't turn the whole way round in lakitu cam mode. This means that if the level goes in a certain direction, the camera can't be rotated to face the direction the level goes in. I know this is normal in SM64, but in SM64, sometimes the camera will change, like for example, if you walk past the bridge in BOB (but under it), the camera will lower, it will turn slower when you turn it but will turn the whole way around. I looked in TT64 for an object that might make the camera do that but there was none. Are there camera changing objects that you can't edit in TT64? If there are, and if I could edit them, I would put some in my modded level to make the camera change. |
| Stevoisiak Member Level: 38 Posts: 110/283 EXP: 345477 For next: 24970 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
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Originally posted by Blaster Actually, I think a may have seen an object like that in the main castle grounds. I think it was called "Camera Anchor?" or something like that. |
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Originally posted by Stevoisiak Yeah, there is, but I think there may be more that TT64 can't edit. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 276/621 EXP: 1135506 For next: 21613 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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Originally posted by VL-Tone Yes, it is a flatworld mod, and I'm using Platform Battlefield v004. The Mario cam is alright but it's a big high so it's sort of hard to see everything ahead. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 278/621 EXP: 1135506 For next: 21613 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - SM64 Hacking (Archive) - Releasing TT64 version 0.5.99b. Now fully Vista and intel Mac compatible! | - - ![]() |
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