MaxKnight
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Now, I haven't said anything here about this, but I've decided to break into a sort of Let's Play type of thing... only problem is that I can't find a way to make Fraps or CamStudio record both sound outputted from the emulator and inputed from the microphone. I can get either, but not both. This isn't exactly preferred behavior, but I don't know what to do to remedy it.
I know Fraps is capable of it, though, as before going out to buy a headset, the built-in mic was able to record along with the outputted sound at the same time, I just had to put my face right next to the mic (which is right over the screen of this laptop). This won't do while trying to play a game.
ChazDragoon on YouTube put up a tutorial on CamStudio not too long ago, but it doesn't help, as his instructions are for using it on XP, and I'm using Vista. Also, I get an error about WaveOut or somesuch when I try to configure it to record from speakers. CamStudio simply won't record in-game audio at all...
Anybody know anything on this subject?
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Hiryuu
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| Posted on 07-22-08 09:23:07 PM (last edited by Fate Testarossa at 07-22-08 06:23 PM) |
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Usually, in those situations, I just did a commentary afterwards and mixed it in with Goldwave. Seemed a lot easier so I didn't fuck up at the same time with microphone being the source.
Can't say I know how to do a two-source audio grab, though. Can't be too terribly hard but I can't imagine it being easy on the system on top of recording video.
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Xkeeper
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 Another solution is to use another recording program to record just the mic input, then (as Hiryuu suggested) mix it together with the video.
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MaxKnight
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| Posted on 07-22-08 09:28:12 PM (last edited by MaxKnight at 07-22-08 06:29 PM) |
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I'm not too sure of doing it that way, though, as to me, commentary after the fact doesn't seem genuine. I don't want to sound the way Cloud8745 sounded when he did his playthrough of Final Fantasy X International. When he did that, he was watching his recording and adding commentary afterwards, which sounded really dumb because he wasn't doing the things he was saying he was doing...
I'm not saying I would sound like that, but that doesn't mean it won't happen...
I suppose I can remedy that by saying it's an after-action commentary, though I still don't like that too much... I'll keep it in mind, though.
Edit: Gah, ninja'd by Xk. I take it you mean record audio separately and at the same time using the two different methods? I thought about that, but then I considered the sync issues... D'you suppose it's be that bad?
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OoBurns
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| Posted on 07-22-08 09:34:46 PM (last edited by OoBurns at 07-22-08 06:35 PM) |
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Originally posted by MaxKnight Also, I get an error about WaveOut or somesuch when I try to configure it to record from speakers. CamStudio simply won't record in-game audio at all...
This, along with the fact that you're using Vista, sounds bad to me. In my limited experience, Vista's audio drivers often won't let you record your wave out mix, even if your sound card is capable of doing so (lol Microsoft).
This happened to me on my laptop. Eventually, by Googling something like "sigmatel vista wave out mix" (sigmatel is the brand of my sound card), I was able to find an obscure driver that enabled recording from wave out.
Go to control panel and look at the Recording tab of your sound properties. If there's no entry that says something like "stereo mix", you either need to find a new driver or you're out of luck, at least with respect to recording the emulator output. 
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Xkeeper
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 Originally posted by MaxKnight but then I considered the sync issues... D'you suppose it's be that bad?
It depends. As long as the video is recording at the same rate (which it should be), it would be fine.
Keeping the segment length to 10 minutes or so (good for YouTube) would help prevent sync issues from getting out of hand.
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MaxKnight
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| Posted on 07-22-08 09:42:04 PM (last edited by MaxKnight at 07-22-08 08:25 PM) |
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OoBurns: The actual error is "WaveoutGetSelectControl() failed." I notice in my recording tab that when the microphone is set to default device, WaveOut Mix becomes "currently unavailable", and vice versa. I still get the error when WaveOut Mix is set to default, though...
I will look to see if there are other drivers out there, though...
Xkeeper: I will definitely keep this as an option. If all else fails, I will go with it.
edit: Well, I downloaded Multiquence from Goldwave. Outside of the fact that it's kind of a pain to sync it properly, this should work. I have the first video with actual commentary created (though I don't know if I want to keep it or not...), from this point forward, I should be able to record gaming with commentary...
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