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05-03-22 05:45:13 AM
Jul - SM64 Hacking (Archive) - Weird roms New poll - New thread - Thread closed
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Stevoisiak
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Posted on 06-19-08 10:33:52 PM (last edited by Stevoisiak at 06-20-08 12:51 PM) Link
A while ago, was looking for a new site to get a Mario 64 ROM (My PC was just rebooted and my old site wouldn't work) and on one of the sites, when I downloaded the zip file, I found multiple roms with weird names. I ignored them for a while thinking id open them in PJ64 later. I found them again, and found that they were very strange. I will be uploading a video on them later, but for now I have 3 photographs of them, each one weirder than the last. I did NOT use any codes for these, or make any modifications.

1. Super Mario 64 (U) (No Cap Hack).z64



He does not have a cap, as you can see, but it's weird. He gets the same amount of damage as usual, and can pick up caps. When I picked up the metal cap (the only one I tried) the music was on, he could hurt people with 1 touch, but he looked exactly the same.

2. Super Mario 64 (U) (Silver Mario Hack).z64



He is metal Mario, and has the footstep noice and everything, but unlike the regular metal Mario, he cannot go through the underwater door. I did not try the regular door, so I don't know if the music would play. (It didn't play outside, as usual, since he started with the cap)

3. Super Mario 64 (U) (Enable Hidden Scroller Hack).z64



Perhaps the weirdest of all. Reminds me of the debug menu. It makes the words "HELLO N64 WORLD" Appear across the screen. Is will scroll to the left of the screen.


Here are two other photos I took.



What they look like in a folder. Note that one has 32 megabytes, one has 1 extra kilobyte, and although you cant see it, one displays as 7.99 MB, but the same amount of Kilobytes as the others.



What Project 64 thinks if them. As you will see, some roms can not be identified, while the others are versions. The fact that more than one kind of rom was used confuses me.


I do not remember the place I got the roms, uploading them would be illegal, and because of the different rom types, file sizes, and how some are not identifyable by PJ64 (similar to extended roms), I so not think a PPF patch would work. I may be able to email them however, for those who really want them.

Edit: Heres the vid. To lazy to edit it. I bring up the cheats box to prove I am not using gameshark. I put a regular Mario ROM in the folder for a comparison.

<embed width="440" height="420" type="application/x-shockwave-flash" src="tinyshit/player.swf?file=2ptul90&s=3">
Original Video - More videos at TinyPic
Rachel Mae

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Posted on 06-20-08 02:33:18 AM Link
The first two are just stupid hacks, nothing a GameShark couldn't do. Don't bother making videos, nobody cares.

The scroller, on the other hand, is a bit more intriguing. Is it really unused code, or just something somebody hacked in? (I never trust the ROM filename.) Either way, that's not the best font to use for in-game messages...

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messiaen
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Posted on 06-20-08 04:18:37 AM Link
Indeed, the scroller seems interesting. If it was on a European ROM, I would say it could be one of the trainers found at Dextrose.com, which were released almost ten years before TT64.
Stevoisiak
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Posted on 06-20-08 02:06:42 PM Link
What interests me though is that they are permanent. Usually, you can not make a gameshark code permanent.
Xkeeper

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Posted on 06-20-08 05:51:13 PM Link
Originally posted by Stevoisiak
What interests me though is that they are permanent. Usually, you can not make a gameshark code permanent.

Uh, a GameShark code could be added permanently by simply adding a direct memory write to a certain RAM address during an idle cycle (or somewhere else in the program)

(I'm unsure if the N64 GS has the additional features of some others, however)

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Posted on 06-20-08 11:11:42 PM Link
You can make GS Codes permaent using the Renegade64 Trainer tool.
Rachel Mae

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Posted on 06-20-08 11:34:18 PM Link
Wow...that's not so much a scroller as it is a glitchy mess. It almost moves like a meter of some kind, like those colored debugging bars you can enable.

Also, I was unable to find the "HELLO N64 WORLD" text in a clean ROM, which leads me to believe it's just a hack. I guess it could be compressed/non-ASCII, but none of the other debugging text (like the level select) is...

*Neko54123 shrugs

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Rusted Logic

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