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05-04-22 12:37:58 PM
Jul - Gaming - So who here remembers The Journeyman Project? New poll - New thread - New reply
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Hiryuu

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Posted on 06-12-08 04:39:41 PM (last edited by Komachi Onozuka at 06-12-08 02:11 PM) Link | Quote
Off Wiki... for those that don't know of the series.

We're talking all the way back to 1991 1992 (guess it was, I thought it was 91) when this series first came out, before the Turbo version came out in 1994. A lot of Packard Bell and Win95-based systems got this with their computers when CDs were becoming even more popular. Anyone play it? I got my kicks out of it back in the mid 90s...

Well there was a series that went to it, three total in the saga, and a remake of it, Pegasus Prime, back in the later 90s, for the first game.

And that was it...

...or was it?

Quoting the earlier-this-year press release from the project's blog:


In 1994, The Journeyman Project: Turbo was released on the PC and Mac, revolutionizing the way we play first person adventure games.
In 1997, The Journeyman Project: Pegasus Prime reached stores worldwide for the Power Macintosh, revitalizing the adventure genre landscape with renewed graphics, high quality sound, and new game play features.

Now, in 2008, go back in time once again to save humanity and history as we know it in ‘The Journeyman Chronicles: Pegasus Dawn’. Experience the very first chapter in the Journeyman Project series as you’ve never seen it before. Utilizing the power of next generation technologies, experience a fully interactive world where practically anything is possible. With today’s DirectX 10 technology and modern physics, go back to the historical and futuristic timezones and explore the beautifully modeled environments utilizing a cutting-edge game engine.

Feature List:

* Manipulate the game world with the new Manipulation Mode feature. Now control computer interfaces, move objects and rubble out of the way, or configure your biochip implants.
* Immerse yourself in an adventure game world where you have full control. Unlike the previous games (Turbo, Pegasus Prime) the camera will stay in your control. No more clunky interface, no more annoying AI that stops the game world just to annoy you, and no more limitations!
* Experience a world that doesn’t wait for you. Unlike before, utilize time management to complete puzzles in other time zone. Every event in the game is time sensitive and its your turn to investigate how things work. Are the guards on the Morimoto Mars Colony in your way? Wait for them to go on lunch break to sneak by. Did the Norad VI Facility go into lockdown and you can’t open any doors or manipulate the computer interfaces? Jump back to HQ and achieve your objectives before you are compromised.
* Unlike Journeyman Turbo and Pegasus Prime, the Heads Up Display will be out of your way and in your control absolute control. Head into Manipulation mode to bring up you HUD and click on any HUD gadget to sticky them or hide them, to either get the optimal immersion experience or get rid of certain interfaces gadgets that are just getting in the way.
* Unlockable Secrets and Achievements. Search for Easter Eggs, Disarm the Morimoto Mars Bomb within 1 minute, Avoid using Violent Methods throughout the Game and purchase unlockable items in the E-Shopping Network.
* If its not nailed or tied down, it will move. This is our motto for the physics department, and we will deliver. No matter what you see in the game that isn’t bolted down, it can be used and can be a great way to solve some impossible obstacles.


I may single-handedly be the only person who cares about this, but this series was hella awesome...the only downer I see is that it's asking for DX10 graphics. We're looking at a possible end-2008 release.

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Jul - Gaming - So who here remembers The Journeyman Project? New poll - New thread - New reply


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