Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 760/7597 EXP: 48608673 For next: 970560 Since: 08-02-07 From: Isle Delfino Since last post: 12 days Last activity: 15 hours |
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| Jul - Gaming - Fraxy - SHMUP with Custom Bosses |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 760/7597 EXP: 48608673 For next: 970560 Since: 08-02-07 From: Isle Delfino Since last post: 12 days Last activity: 15 hours |
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Stigandr 1440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some say they're what landed at Roswell in 1947, and that their right eye sees infrared light. All we know is, they're called The Stigandr. Level: 77 ![]() Posts: 253/1441 EXP: 4020030 For next: 171099 Since: 07-21-07 Since last post: 1.5 years Last activity: 1.5 years |
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Originally posted by Peardian Clearly the next thing you must do is Starfox 64 weapons; the lasers replacing bullets, and the charged lasers replacing the blaster. ____________________
I swim through a sea of stars, without looking back to shore. Faster than light, bending time. Forever Wherever |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 762/7597 EXP: 48608673 For next: 970560 Since: 08-02-07 From: Isle Delfino Since last post: 12 days Last activity: 15 hours |
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Deleted User
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Time for a kickass Fraxy update. A grenade weapon part has been added, as well as...the effector! Basically it creates all kinds of special effects, which can of course be controlled by events and such. I don't believe that they do any damage but they're cool to look at.
Sadly, this breaks Peardian's Arwing/Wolfen weapons mod. Now all you can keep is the ship and the interface if you want the special effects/grenade. Hopefully Peardian will update the images. ![]() ____________________ =================== [Posted by NightKev] |
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Stigandr 1440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some say they're what landed at Roswell in 1947, and that their right eye sees infrared light. All we know is, they're called The Stigandr. Level: 77 ![]() Posts: 256/1441 EXP: 4020030 For next: 171099 Since: 07-21-07 Since last post: 1.5 years Last activity: 1.5 years |
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| One of the recent updates added "View Change", so you can keep your ship centered, rather than having the viewpoint move when you turn. Defaults to the Enter key. ____________________
I swim through a sea of stars, without looking back to shore. Faster than light, bending time. Forever Wherever |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 769/7597 EXP: 48608673 For next: 970560 Since: 08-02-07 From: Isle Delfino Since last post: 12 days Last activity: 15 hours |
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Deleted User
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| Guys let's implement a naming scheme so we know who made which bosses and when.
Suggestion: "creator ~ boss ~ date(mm-dd-yy).fed" Example: "Peardian ~ Disaster Core ~ 05-21-08.fed" The internal boss name would just be "Disaster Core" but this way the files will be organized. I know it's a little long but oh well ![]() .
Thoughts? ____________________ =================== [Posted by NightKev] |
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TheGreatGuy 690 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Internet Narcolepsy! Level: 56 ![]() Posts: 526/690 EXP: 1331785 For next: 66391 Since: 07-23-07 Since last post: 12.0 years Last activity: 10.2 years |
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| Though I haven't actually made anything in who knows how long, I agree with having a naming scheme. I've actually been organizing the ones I download by authorname for a while anyway. ____________________ ![]() |
Sunny![]() Level: 115 Posts: 620/3675 EXP: 16369399 For next: 441965 Since: 07-23-07 Since last post: 4.2 years Last activity: 190 days |
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| Actually, putting .fed files in folders inside the enemy folder can work too. I have all my ships in a folder named MM200 so I know which ones are mine.
Although, your method works too, including date. ____________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Posts = 620 Age = 305 Lv 35 Exp 269991 / 279936 LvExp 16340 / 26285 (62.2%) PostExp = 653 ExpTime = 195.757 |
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Originally posted by Madman200Yeah, I've been doing that recently too. However, all the ones I downloaded long ago I don't remember who made them so it's kind of hard to put them in folders unless I go searching through the thread/wiki. Also, for the naming scheme, we should probably add the creator's name to the internal Fraxy bossname as well. That way the boss-select list will be organized too. (Ex: "Peardian - Disaster Core") I forgot that the internal name is what organizes that list, not the filename. ![]() ____________________ =================== [Posted by NightKev] |
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Delpolo The local lurker. Level: 58 ![]() Posts: 63/750 EXP: 1502012 For next: 75534 Since: 09-12-07 Pronouns: he/him/his Since last post: 1.7 years Last activity: 2 days |
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Apparently there's a new "test" build of Fraxy out (fraxy_20080526test.zip) and as of yet I have no idea what it does (maybe he's trying to fix the editor's disappearing bullets glitch? because the only two files in the zip are edit_20080526test.exe and fraxy_20080525test.exe). I don't suppose anyone can read Japanese (and therefore translate the Fraxy website for us ^^;; ?____________________ =================== [Posted by NightKev] |
Sunny![]() Level: 115 Posts: 625/3675 EXP: 16369399 For next: 441965 Since: 07-23-07 Since last post: 4.2 years Last activity: 190 days |
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You could try Google translating. And according to it, the differences are...
...well that was a whole lot of uselessness. ____________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Posts = 625 Age = 309 Lv 35 Exp 275031 / 279936 LvExp 21380 / 26285 (81.3%) PostExp = 660 ExpTime = 194.664 |
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DiamondPhoenix Member Level: 13 Posts: 1/25 EXP: 8914 For next: 1353 Since: 05-31-08 From: A house. Since last post: 12.2 years Last activity: 11.2 years |
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| The megabit boss doesnt seem to work, ive just downloaded the new version, but the bit parts arent there, and make the game to crash! |
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| Don't use the test version then, just use the last regular release (20080522).
Edit/repost/whatever: New Fraxy video out, this time with music. Cirvy apparently thought his bosses were hard to beat... ![]() ____________________ =================== [Posted by NightKev] |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 782/7597 EXP: 48608673 For next: 970560 Since: 08-02-07 From: Isle Delfino Since last post: 12 days Last activity: 15 hours |
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DiamondPhoenix Member Level: 13 Posts: 2/25 EXP: 8914 For next: 1353 Since: 05-31-08 From: A house. Since last post: 12.2 years Last activity: 11.2 years |
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Heres my boss!
http://www.megaupload.com/?d=42ET1BU0 The explosion you see behind the core is the detach joint relesing tons of missle cores! Its "small", but powerfull. |
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| ...Whoa. Looks awesome, I'll have to give it a go.
Oh, by the way, megaupload isn't the best place to put the files, I'd use board2's uploader (heh, we need one of those ). No stupid "wait 60 seconds!" crap and stuff.
Also, new version of Fraxy out (20080606), go get it! It changes something about replays and the editor it seems. Only three image files have been updated (_01a, _02, _02a)
Edit: Wait, hmm, you don't have to replace _01...so you get to keep the custom weapon sprites... the game seems unaffected even though I replaced the greyscale image with the new one... hummmm ____________________ =================== [Posted by NightKev] |
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DiamondPhoenix Member Level: 13 Posts: 4/25 EXP: 8914 For next: 1353 Since: 05-31-08 From: A house. Since last post: 12.2 years Last activity: 11.2 years |
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| What gets annoying sometimes with the editor is that when theres too much laser sprites in the screen, later on, the editor wont even show them anymore untill we close it, reopen it...
Btw, thanks for the info! EDIT: Whoop! seems that now the editor show the parts detaching from the detach joints... |
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Originally posted by DiamondPhoenixNo what happens is, if you press the "reset" button too many times, bullets stop appearing. If you have too many weapons, then some bullets won't appear, but that's a separate problem and probably has to do with some sort of software/hardware limitation, and also occurs in the game itself and not just in the editor. ____________________ =================== [Posted by NightKev] |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | Next newer thread | Next older thread |
| Jul - Gaming - Fraxy - SHMUP with Custom Bosses |
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Acmlmboard - commit 47be4dc [2021-08-23]
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