Sukasa![]() Level: 123 Posts: 300/4326 EXP: 20936850 For next: 294416 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.1 years |
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| Jul - Gaming - Fraxy - SHMUP with Custom Bosses |
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Sukasa![]() Level: 123 Posts: 300/4326 EXP: 20936850 For next: 294416 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.1 years |
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| After hours of work, the most convoluted Fraxy boss ever created is FINISHED!!! Say hello to the Akido Battlemaster Mk I, a very unique boss that'll keep you guessing until the very end. ____________________ =================== [Posted by NightKev] |
Sukasa![]() Level: 123 Posts: 301/4326 EXP: 20936850 For next: 294416 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.1 years |
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Sigh, apparently some of the people on the FraxyCompendium wiki don't understand good boss design. Over half of the bosses I've fought so far (~35):
It's freakin' ridiculous. ____________________ =================== [Posted by NightKev] |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 730/7597 EXP: 48605584 For next: 973649 Since: 08-02-07 From: Isle Delfino Since last post: 11 days Last activity: 3 hours |
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| Guess what? That's right, we've got a brand new version of Fraxy today. Download here
Here's what's changed (translation courtesy of blackhole89): Originally posted by Fraxy CreatorCirvante says the remote blast is slightly messed up graphically, I haven't looked myself though yet. <Cirvante> and no, disappearing bullets not fixed ____________________ =================== [Posted by NightKev] |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 747/7597 EXP: 48605584 For next: 973649 Since: 08-02-07 From: Isle Delfino Since last post: 11 days Last activity: 3 hours |
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| Yeah, the remote blast gets stuck on frame 0 and if you skip that frame then it won't attack, rendering it useless. ____________________ =================== [Posted by NightKev] |
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Cirvante 1340 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Feel the wrath of eternal damnation please! I would appreciate that very much thank you! Level: 74 ![]() Posts: 219/1342 EXP: 3616621 For next: 36923 Since: 07-10-07 Since last post: 8.4 years Last activity: 6 days |
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| Cirvy:
The Aleth was a great boss, challenging but not frustrating, nicely designed and executed.
I didn't like the Touhou-style enemy if only because it's impossible to get within 50 miles of it and survive (it's literally impossible without the shield). Also, edit your post and put the updated links in. ____________________ =================== [Posted by NightKev] |
Sunny![]() Level: 115 Posts: 584/3675 EXP: 16368360 For next: 443004 Since: 07-23-07 Since last post: 4.2 years Last activity: 189 days |
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Crawler Doubler I tend to give weird names to my ships for some reason. This is no different. By the power vested in me, you must destroy all visible weapons to defeat the Fighter Core. (There is also that red flashy thing, I had to do that in a method or auto destruct would occur.) ____________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Posts = 584 Age = 288 Lv 34 Exp 239541 / 253651 LvExp 10362 / 24472 (42.3%) PostExp = 615 ExpTime = 207.819 |
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Stigandr 1440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some say they're what landed at Roswell in 1947, and that their right eye sees infrared light. All we know is, they're called The Stigandr. Level: 77 ![]() Posts: 251/1441 EXP: 4019775 For next: 171354 Since: 07-21-07 Since last post: 1.5 years Last activity: 1.5 years |
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| I'm back!
Zephis recently acted on their plans to invade the nearby sparsely-populated Zeta system. Unfortunately, their recon was grossly inadequate. Enemy ships and defense structures appeared as if from nowhere, quickly overwhelming the Zephan forces with their superior numbers. Many of the ships disappeared as fast as they appeared, making Theralian hit-and-run attacks look like the work of a child. Only one installation was adequately observed long enough for Zephan scientists to understand its basic operation... Zeta Beam Platform The technology behind this installation is not fully understood, but Zephan scientists have been able to approximately estimate its function for their training simulations. Their primary defense appeared to be somehow fading out of existence with a nearby platform taking its place, but that could have simply been skillful maneuvering. Though normally immobile, the Zeta Beam Platform is capable of movement, and often demonstrates this in a prolonged fight. It is also believed to carry a powerful repair module and some sort of shield mechanism. ____________________
I swim through a sea of stars, without looking back to shore. Faster than light, bending time. Forever Wherever |
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Cirvante 1340 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Feel the wrath of eternal damnation please! I would appreciate that very much thank you! Level: 74 ![]() Posts: 224/1342 EXP: 3616621 For next: 36923 Since: 07-10-07 Since last post: 8.4 years Last activity: 6 days |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 754/7597 EXP: 48605584 For next: 973649 Since: 08-02-07 From: Isle Delfino Since last post: 11 days Last activity: 3 hours |
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Haha Peardian awesome Arwing, I'm using it now.
Make some player-ship bullet changes too, the current ones are rather boring. ![]() ![]() ____________________ =================== [Posted by NightKev] |
Sunny![]() Level: 115 Posts: 595/3675 EXP: 16368360 For next: 443004 Since: 07-23-07 Since last post: 4.2 years Last activity: 189 days |
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Originally posted by Peardian I suggest; A= Set the endurance to an unused variable at the start, prepare second variable B= While closed, the endurance is replaced with a -1 C= When it opens, change the endurance with your first variable, then turn on the second variable to prevent this from repeating. D= While open, any changes to durability should reroute and change the variable as well. E= When it closes, the second variable resets, and durability swaps back to -1. I leave it to you to figure out how to set it up. (You may have thought this out already, I don't know. But I posted up anyways.) ____________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Posts = 595 Age = 292 Lv 34 Exp 248040 / 253651 LvExp 18861 / 24472 (77.1%) PostExp = 625 ExpTime = 203.477 |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 757/7597 EXP: 48605584 For next: 973649 Since: 08-02-07 From: Isle Delfino Since last post: 11 days Last activity: 3 hours |
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| Guess what? Fraxy video time!
Fraxy Preview Fraxy - Aletheia (Cirvante) ____________________ =================== [Posted by NightKev] |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 759/7597 EXP: 48605584 For next: 973649 Since: 08-02-07 From: Isle Delfino Since last post: 11 days Last activity: 3 hours |
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Originally posted by PeardianActually I have a way to record the sound I think (Cirvante gave me the idea) so I'll see if it works tomorrow (my computer is due to stop working for the rest of the day soonOriginally posted by NightKev ).____________________ =================== [Posted by NightKev] |
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| Jul - Gaming - Fraxy - SHMUP with Custom Bosses |
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Acmlmboard - commit 47be4dc [2021-08-23]
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