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05-04-22 07:00:54 PM
Jul - Gaming - The Lemmings Thread! New poll - New thread - New reply
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GuyPerfect
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Posted on 04-20-08 02:08:50 AM Link | Quote
Yay for DOSBox! It never occurred to me before to look up an alternative to the typical "MS-DOS Prompt," and I've always been saddened that my older games don't run on Windows. Well, now they do!

I've scrounged up my collection of old Lemmings titles. I stopped buying them once DMA gave up the rights to the property to Psygnosis (and eventually Sony), and it's just as well because all the ones released since then weren't as good. DMA Design, now Rockstar North, is known for various classics such as Grand Theft Auto, Body Harvest, and one of my personal favorites, Uniracers.

DOSBox has a handy recording mechanism, so I used it:

<object width="320" height="255"><embed src="http://www.youtube.com/v/QzYAgEzbZus&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="320" height="255"></embed></object>

This particular video comes from The Lemmings Chronicles; Classic stage 25. With its assortment of careful planning mixed with just enough of each tool to get you through, I really feel that this stage in particular is a good example of what Lemmings is all about. And hey, for once YouTube didn't screw over the video quality! Gotta love clips with little movement.

For someone like me, Lemmings represents a time where video games were built more for enjoying simply playing the game instead of admiring the audio and graphics. The twists they pulled on old-fashioned music really made the soundtrack memorable, and every time the musics come to mind, I'm reminded of the era where jagged pixels were A-OK.

Well, no reason to dwell in the past. DOSBox lets Lemmings live! Anyone have any stories or comments about Lemmings they'd like to share?

P.S.:
As an honorable mention, I should probably say something about Lemmings 2: The Tribes. It is by far the most colorful game in the series, and really deserves more attention than it got. A tasty bit of trivia is that many of the musics were completely replaced in the SNES port in favor of more driving tunes that make it more bearable to listen to for longer sessions.
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Posted on 04-20-08 02:47:59 AM Link | Quote
Wafflcakes go here.
----------------------------
I only played the first one in the SNES... but it was cool. I got stuck at some level in taxing though. It was one upside down. I think it was becouse the time would run out or something...

I wanted to play the AWESOME level...


I was thinking in playing the tribes after it too. Some of the abilities were cool to use.

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Posted on 04-21-08 06:07:27 AM Link | Quote
I always wondered how Sunsoft was able to recreate Lemmings so faithfully on the SNES. The levels are spot-on, and the game can handle 99 Lemmings, rendered directly to layer 3 (not sprites! ), with minimal slowdown. Pretty amazing for a tile-based system with a maximum speed of 3.58MHz...

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Posted on 04-21-08 09:05:23 AM Link | Quote
Originally posted by Neko54123
I always wondered how Sunsoft was able to recreate Lemmings so faithfully on the SNES. The levels are spot-on, and the game can handle 99 Lemmings, rendered directly to layer 3 (not sprites! ), with minimal slowdown. Pretty amazing for a tile-based system with a maximum speed of 3.58MHz...


You're a smart guy; take it apart and find out yourself.

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Xenesis

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Posted on 04-21-08 09:08:46 AM Link | Quote
See, I preferred this.

Lemmings is a great game on the go because each level is only a few minutes.
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Posted on 04-21-08 01:04:39 PM Link | Quote

Luigi-San Says:
Lemmings kicked ass back in the day

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GuyPerfect
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Posted on 04-21-08 04:28:05 PM (last edited by GuyPerfect at 04-21-08 01:48 PM) Link | Quote
Incidentally, I started hacking the Lemmings Chronicles level format yesterday. Older games are easy to crack because they put everything in its own uncompressed, conveniently-labeled file. In just three hours, I had enough information to make a level editor.

That DS port of Lemmings is inspiring. Me gonna look into a flash card and do my own Lemmings Chronicles port eventually. Complete with send-it-to-your-friends level creator!

EDIT:
In regards to my idea for a DS Chronicles: internet multiplay, anyone? I'm liking this idea more and more.
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Posted on 04-21-08 11:26:06 PM Link | Quote
Shadic
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Posted on 04-22-08 12:10:44 AM Link | Quote
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Posted on 04-22-08 02:02:24 PM Link | Quote
I didn't play Lemmings much at all, but I will say my favorite thing to do was to push the nuke button

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GuyPerfect
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Posted on 04-22-08 11:11:03 PM (last edited by GuyPerfect at 04-22-08 09:09 PM) Link | Quote
Progress on the level hacking business is coming along nicely. Just a few more details to work out with the actual level data before I can make an editor.

Here's my progress:
-- Obsolete picture removed --

And here's what it looks like in-game:



EDIT:

Foreground go!


That was easier than I expected. While hacking, there were certain object types that kept throwing errors and I didn't know why. Maybe those three bytes I didn't know what they did had something to do with it? Sure enough.

Those mysterious objects were actually used to build blocks that were non-rectangular in shape. Now I've got the foreground all done.

I've also got Classic level 28 handy for you!
Picture
YouTube Video
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Posted on 04-24-08 02:48:28 PM Link | Quote

DHTML Lemmings

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Posted on 04-24-08 04:35:32 PM Link | Quote
Lemmings DS it awesome. Now all it needs is graphics updates

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Posted on 04-24-08 05:17:36 PM Link | Quote
Sponty
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Posted on 04-24-08 07:25:51 PM Link | Quote
Well, the graphics are nice, but I like my Lemmings with a bit of detail

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Posted on 04-24-08 11:01:22 PM (last edited by Craig341 at 04-24-08 08:03 PM) Link | Quote
I love lemmings.

Any way at all to get Lemmings DS to run on an emulator?

I loved all the versions, but I sucked at Lemmings 3. Too many *clickrightnowohcrapyoudidn'tnowyoudie* moments for me.
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Posted on 04-25-08 03:12:19 AM Link | Quote
Originally posted by Shadic
Am I the only person who thinks that the original Lemmings STILL Has nice graphics?
I love the original graphics, especially in the "special" levels (i.e. the forest, blood/snakes/skeletons, probably another I can't recall). IIRC, those levels consist of one giant pre-rendered object, since they'd be kinda hard to recreate otherwise.

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Posted on 04-25-08 03:54:11 AM Link | Quote
Yeah, the levels like 'Beast of a level' and the like consisted of a bitmap of some description if I recall.

And to be honest I think it doesn't need a graphics update for the DS...as is it's very easy to see what's going on both contrast wise and the fact you've got a full view area, I think a lot of graphics updates would spoil that really.
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Posted on 04-25-08 04:46:30 AM (last edited by GuyPerfect at 04-25-08 01:53 AM) Link | Quote
The unique stage graphics are actually all tributes to other games released by Psynosis.

Fun 22 - A Beast of a Level
Reference to Shadow of the Beast


Tricky 14 - MENACING!!
Reference to Menace, which is actually a fairly upbeat game.


Taxing 15 - What an AWESOME level
Reference to Awesome


Mayhem 22 - A BeastII of a Level
Reference to Shadow of the Beast II
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Posted on 04-25-08 04:48:57 AM Link | Quote
Three of those links lead to the same page.

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Jul - Gaming - The Lemmings Thread! New poll - New thread - New reply


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