1. If I choose the level Bob-Omb's Battlefield in Toad's Tool 64, then choose the Geometry Layout Pointer command, then in the Geometry Layout Pointer box, scroll down and select object 048 Breakable Box, then set the Breakable Box's Geo Layout Combo to 049 [!] Box, then save the rom, exit Toad's Tool 64 and load it back up again and then choose the same rom I was just editing, then set the course to Bob-Omb's Battlefield, Toad's Tool 64 will load it until the loading bar fills the O in Omb's and then will display an error message saying:
Director Player Error
Index out of range
Script Error. Continue?
Here are my specs:
O/S: Windows Vista Service Pack 1
RAM: 3.00 GB
Processor: Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40Ghz 2.40Ghz
System Type: 32-bit operating system
Video Card: NVIDEA GeForce 8600 M GT
2. Double clicking on the move object widget with make an error come up saying:
Property not found
#x
Script Error. Continue?
3. The Activate Level Select check box doesn't work quite right in TT64. When you pick a level on the level select in SM64 the level loads up playing the intro cutscene. On some levels this will trigger a graphics exception error in Project 64. Sometimes it will work, but it's annoying. The gameshark level select code (A032D58C 0001) doesn't do this, and I have tested that it doesn't on an unextended and extended rom.
4. On the level select menu in TT64, Bob-Omb Battlefield is misspelt as Bob-Omb's Battlefield.
5. If you sort the 3d objects by alphabetical order, then select an object and turn it's act stars off, TT64 greys out the wrong objects. This doesn't happen if they are not sorted by alphabetical order.
6. If you click the restore down button then click it again before the window is properly restored down, then wait a few seconds, the Window will be maximized but all the graphics and menus and stuff will be a small square in the top left corner of the window.
7. If the objects are sorted by alphabetical order, and you hold shift and click another object in the 3d objects list, TT64 will select the wrong objects.
8. If you use shift to select a heap of objects, then turn there act stars off, save the rom, exit TT64, open TT64 again, load the same rom you were just editing, and load up the same level you were just editing, TT64 will turn the act stars back on for the objects that had there act stars turned off.
The act stars TT64 turns on though seem to be random, except they are the same act stars for all of the objects that had there act stars turned off.
9. If you make changes to a rom and then click Open ROM, TT64 will say there are unsaved changes, and will ask if you want to save before opening another ROM. If you click save an error comes up saying:
Property not found
#foreColor
Script Error. Continue?
10. If I set the default level to a level other than castle grounds and uncheck "Start with last opened level", when TT64 opens up, Castle Grounds always loads up as the default level.
11. When the object sorting order is set to alphabetical order, TT64 will show display some of the objects on the list as red, even if they have no act stars turned on.
Edit:
Originally posted by VL-Tone I'll investigate the problem with behavior descriptions. I remember that I added something to avoid that, but I guess it doesn't function correctly. Does it happens only with behavior descriptions? Does it happen only on a level-basis? If the behavior is used in another level, will it show in a level that doesn't use it?
I have been researching this and I have found that TT64 only forgets behavours if they are not used by any object at all in the game. I have tested this with Platform Battlefield v004. (However I could only test BOB and WF as they are the only levels which contain the custom platforms with custom behavours).
What I mean is if the behavour is not used on the first level, for example, but is used on the second, TT64 will remember the behavour on both levels (the behavour will display on the list in both levels), but if the behavour is not used in any level throughout the whole game, and you save the rom, close TT64 and re-open it, TT64 will forget the behavour. It just won't display on the behavour list.
This problem affects object combos as well, but does not affect model ID's.
Edit 2: As Messian said, to use the behavours again, you have to manually type in the behavour number. Once you do this, save the rom, close then open TT64 again, the behavour you typed will be back on the list. |