| bonifarz Member Level: 16 ![]() Posts: 5/41 EXP: 19111 For next: 1145 Since: 10-20-07 From: Switzerland Since last post: 14.1 years Last activity: 13.9 years |
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| ______________________ version0.4.1 at mediafire midnight color edition mushroom color edition _____________________ The M- and midnight editions have some textures of different color in it. Otherwise, all three files are the same. Feel free to leave a comment Greetings. I am Bonifarz and I was not creative enough to give this project a better name. KEY FEATURES ____________ ° Save early, save often. This Mod is supposed to be a challenge for advanced players. ° Some new Mario Textures. ° Mario neon colors. I hope it doesn't hurt your eyes. Otherwise: TT64 helps you. ° The levels are accesible in a different order, from the top down to the basement ° There are 101 coins per level, 8 red ones, 17 blue ones and none from enemies ° Entering the castle is difficult already. This should give you a motivation not to run out of lives. REQUIREMENTS _____________ ° Super Mario 64 (U).z64 (see legal stuff) ° an emulator (Project 64 is a good choice) ° a gamepad is highly recommended ° SM64 rom extender ° ppf-omatic FURTHER INFO ____________ Modified levels are ° castle grounds ° clouds bonus stage ° wing and metal cap switches ° tick tock clock ° rainbow road ° wet dry world ° tall tall mountain further fixes in version 0.4: ° Some shortcuts have been disabled ° Noob-friendly way into the castle COMMENT ________ New screens and videos will be added as soon as I find the time for it. This mod represents my personal opinion of what would be nice to do when you have such a powerfull tool as TT64 on your disposition. I spent far more time on testing than on modding itself, just to make sure all the riddles are possible to beat and that you cannot take shortcuts that would allow you to skip the most difficult parts. Therefore, I would be very happy if you do not only spot out bugs and glitches, but tell me whenever the logics of riddle breaks down. For instance, if you would find a way to climb up the tick tock clock level when the mechanics inside are not moving, I would have made a mistake in my level design. Feel free to leave any comment, as long as it is constructive. And do not say it is too difficult. I am indeed far away from playing gosu style, but I just tested it again. Once you found how to solve the level, it should not take more than 10 Minutes until you got to the ceiling of tick tock terror. Thanks to VL-Tone for having created such an amazing tool, I really enjoyed messing around with SM64 so far. GALLERY _______ I know that I do not have any talent in creating screenshots that are representative. ![]() Thanks to Roger for his inspiration. ![]() Intro. Does somebody know how to modify the colormap here? ![]() Bonifarz heads on the savegame cards ![]() Bonifarz on camere and life icons ![]() The final part of Hypsiphobia is the toughest passage so far. You will have to make all the way up here several times to get all stars. I changed this levels structure to be more linear. ![]() Another time for a rush, this time in the bonus stage rainbow rampage. ![]() Sliding fun in the vertical maze. ![]() What's so interesting about this pic? There is nothing. Right. Well. That is one of the examples where the removal of some objects makes the gameplay so much harder than the addition of many obstacles or enemies. VIDEOS ______ Do not watch these demos if you want to solve my puzzles yourself. It might spoil the fun. However, it gives you a taste of the mods contents ![]() <object width="425" height="355"><embed src="http://www.youtube.com/v/fISgyr-qem4&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> howto part 1 <object width="425" height="355"><embed src="http://www.youtube.com/v/polvY9-MhBg&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> howto part 2 § uploading § howto part 3 § coming soon § trailer Legal stuff, as usual: _________________ The described file is a ppf patch that allows you to play a mod of SUPER MARIO 64. However, this requires a specific rom to extend, patch and emulate: Super Mario 64 (U).z64. The use of such a rom is not perfectly legal. If you want to have fun with this patch, you agree to either have the original version of the game as a N64 cartridge,or to use the emulated version only for testing purposes. I do not claim any rights on the contents of the patch itself. It has been created with freeware and may be used, replicated or taken as an inspiration by anyone who wants to do so. ____________________ Greetings, Bonifarz |


















) will give you a rather rewarding feeling of pride once you beat them.





