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05-04-22 06:05:57 PM
Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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Buu-Huu

Level: 19


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Since: 11-17-07


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Posted on 01-22-08 06:49:16 AM Link | Quote
Hey Schwa, you're fast with learning Computer related things, don't you? The boss seems good, but a little bit hard. ^^ But that's again, you're opinion. Say, how does it come that you're so fast with learning ASM?
Schwa
Member
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From: Tacoma + Redmond = The Moment

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Posted on 01-22-08 07:45:46 AM Link | Quote

Originally posted by Buu-Huu
Hey Schwa, you're fast with learning Computer related things, don't you? The boss seems good, but a little bit hard. ^^ But that's again, you're opinion. Say, how does it come that you're so fast with learning ASM?

Believe in me, that's one of the benefits of being Autistic.

But don't get the wrong idea. I might be learning fast, but I'm still quite the beginner; I tried making a sprite from scratch with mikeyk's tutorial and I can't even get the graphics to draw properly. I was trying to draw a 32x32 sprite and animate it... No dice. It just gives me flickering garbage over the entire middle of the screen. ...I wish Nightfall was ready... I could ask for help...

Anyway, thanks for the compliments on my custom boss. He took some setting up, but he wasn't that hard to do, since he was mostly based off mikeyk's Birdo... And yes, I know, I can't draw to save my life. Sorryyy... Also, he is a little challenging, but there's some secrets to beat him. If you have the Cape, you can whack the canes out of the air, grab them before they fall, and throw them at him for a more accurate attack.

Also, I updated this guy. Now he does two things differently: 1) Each time you hit him, you get points. The more he's been hit, the more points he's worth, and you get a 1UP when you defeat him. 2) He starts out not being able to jump very high or throw very often, but as he takes damage he jumps higher and throws more often. This makes for a gradually harder fight.

NICE job on the music, SNN! The Last Battle is catchy and expertly done-- I love how you even got the echoes to sound right! I'm listening to this SPC right now as I type. Ah, so you're taking a break from these musics? I know how that is. How's your actual hack coming along? I saw some of the hack on YouTube (Boothoven's Fort), and it's awesome. This is gonna be one of those great hacks that ranks up there with TSRP2 (which is probably the best hack of all time).

Well, I have something new too. But it's not a video, it's a screenshot of part of my Overworld-- one of the submaps. I just HAD to show this off...

World 6 - Jigsaw Island

I'm gonna have to wholeheartedly thank Mattrizelle (or however you spell it) for providing me the offset to disable the Bowser Valley submap lightning. Otherwise the palettes would look all glitchy. Anyway, this World is, as you could probably guess, based on puzzle solving (though I have none of the levels done for it yet).

That water level you see isn't actually a level. It's labeled "Wading Pool", and it's the destination drop-off point for another one of those dynamic Overworld warps in World 5. (The warp is a level located in a whirlpool in the Ice World, and it's called "Tempest".) The two pipes are cool; one leads from World 2 (where Mario's standing), and the other leads to World 7, but if you play through World 4 first instead, you come FROM that pipe, and you can play the neighboring level to get back to World 2 instead of the other way around. (The secret exit for that level actually leads onto the island, where you can make your way towards the castle.)

Freeform Overworlds are made of win.

____________________
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paulguy

Green Birdo
Level: 93


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Since: 09-14-07

From: Buffalo, NY

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Posted on 01-22-08 11:36:48 AM Link | Quote
learn fast how to use zsnes's video recording feature rather than choppy hypercam...
Schwa
Member
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Since: 12-17-07

From: Tacoma + Redmond = The Moment

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Posted on 01-22-08 08:17:27 PM Link | Quote

Originally posted by paulguy
learn fast how to use zsnes's video recording feature rather than choppy hypercam...

I reject your reality and substitute my own.

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Boing
450
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Posted on 01-22-08 08:18:32 PM Link | Quote


<object width="80" height="185">

<embed src="http://bbsplat.googlepages.com/bounce.swf" width="80" height="185">
</embed>
</object>


Oh no Mythbusters quotes.

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Schwa
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From: Tacoma + Redmond = The Moment

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Posted on 01-23-08 08:59:46 AM Link | Quote

Here's another custom boss...

<object width="425" height="350"> <embed src="http://www.youtube.com/v/jd3Izk9z8Ig" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

Fryguy was always cool. Why not put him in SMW?

Oh, and the arena is just a test arena. The real arena where you fight him is in a level I haven't made yet. What do you think? Should I put him in the lava castle 'cause he's a fireball or should I put him in the Ice World to be true to the game he came from?

And feel free to offer me criticism and advice on this boss. It took me a day and a half to make and he's still rough around the egdes.

____________________
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Pandaren
Still something.
Level: 108


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Since: 08-17-07

From: Finland

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Posted on 01-23-08 09:06:51 AM Link | Quote
Yeah, there was that small bug, flame climbed the wall. Very neat boss, although he seems a little boring. How about making him stop randomly and spit direct fireballs at Mario? Or sending a clockwise spinning flameline sometimes?

Put him inside a ice world, and just before you get to the boss the player see's that the ice is turned into water and there is molten rock and stuff everywhere

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Schwa
Member
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From: Tacoma + Redmond = The Moment

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Posted on 01-23-08 11:07:17 AM Link | Quote

Originally posted by Pandaren
Yeah, there was that small bug, flame climbed the wall. Very neat boss, although he seems a little boring. How about making him stop randomly and spit direct fireballs at Mario? Or sending a clockwise spinning flameline sometimes?

Hooooo, that's a tall order there... I'd have to import/write some code that deals with Extended sprites as opposed to Custom sprites, and set up some Tables and new commands to determine when he fires the special attack, and *probably* re-map some tilemaps for the guy. So it IS possible... I'm just not up to it right now. Are you good at coding sprites? If so, I could send you the code for Fryguy and you could improve upon it if you wanted. ...And yeah, those Kids don't handle collision with walls too well... I might be able to change them around a little, but again I'm not up for it right now. It'll get done before the hack's release though.

Originally posted by Pandaren
Put him inside a ice world, and just before you get to the boss the player see's that the ice is turned into water and there is molten rock and stuff everywhere

Ooh, good idea. I think I'm gonna be funny and do that at a moment's notice; the scenery changes in the room RIGHT before the boss fight. XD


While Pandaren was busy critiquing my firey friend here, I was busy giving Reznor a workout.

<object width="425" height="350"> <embed src="http://www.youtube.com/v/fDE1bNBGM-g" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

Aren't Hex Editors wonderful?

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Pandaren
Still something.
Level: 108


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Posted on 01-23-08 11:16:16 AM Link | Quote
Originally posted by Schwa
Hooooo, that's a tall order there... I'd have to import/write some code that deals with Extended sprites as opposed to Custom sprites, and set up some Tables and new commands to determine when he fires the special attack, and *probably* re-map some tilemaps for the guy. So it IS possible... I'm just not up to it right now. Are you good at coding sprites? If so, I could send you the code for Fryguy and you could improve upon it if you wanted. ...And yeah, those Kids don't handle collision with walls too well... I might be able to change them around a little, but again I'm not up for it right now. It'll get done before the hack's release though.

Uh, I don't know nothing about coding sprites. Just giving some ideas


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Schwa
Member
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From: Tacoma + Redmond = The Moment

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Posted on 01-23-08 12:02:13 PM Link | Quote

Oh.

It's hard, hard work. People like mikeyk and smkdan are Gods at this sort of work; I don't know how on Earth they know the stuff they do about this... This Fryguy took me a day and a half to get to work, and it's still rough around the edges. Believe me, the way I had it planned out in my head isn't quite like how it actually turned out.

I mean they're good suggestions... but it's not as easy as you think.

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Googie

Bloober
Underground Cartoonist...
Level: 46


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Since: 07-22-07

From: Brooklyn, New York

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Posted on 01-23-08 02:32:19 PM Link | Quote
Thanks for the kind words Schwa, I really appreciate it. Right now I haven't picked up and gone full stream on a project, but I'm waiting to get some free time so I can work on a MM1 hack.

As for your progress, it's coming along pretty good. Seeing this makes me wanna pick up my SMW hack demo. I like how you added Fryguy, I'll be keeping an eye out for this hack.

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Boing
450
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Posted on 01-23-08 09:45:16 PM Link | Quote


<object width="80" height="185">

<embed src="http://bbsplat.googlepages.com/bounce.swf" width="80" height="185">
</embed>
</object>


Originally posted by Schwa
I'd have to import/write some code that deals with Extended sprites as opposed to Custom sprites.

In case you're interested, MiOr made an extended sprite inserter.


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Schwa
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From: Tacoma + Redmond = The Moment

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Posted on 01-24-08 07:04:00 AM Link | Quote

(to Boing) Whoa! I'm gonna need to check that out. ...Hey, who is this MiOr, anyway? I keep hearing about him but I don't know a thing about him...

Anyway, who's curious about why I monkeyed with the Reznor boss?

I'll tell you. I'm making a Reznor-themed level. Behold!

<object width="425" height="350"> <embed src="http://www.youtube.com/v/N4WNTc-s0nk" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

This is just the first half of the level. The Solo Reznor is based on the Sledge Bro and a few other sprites. Let me know what you think.

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smkdan
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Posted on 01-24-08 07:13:06 AM Link | Quote
MiOr is the Japanese author of Mario Fantasy aswell as many custom sprites.

Nice work on this hack, BTW. It's another hack I'll keep a watch on.
darklink898
20
Level: 13


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Since: 01-10-08

From: Cursed Woods

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Posted on 01-24-08 02:59:47 PM Link | Quote
darklink898
PostLinks
Here's the tool if you wanna check it out.

Or you already did?

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1530 2951 4989 9702

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Please support my hack. <img src=images/smilies/biggrin.gif align=absmiddle>
Boing
450
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Posted on 01-24-08 03:09:38 PM (last edited by Boing at 01-24-08 12:10 PM) Link | Quote


<object width="80" height="185">

<embed src="http://bbsplat.googlepages.com/bounce.swf" width="80" height="185">
</embed>
</object>


Wow, single Reznors in a level is a really great idea! (Heh, I'm going to need to think up some interesting enemies if I want to compete with your hack.) The only thing that bothers me about them is their palette, it should be more like the original. Also, the fact that I can see slowdown isn't good.

Quick question: I'm guessing you made the sledge bro. spit the spiked ball custom sprites that come with Sprite Tool?

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Schwa
Member
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From: Tacoma + Redmond = The Moment

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Posted on 01-25-08 07:02:57 AM (last edited by Schwa at 01-25-08 10:56 AM) Link | Quote

(to smkdan) DUDE. ...Thanks for the Flying Wiggler sprite. You rule.

(to darklink) Ooh, thanks! *downloads*

(to Boing) Haha, I finally impressed you! I thought about the palette thing... See, I have two variations of Reznor-- the one you see, and a red version that fires faster and occasionally jumps into the air to slam the ground. What I'll probably do is change the blue Reznor back to the earth color, and make the red Reznor a similar color only more orange. ...And yes, these sprites are based off Sledge Bros. and the fireballs are based off Spikey Balls. (All I had to tweak on the spikey balls is the graphics routine so they would have four frames.)

<object width="425" height="350"> <embed src="http://www.youtube.com/v/W5sZANUzOaY" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

Here's a new video. I made two new custom sprites. One is Cobrat from SMB2, based off Snifit, Birdo and the Ground Pound Koopa (he takes 4 stomps to kill). The other is my FIRST COMPLETELY FROM SCRATCH sprite: the Treasure Chest. Touch it, and it opens and out pop 12 coins, one at a time. It doesn't work terribly well with Fire Flowers though... Guess why. *hangs head*

Here, I'm releasing the Treasure Chest to the public. Download!

Oh, and Boing, you don't need to worry about competition. Your hack is still awesome.

____________________
(Layout made by Peardian, graphics from Sonic Team. Worship them.)

Current project: Super Mario Treasure Island
(Check here for info about SMTI)

YouTube showcase: SchwaWarrior
(Check here for plenty of videos of SMTI)

Custom sprites released to the public:
Treasure Chest with coins inside
Cobrat enemy from SMB2
darklink898
20
Level: 13


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Posted on 01-25-08 03:38:40 PM Link | Quote
darklink898
PostLinks
Whoa, that treasure box is really awesome!
Also, I think the sandfalls in the background look neat.

____________________
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Check this page on your Wii!

Wii Friend Code:
1530 2951 4989 9702

Firefox 2

Please support my hack. <img src=images/smilies/biggrin.gif align=absmiddle>
Miasmir
Member

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Posted on 01-25-08 07:36:04 PM Link | Quote
Hey, Schwa, just wondering. Is the music in your YouTube demonstration videos remixed by you, or is it just downloaded?

...and if they're original, can I have some?
Schwa
Member
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From: Tacoma + Redmond = The Moment

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Posted on 01-26-08 04:34:53 AM Link | Quote

(to darklink) Thanks and thanks. Too bad about the fireball problem though.

(to Koneko-- yes, I'll still call you Koneko) Nah, I'm about as savvy with music as a bowler using a cardboard box instead of a bowling ball. I download all my music at a website called Galbadia Hotel (to mods, please remove the link if I broke a rule; I forgot if it's in the FAQ or not). The names of the tracks are in the YouTube descriptions I wrote, if you must know (and my YouTube channel is in my sig now).

Okay, here's what I worked on today: Walking Ninji and "Shower Edition" Panser, both based off mikeyk's Shyguy sprites, and probably fully customizable with all of their features (though I haven't tested rideability or carryability). (Someone already made a Panser, but it sucks, so I made this one.)

<object width="425" height="350"> <embed src="http://www.youtube.com/v/aJ3U5M3ZV7A" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

I'm releasing both of these. Here's the Ninji, and here's the Panser.

I'm really enjoying making these custom sprites. I wonder if spriting legends like MiOr, mikeyk and smkdan feel the same way?

____________________
(Layout made by Peardian, graphics from Sonic Team. Worship them.)

Current project: Super Mario Treasure Island
(Check here for info about SMTI)

YouTube showcase: SchwaWarrior
(Check here for plenty of videos of SMTI)

Custom sprites released to the public:
Treasure Chest with coins inside
Cobrat enemy from SMB2
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Rusted Logic

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