You might also be interested in this code I found on some board ages ago: 80222622 00F8. It plays the music at about double speed. Any other value seems to make it play much slower. The same code was made for another game (OoT?) but I don't remember it.
Originally posted by rstewart215804
The music in Mario Kart however can most likely be transferred between freely to SM64 and vice versa. The MK master music controller is at 0x803B1508. I also found the Rom location for these songs…
BCB120 LUIGI, MARIO, ROYAL RACEWAY / WARIO STADIUM
BCCB30 MOO MOO FARM / YOSHI VALLEY
BCE7D0 CHOCO MOUNTAIN / BATTLE
BD0740 KOOPA TROOPA BEACH
BD2620 BANSHEE BOARDWALK
BD3CF0 FRAPPE SNOWLAND / SHERBERT LAND
BD60C0 BOWSER'S CASTLE
BD78C0 KALIMARI DESERT
BDC350 STAR ROAD
BDF640 D.K'S JUNGLE PARKWAY
BE01B0 TOAD'S TURNPIKE
The only snag I found with trading songs is somewhere there are several pointers that tells where songs start and stop. I don’t know where this table may in the Rom, but in the ram it is at 0x801CFE00. After all the controllers at 0x80226B4C there is a bunch of pointers, which point to the song table, 2 instrument tables, and some other things.
Hey hey hey how did I miss this?

I'll have to take a look at them and see if I can find out more about that data in RAM.
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