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05-03-22 04:55:13 AM
Jul - General Game/ROM Hacking - Double Helix Poll New poll - New thread - New reply
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Double Helix, christmas release or New Years?
Not sure what DH is? Explanation below.
Christmas Release
 
4.8%, 1 vote
New Years Release
 
95.2%, 20 votes
Multi-voting is disabled. 21 users have voted.

interdpth
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Posted on 01-01-08 07:23:47 AM Link | Quote
Yep, those and CreateWindowEX
Buu-Huu

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Posted on 01-01-08 12:33:56 PM (last edited by Buu-Huu at 01-01-08 09:34 AM) Link | Quote
Buu-Huu
There is a question that I need answered: I tested out your program and placed in the first area an energy tank to test if all works. When I start my game the energy tank is there but I can't interact with it. How do I solve this problem?

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interdpth
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Posted on 01-01-08 02:17:04 PM Link | Quote
You need to place the corresponding clipdata at the same location as the tile, read the manual that is included.
Buu-Huu

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Posted on 01-01-08 02:23:46 PM (last edited by Buu-Huu at 01-01-08 01:45 PM) Link | Quote
Userbar Slot 1It won't work. I set the clipdata to energy tank but it don't worked. And a readme isn't included. If you mean the HTML guide, it doesn't really help. Here is what I did: I set the clipdata to energy tank and then placed the energy tank itself somewhere in the level. Then I load the game but I can't interact with the energy tank.

Edit: It works now, thanks. One other question though: How do I make it that an energy tank is behind a missile block. I mean, when you destroy the missile block, an energy tank appears that can be collected.

Edit2: New problem: I want to move the sprites but when I click on a sprite, I get that error that DoubleHelix don't work properly and must be closed. Is there a way to avoid that? Or is there an option where I must set the X and Y coordinates?

Layout problem fixed.

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Userbar Slot 2
Misc 1Misc 2
interdpth
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Posted on 01-11-08 04:25:24 AM Link | Quote
haven't updated in a while
soo

What i've been working on for some while now





Just started doing the MF side

only 2 good things to show :/ an unused sprite and nightmare



Skreeny
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Posted on 01-15-08 03:29:09 AM Link | Quote
Umm... that "unused sprite" looks like miscellaneous stuff from the SA-X. That standing sprite is used after it blows up the door when you first go down to the habitat ring, for instance.
Eon

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Posted on 01-15-08 01:56:51 PM Link | Quote
You don't have to set the collision data manually for every single tile placed, right? That's one thing I found very tedious with GBA Pokemon games.

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interdpth
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Posted on 01-26-08 02:11:32 AM Link | Quote
Ok, and now the long awaited adue

Just some pics of rendered levels with sprites showing

DUE TO CHANGE THREAD









DH displays them from ROM with nothing but an offset file that tells it where stuff is.

Because the programmers for the game were mean more pics tonight
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Jul - General Game/ROM Hacking - Double Helix Poll New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

37 database queries, 3 query cache hits.
Query execution time: 0.142919 seconds
Script execution time: 0.015456 seconds
Total render time: 0.158375 seconds