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05-03-22 04:53:20 AM
Jul - General Game/ROM Hacking - Ultimate SMB3 Editor New poll - New thread - New reply
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Rena
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Posted on 01-08-08 08:58:40 AM Link | Quote
Jul - Post #2099 - 01-08-08 03:58:40am
That's an interesting idea, actually. Save the levels to separate files, and when you want to test a level, the editor loads only the rooms accessible from that level into the ROM, or perhaps even into the emulator's RAM. When you're done you load them all into the ROM.
Originally posted by Raccoon Sam
You could probably hack the game to disable left/right input on the 'Select a game' screen, forcing you to select SMB3. Or just ditch the whole routine and force it to go to SMB3 at launch, but I doubt that'd be possible.
It's certainly possible, may well only take a few minutes of work, but you'd lose the save file selection. A more in-depth method would be to replace the menu with your own menu that only provides save file management. (Also, you could get rid of the other games' save slots to have more files or save more info.)

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Posted on 01-08-08 04:04:38 PM Link | Quote
I imagine using the space used in the other games for more levels in SMB3? Should be possible shouldn't it? So totally converting a SMAS ROM into just an SNES-looking SMB3 ROM... The editor could detect the SMAS ROM and do all the conversions to turn it into a SMB3-only ROM...

I'm just asking if it's possible, not saying you have to implement it in the editor. Now how hard would that be to do? Cause I don't think it's as simple as pointing to the correct address in the ROM...

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[Posted by Jelly Beanie]
SWR
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Posted on 01-08-08 08:20:00 PM Link | Quote



Originally posted by Acmlm
Remember Super Mario All-Stars has 3 other games in it (or 4 for +World) ... I'm sure you can add data at the end of the ROM and still make it work, but it'd complicate things if you're going to hack the other games ... then there's the size difference with +World, and what if you only want to hack SMB3?
I tell you this as a (once) avid SNES and SMAS hacker. All-Stars is a 2.00MB ROM. Using Lunar Address, it can go as high as I think 8MB. You quadruple its size giving an extra 6MB of free space to add extra whatever you want!
This is the reason I undoubtedly prefer SNES hacking over NES is because expansion is regularly not a problem for small ROMs. You can keep the other 3 (or 4) games in there and maybe even hack a few of them without worries.
I should know.

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Posted on 01-08-08 10:15:23 PM Link | Quote
You should make a SMAS-SMB3 editor then, while DD makes his NES SMB3 editor.

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[Posted by NightKev]
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Posted on 01-08-08 10:41:55 PM Link | Quote



I'm actually trying to make an all around editor for SMAS, but I'm still in the learning stage of C++.

But enough on this. Let us keep on the subject of DahrkDaiz's work.

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Posted on 01-08-08 10:47:12 PM (last edited by NightKev at 01-08-08 07:47 PM) Link | Quote
Originally posted by SWR
But enough on this. Let us keep on the subject of DahrkDaiz's work.
Alright, but first...

I'm actually trying to make an all around editor for SMAS, but I'm still in the learning stage of C++.
C++? You should use Python.



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[Posted by NightKev]
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Posted on 01-10-08 10:13:56 PM Link | Quote


wow, this is really great! Making SMB3 hacking dummy-proof! Just what I needed

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DahrkDaiz
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Posted on 01-14-08 03:24:33 AM Link | Quote


I've made a LOT of headway today. Levels load, you can resize them, switch them out, add and delete them. As you see, there's no "Domain, Type, Length" as seen with older SMB3 editors. To resize them, you click an item and put your mouse over an edge. If it's resized vertically, you can move to the top/bottom of the object and it will show a resize cursor. Just click and drag and it resizes. Same with horizontal widths and for 4 byte objects, both.

As you see on the right, you have another panel. This lists all available objects for that level (no more crash objects!).

To change the object, right click it in the object in the level, then click the object you want in the object list panel. To add an object, right click the object in the list panel then click in the level area and it's added. Deleting just requires you to press the delete key.
Rena
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Posted on 01-14-08 05:43:52 AM Link | Quote
Jul - Post #2144 - 01-14-08 12:43:52am
Looks terribly inefficient. The blocks are in that little box at the left, all sized to 3x3 and spaced at 4x4 (why is that?), the entire area below the level could just be a status bar, there's a random gap to the left of the File menu, and I'm guessing by the look of it that it's not resizeable? Well I suppose you've probably put a lot more effort into making it actually work than making it look good at this point, so good job.

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Posted on 01-14-08 05:46:24 AM Link | Quote
HOpefully we'll see an external object selection tool ala Lunar Magic. This one isn't too bad, but could be better...

Overall, though, the idea behind actually resizing objects is really needed. Hopefully this one won't be impossible to use like Mario 3 Workshop, which mangled a level when all I did was delete objects and add less new ones...

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Posted on 01-14-08 10:06:22 AM Link | Quote
Originally posted by HyperHacker
Looks terribly inefficient. The blocks are in that little box at the left, all sized to 3x3 and spaced at 4x4 (why is that?), the entire area below the level could just be a status bar, there's a random gap to the left of the File menu, and I'm guessing by the look of it that it's not resizeable? Well I suppose you've probably put a lot more effort into making it actually work than making it look good at this point, so good job.



How else would you display the object list Hyper Hacker? Not all objectsThe bottom panel is empty because Im not done putting in all the panels/labels and buttons. I updated the image to show a unhacked rom. As you can see, not everything is 3x3. Just the 4-byte objects are shown as 3x3. Everything else is 3x1 or 1x3.
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Posted on 01-14-08 10:44:10 AM Link | Quote

I actually like what I see, unlike some people... The fact that Dahrkie is going out of his way to make a revolutionary SMB3 editor alone is very benevolent of him. I can't complain, really.

Originally posted by Xkeeper
Hopefully this one won't be impossible to use like Mario 3 Workshop, which mangled a level when all I did was delete objects and add less new ones...

Eesh! I wonder what you did wrong? SMB3 Workshop never blows MY levels up...

Well, it did once, but that only has to do with .M3L files. They don't mix with Hilly or Underground tilesets.

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Rena
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Posted on 01-14-08 06:06:33 PM Link | Quote
Jul - Post #2150 - 01-14-08 01:06:33pm
Originally posted by DahrkDaiz
How else would you display the object list Hyper Hacker?
Tiled in a separate window.

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Posted on 01-15-08 07:17:22 PM Link | Quote
Originally posted by HyperHacker
Originally posted by DahrkDaiz
How else would you display the object list Hyper Hacker?
Tiled in a separate window.

Ew, that's fucking inefficient and I hate tiled in seperate window bullshit like in that Megaman editor. It takes you days to find the right tile, Lunar Magic hit the nail on the head with efficiency for tile grabbing, but this works just as well.

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Posted on 01-15-08 07:29:54 PM (last edited by Surlent at 01-15-08 04:31 PM) Link | Quote
Separate windows are great if you have space and/or a high desktop resolution. If you run 1024 x 768 or even the next lower one (trust me, there are still people using/stuck to 800 x 600 pixels), many smaller windows instead of one actually take more space than saving it.

Of course, a possibility to toggle single- and multi-window mode might be great, but I think it is way too far to discuss something like this that early ...
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Posted on 01-15-08 09:38:24 PM Link | Quote
or do it photoshop style where you have a main workspace window then a bunch of smaller windows and panels and whatnot that you can drag around or dock. Then some windows for displaying different levels (or maybe even levels from different ROMs.).
Rena
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Posted on 01-24-08 03:38:29 AM Link | Quote
Jul - Post #2186 - 01-23-08 10:38:29pm
Eww no. Photoshop's "main workspace window" means no multi-monitor support. The hell with that.

Unless you're using a bloated theme or the windows aren't resizable, I see no reason multiple windows should use very much more space than a single window.

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Jul - General Game/ROM Hacking - Ultimate SMB3 Editor New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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