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04-21-22 06:34:03 PM
Jul - Gaming - Video game useless tidbits? New poll - New thread - New reply
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Halian

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Posted on 10-15-20 06:15:58 PM Link | Quote
maple post-o-matic 9.3
Originally posted by DarkWitchClaire
in the arcade version of nba jam, hold down every button and push all the joysticks down during the match up screen, and you'll be treated to a 3d tank game. this can be done without inserted any money into the machine

Holy shit I have to find an NBA Jam now

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Fuzn
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Posted on 10-15-20 06:27:25 PM Link | Quote
In Mega Man 2, Mega Man gained the ability to transition from his standing buster pose into his running buster animation.
Halian

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Posted on 10-15-20 06:29:38 PM Link | Quote
maple post-o-matic 9.3
Originally posted by Fuzn
In Mega Man 2, Mega Man gained the ability to transition from his standing buster pose into his running buster animation.

the Peak of Busting Technology



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Narumi

Cheep-cheep
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Posted on 10-15-20 11:57:06 PM Link | Quote
In Labyrinth Zone in the 16-bit version of Sonic the Hedgehog 1, you can crash the game if you press down to pan the camera as you finish Act 1 or 2.
Halian

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Posted on 10-15-20 11:57:31 PM Link | Quote
maple post-o-matic 9.3
Dr.Fatbody showed that off in his SGDQ run last year.

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Safir Alliance
ひりゅう
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Posted on 07-24-21 01:12:05 PM Link | Quote
It's possible to win a match in Dissidia Duodecim in Break state. Even though you shouldn't be able to do any damage nor win in this way. Due to the funky way this situation sets up, though, it happens due to how HP and Brave damage works on collision.

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Halian

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Posted on 07-24-21 01:13:51 PM Link | Quote
stat screen
Hālian (he/him)
Lv 74
XP 3540116
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113428 to next
4051 days
1457 posts (rank 64)

Equipment:

maple post-o-matic 9.3
In System Shock 2, the recreation deck of the first spaceship has a basketball court. Including a basketball that you can pick up and throw.

Due to bugs, it was also the limit of campaign progression until the multiplayer patch was released.

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Xkeeper

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Posted on 07-27-21 10:25:37 PM Link | Quote
whoever was programming in the rooms in link's awakening drew out a "?" in one of the cave rooms with a shell inside it

i was randomly poking through my room viewer and thought it looked really odd, then i realized what was happening

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Posted on 07-27-21 10:40:37 PM Link | Quote
Oh...speaking of ?...



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Posted on 08-02-21 02:51:00 PM Link | Quote


there is a room in link's awakening with a lonely fireball. it will never fire, because it only does that while other enemies are active in a room.

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Kak

...
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Posted on 08-02-21 03:45:13 PM Link | Quote
This is the only place this big fruit is in Wario Land, and it's in the first level by ID to boot:



It falls from the sky, you can stand on it (or be bumped off when it moves towards you) and it ends up in a bed of spikes, which destroys it. This never appears ever again.



There's evidence in the coding that they wanted to do more with it:
- When it reaches a solid wall, which never happens due to the bed of spikes, it just stops and can be picked up. It doesn't sound like much, but that's implemented as an unique actor (ie: the code pointer for the actor gets replaced).
- The fruit was also intended to stop when something is thrown at it, but the collision type that it uses specifically ignores anything that is thrown at it.
- There's also code which handles the fruit falling while underwater, which also never happens in-game. Fittingly, it makes it drop at the slow speed of 1px/frame, though it may be the result of copy/pasted code being actually used in other copies. For example, the spikeball which does fall underwater has extremely similar code, though that kills itself once it reaches a solid wall.

Nanashi
𝒾´𝓂 𝑔𝒶𝓎
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Posted on 08-02-21 05:28:33 PM Link | Quote
there is a ton of stuff in kirby's adventure that didn't get much done with that would get used for super star:

- variable hp and damage-- everything just is set to deal specifically 8 damage, and you always have 47 or 23 max hp
- a cannon that rolls downwards and rockets up, much like in a particular moment in revenge of metaknight. this was intended for 6-6 since the table for it specifies type 2 as its alternate cannon, but instead of placing the alternate cannon in the level they placed the normal one
- a seemingly rudimentary and non-functional elemental system, out of it only metaknight is inmune to anything that isn't the sword ability, and in earlier versions kracko and heavy mole can't be defeated with an ice attack


on that last one: kirby super star does actually have and use a fully functional elemental system, with resistances and weaknesses for a lot of enemies. it does also support immunities, although that is unused

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2Tie

Rumours of my death have been greatly exaggerated.
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Posted on 08-03-21 12:43:40 AM Link | Quote
UESCTerm 802.11 (remote override)
044 05.10.2337

In Halo 2, the easter egg Skulls print their names to the screen when collected, except for the Skull in the tutorial level. This is because, in the list of Skull name string IDs in the executable, the last entry (the Skull in the armory uses internal ID 14, the final of the 15 Skulls [zero-indexed] [though there's ram reserved for 16 Skull active booleans]) is unassigned, making it print a null string. Fans have called this Skull "Whuppapotamus" after a list of skull names found in mainmenu.map, though said list has a different Skull listed under the wrong name and this list wasn't localized... Upon rerelease in the Master Chief Collection, 343 Industries has dubbed the tutorial Skull "That's Just... Wrong", which comes from another Skull name list found in mainmenu.map which was localised and has all the correct used names.... though that list has sixteen skull names (two unused, if you're following along), and "That's Just... Wrong" is the sixteenth and final entry. The fifteenth entry, the other unused name, is "Cow Bell", which i believe was the intended name for the Skull given this particular Skull's effects - sets every noise the player makes (footsteps, melees, etc) to maximum volume for the AI hearing routines, effectively making every movement a clear position telegraph for every enemy, like you're wearing a big cow bell or something......

The only issue with this is that, in Halo 3, there is indeed a Cowbell skull, which is almost identical in function to Halo 2's Sputnik skull. It's the only renamed skull in the series, and the rename has carried forward to all future Halo games. I figure 343i chose the alternate name for the unnamed Halo 2 skull to ppossibly avoid confusion (though if it were up to me i'd rename all the "official" Cowbell Skulls back to Sputnik, and have the unnamed Skull be Cow Bell).

On the subject of Halo 3 Skulls, there are two of them in the story that unlock the same easter egg & achievement - one in the first level, Sierra 117, and another in Cortana. They both are treated as the Blind skull. Some mild digging into Halo 3's main menu files reveals that the one in S117 was actually intended to have the Assassins effect from Halo 2, but i guess they didn't have enough time to implement it. Eggs such as skulls have historically been some of the last things added to Halo in the bungie days, with the Halo 2 batch not being present in any form as late as five months before release!

And to cap it all off, there's even an early version of the Skull list leftover in the Halo 2, listing only 7 with descriptions: Assassins, Juggernaut, Nosferatu, Say What?, Hudless, Disembodied Soul, and Makeover. Assassins made it unchanged into the final list, Juggernaut became Thunderstorm, Nosferatu became Black Eye, Say What? became I Would Have Been Your Daddy, Hudless became Blind, Disembodied Soul became Acrophobia(?) and Makeover survived a little longer as That's Just... Wrong before ultimately getting cut.

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Rick
M'Lord, there's a knife in your head!
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Posted on 12-31-21 06:38:28 PM Link | Quote
As much as I like a certain NES laughing SFX, I can only personally think of three games it shows up in:

1.) (Mike Tyson's) Punch-Out!!
2.) Zelda II: The Adventure of Link
3.) Kung Fu

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Posted on 01-01-22 11:42:50 PM (last edited by ひりゅう at 01-01-22 11:44:05 PM) Link | Quote


Depending on how well you do in your run, you can fight an ox at the end of Fighter's History Dynamite to probably some of the most meta music from video games in 1994. There's a code to play as it too and if you win it screws up a few things, notably the text of who wins and the naming of 'Ox' since he wasn't officially part of the roster, instead calling him 'Big Tornado' from something that wasn't the announcer (it was actually glitched because that was the attack sound clip being called from Ray).

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Jul - Gaming - Video game useless tidbits? New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 477 column 22 - Warning: <img> lacks "alt" attribute
line 477 column 63 - Warning: <img> lacks "alt" attribute
line 477 column 111 - Warning: <img> lacks "alt" attribute
line 477 column 161 - Warning: <img> lacks "alt" attribute
line 478 column 11 - Warning: <img> lacks "alt" attribute
line 488 column 15 - Warning: <img> lacks "alt" attribute
line 502 column 2324 - Warning: <img> lacks "alt" attribute
line 509 column 11 - Warning: <img> lacks "alt" attribute
line 510 column 22 - Warning: <img> lacks "alt" attribute
line 510 column 63 - Warning: <img> lacks "alt" attribute
line 510 column 111 - Warning: <img> lacks "alt" attribute
line 510 column 161 - Warning: <img> lacks "alt" attribute
line 511 column 11 - Warning: <img> lacks "alt" attribute
line 521 column 15 - Warning: <img> lacks "alt" attribute
line 528 column 567 - Warning: <img> lacks "alt" attribute
line 534 column 3782 - Warning: <div> anchor "joyeuse" already defined
line 542 column 23 - Warning: <img> lacks "alt" attribute
line 542 column 64 - Warning: <img> lacks "alt" attribute
line 542 column 113 - Warning: <img> lacks "alt" attribute
line 542 column 163 - Warning: <img> lacks "alt" attribute
line 543 column 11 - Warning: <img> lacks "alt" attribute
line 553 column 15 - Warning: <img> lacks "alt" attribute
line 564 column 332 - Warning: <img> lacks "alt" attribute
line 571 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 571 column 15 - Warning: <img> lacks "alt" attribute
line 571 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 571 column 58 - Warning: <img> lacks "alt" attribute
line 571 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 571 column 101 - Warning: <img> lacks "alt" attribute
line 571 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 571 column 144 - Warning: <img> lacks "alt" attribute
line 571 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 571 column 187 - Warning: <img> lacks "alt" attribute
line 571 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 571 column 230 - Warning: <img> lacks "alt" attribute
line 571 column 273 - Warning: <img> proprietary attribute value "absmiddle"
line 571 column 273 - Warning: <img> lacks "alt" attribute
line 571 column 316 - Warning: <img> proprietary attribute value "absmiddle"
line 571 column 316 - Warning: <img> lacks "alt" attribute
line 571 column 359 - Warning: <img> proprietary attribute value "absmiddle"
line 571 column 359 - Warning: <img> lacks "alt" attribute
line 572 column 22 - Warning: <img> lacks "alt" attribute
line 572 column 63 - Warning: <img> lacks "alt" attribute
line 572 column 112 - Warning: <img> lacks "alt" attribute
line 572 column 162 - Warning: <img> lacks "alt" attribute
line 573 column 11 - Warning: <img> lacks "alt" attribute
line 583 column 15 - Warning: <img> lacks "alt" attribute
line 601 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 601 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 601 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 610 column 25 - Warning: <img> lacks "alt" attribute
line 615 column 267 - Warning: <img> lacks "alt" attribute
line 595 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 231 column 27 - Warning: <nobr> is not approved by W3C
line 261 column 27 - Warning: <nobr> is not approved by W3C
line 287 column 27 - Warning: <nobr> is not approved by W3C
line 314 column 27 - Warning: <nobr> is not approved by W3C
line 340 column 27 - Warning: <nobr> is not approved by W3C
line 370 column 27 - Warning: <nobr> is not approved by W3C
line 398 column 27 - Warning: <nobr> is not approved by W3C
line 426 column 27 - Warning: <nobr> is not approved by W3C
line 454 column 27 - Warning: <nobr> is not approved by W3C
line 493 column 27 - Warning: <nobr> is not approved by W3C
line 502 column 2315 - Warning: <marquee> is not approved by W3C
line 526 column 27 - Warning: <nobr> is not approved by W3C
line 558 column 27 - Warning: <nobr> is not approved by W3C
line 588 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 305 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md