And switch to DOSBox-X for that matter =P or even real hardware (honestly I was mostly interested on seeing if the dimensions of the UI made more sense on the system they were inteded for, since some labels were off... turns out it's even worse with 3.x metrics)
On Wine it doesn't crash immedaitely, it crashes if I try to load a file (the file dialog doesn't load, for some reason). The error I get is an assertion ("Gameedit Windows Application: File dlgcore.cpp, Line 45"), so for all we know the bug may be in the program itself (・~・)
By the way, nitpick I forgot earlier, but MENUTEST actually seems to contain an already exported menu, it's not a template. The way it works is that you use Menumakr to make menus (stored in .mnu format) and then when you're done you export it to generate the code used to build the "ROM" image. Note that you're going to need the other tools to generate some of the data needed in menus (e.g. SprEdit to generate sprite animations). |