i've been playing Super Mario RPG again for the first time in perhaps 20 years.
1. i'm shocked by how simple this battle system is. It really dumbs down every single RPG mechanic, almost to the point of absurdity. i have yet to encounter a game that has such shockingly simple mechanics. The timed hits are actually what make the battles enjoyable, imo
2. i don't understand the plot?? why does Smithy want to destroy wishes? the Axem Rangers literally says 'this star gives people hope and we must destroy it'. a lot of things don't make any sense upon scrutiny
3. i also learned that the Jump spell becomes stronger with each use, maxing out after 255 uses. i ran the calculations and discovered that at max power, Jump is roughly equivalent to 32 timed Super Jump hits. so what's the point in using Super Jump ever, except to get the bonus items associated with it? i actually found this completely shifted the way i approached the game, even leading me to just rely on Mario constantly since further calculations showed that Jump actually overpowers Lazy Shell. lots of balancing problems in this game.
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sofi
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