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04-24-22 10:13:59 AM
Jul - The Cutting Room Floor - Some unused graphics in Cannon Dancer/Osman New poll - New thread - New reply
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spinnyjoy
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Posted on 10-09-20 11:15:08 AM (last edited by spinnyjoy at 10-21-20 06:30:51 PM) Link | Quote
Early designs for the HUD and power-up capsule/items as well as graphics for 2 unused power-ups, Life Max (the object for which does exist but only appears in one of the unused stages, it fully heals the player as described) and 1-Up (the only way to get 1-Ups is through extends, either getting one at 1mil points or two at 500k and 1.5mil points depending on the dipswitch setting):



(x2 original scale)

Also found what looks like a few scribbles of Japanese text throughout the background tiles but I haven't started putting those together yet. Lastly this isn't my research but as I was writing this I saw that someone finally figured out how to access the 3 unused stages (and with it an otherwise unused music track) that have been known about for a while: https://www.youtube.com/watch?v=oSntV6xJsSY

2 of the enemies in these stages (the spinning sawblade and the stationary one with the rotating shield) I think are also otherwise unused.
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Posted on 10-14-20 05:40:46 AM Link | Quote
Hi! Great find! I'm researching unused and prerelease content for the Strider Wiki, so I want to ask your permission to use the sprites when I eventually write those articles. Full credits will be given and linked properly obviously.

Other than that, wanted to point out a few details:

The blue capsule is actually used in the main game, a single easy-to-miss time: in the 2nd stage, after the "truck run" sequence, there's a blue capsule floating in the air at the right side, above the platforms used after the truck crashes and flies away.

The spinning saw enemy also appears at the very beginning of the 2nd stage, at the top of the initial vertical area. The saw stands at the very right side (almost into the wall) and slowly moves left and right, but since that part is very fast-paced and the player usually takes the bouncing crystals to move up, that thing is pretty much entirely ignored.

The robot that appears in the first unused section ("Ijiryu") is using a different yellow palette from the one in the 5th stage which is red-colored. I don't think they behave or are different otherwise, but I haven't looked into it too deeply yet.

There should be unused sprites of the pirates from the stage 3 ending/stage 4 intro doing mining work, I think. One heavily-blurred sprite (https://twitter.com/Area51_zek/status/695943511875592193) was shown by Area51, who made a doujin interview artbook for the game's artist, Utata Kiyoshi. According to the artbook, there are also unused sprites of Kirin's head turning toward the camera/player, apparently intended for the intro.

I'm not sure if you can look into this, but there's supposedly an error handler screen that displays "THIS PCB IS NOT KILLING". Since I'm not versed in this kind of stuff, I don't know how this could be triggered or why. As a little bit of really obscure trivia: the silly text is not a misspelling or mistake, it refers to the game's name in early development. Yes, the game (and Kirin too) was originally going to be called "Killing".

Once again thanks for unearthing those sprites! And good luck!
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Posted on 10-14-20 09:32:49 PM Link | Quote
Originally posted by Strider Sombra
I want to ask your permission to use the sprites when I eventually write those articles. Full credits will be given and linked properly obviously.


Sure, you can credit me as Zenksren. Knew about the unused robot palette, I didn't know about the Life Max and saw enemy til right before I saw your reply funnily enough. Can't help you with the error screen but I'll see if I can find those other sprites you speak of next time I take a look through the tiles
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Posted on 10-17-20 09:03:53 AM Link | Quote
Thanks a lot for taking the troubles of doing it! Here's the unused head sprite as seen in the artbook (it includes a bunch of sprite sheets)



Also the pirate sprites were planned to be used in the 3rd/desert stage. Just in case that info is helpful in some way.

Thanks again!!
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Posted on 10-18-20 12:41:31 AM (last edited by spinnyjoy at 10-18-20 02:00:09 AM) Link | Quote
Update, I found the tiles for pirate sprites as well as I think the head ones too, I just need to figure out the right palette for the pirates before I assemble them.

Edit: And of course I find the right palette literally right after making this post
Edit 2: The palette in the tweet is wrong, going to use the one actually used by the game
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Posted on 10-18-20 03:53:52 PM (last edited by spinnyjoy at 10-18-20 05:06:08 PM) Link | Quote




2x original scale again
Strider Sombra
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Posted on 10-19-20 09:07:39 AM Link | Quote
Great job! That head sprite is really cool, too bad it was scrapped. If I came across any other unused sprites mentioned in the artbook I'll let you know.

Thanks again for this!
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Posted on 10-20-20 12:26:29 AM (last edited by spinnyjoy at 10-20-20 12:33:26 AM) Link | Quote


Welp



Used but the fat pirate is mostly off-screen in-game
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Posted on 10-21-20 06:12:39 PM Link | Quote
Oh, you find the screen error! Nice. Any chance you know how/why this screen activates? I like to be throrough if possible.

Interesting to note the pirates carrying the missile/drill are just reused sprites from the blue-jacket and fat pirate's unused set, only slightly edited so they are holding the drill up. I guess they probably ran out of time to make unique sprites for the remaining 2 pirates. Atleast they removed the arm tattoo from the fat pirate.

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Posted on 10-21-20 06:20:56 PM (last edited by spinnyjoy at 10-21-20 06:25:34 PM) Link | Quote
To be honest I've no idea, by complete chance I got that screen trying to load the game up on the FBA core in Retroarch. Also the past 2 weeks I've ripped Kirin's (almost) entire spritesheet and am curious now if any of them are unused, there's lots of attacking sprites I don't recognise so if they're used they're probably blink-or-you'll-miss-it
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Posted on 10-22-20 10:40:33 PM Link | Quote
If you got the sprite sheets, post them and I'll comb through! I'd post them anyway honestly, since having a sprite sheet of Kirin is a great thing to have even if it's 100% used. ;P.

I think the artbook makes a mention about the two throws having unused ending animations still in the game, so there's possibly that.
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Posted on 10-27-20 12:29:43 AM (last edited by spinnyjoy at 10-27-20 01:34:57 AM) Link | Quote
Those attacking sprites are used after all upon doing some research (the "shredding dance" as the wiki calls it which seems nigh-impossible to do) but on the other hand I've just stumbled upon what looks like tiles for the jetski(?) in the 4th stage tilted at various different angles, my guess is it was originally supposed to rock back and forth on the ocean waves in that little auto-scrolling segment, I'll post them when I've put them together.
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Posted on 10-27-20 01:24:51 AM (last edited by spinnyjoy at 10-27-20 01:28:05 AM) Link | Quote
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Posted on 10-28-20 07:30:37 PM Link | Quote
Oh right, the Shredding Dance is a bit obscure and really hard to pull off consistently. I've always wondered why that technique even exists, although apparently in early builds it was the only way to use the energy arcs from the final power-up (early builds lacked the power-up system entirely, so no color-changing pants for Kirin!).

Nice find with that platform! I can totally see why those were scrapped: it'd look kinda silly in motion probably.
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Posted on 11-08-20 04:15:33 PM Link | Quote


Here's the message I found in the background data, not sure if I put it together correctly, assuming it's just some dummy/placeholder/padding thing since it appears a few times.
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Posted on 11-08-20 07:07:21 PM Link | Quote
It looks like it's meant to say something, but it's not put together correctly so I can't read it.

____________________
ๅฎˆใ‚‹ใŸใ‚ใชใ‚‰
spinnyjoy
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Posted on 11-09-20 06:11:00 PM Link | Quote
Figured as much.



If it's still not right here's the tiles:

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Posted on 11-09-20 11:31:32 PM Link | Quote
That still looks a bit funky, but it's close enough that I can read it now.

้–‹็™บไธญ

"Under development"

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Strider Sombra
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Posted on 11-17-20 07:25:24 AM Link | Quote
Oh, another unused element? Nice! Rather simple placeholder graphics, but always good to find more of the stuff!

Thanks for keeping up with this!
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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
ยฉ2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 211 column 27 - Warning: <nobr> is not approved by W3C
line 251 column 27 - Warning: <nobr> is not approved by W3C
line 279 column 27 - Warning: <nobr> is not approved by W3C
line 312 column 27 - Warning: <nobr> is not approved by W3C
line 341 column 27 - Warning: <nobr> is not approved by W3C
line 371 column 27 - Warning: <nobr> is not approved by W3C
line 399 column 27 - Warning: <nobr> is not approved by W3C
line 431 column 27 - Warning: <nobr> is not approved by W3C
line 461 column 27 - Warning: <nobr> is not approved by W3C
line 487 column 27 - Warning: <nobr> is not approved by W3C
line 515 column 27 - Warning: <nobr> is not approved by W3C
line 541 column 27 - Warning: <nobr> is not approved by W3C
line 567 column 27 - Warning: <nobr> is not approved by W3C
line 595 column 27 - Warning: <nobr> is not approved by W3C
line 623 column 27 - Warning: <nobr> is not approved by W3C
line 649 column 27 - Warning: <nobr> is not approved by W3C
line 681 column 27 - Warning: <nobr> is not approved by W3C
line 711 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 261 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md