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Lunaria

Moon Bunny! :3
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Since: 07-28-07

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From: pile of fluff

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Posted on 10-21-20 01:22:08 AM (last edited by Lunaria at 10-21-20 01:28:54 AM) Link | Quote
It's trash. (lol jk)


So I finally downloaded this game yesterday and tried it out for a spin, a lot of people are comparing it to Zelda Breath of the Wild, those people are hacks and have no understanding at all in how games are constructed. I have played the game for a few hours now and... my impression is that it's a very different game. I was hoping for "BotW but lesser quality and anime", but that's not reaaaaalllllyyy what you're getting here.

GI and BotW share a fair few surface level traits with each other:
Open World
Have a glider
Free form climbing
Third person action combat
Cooking and mining and similar
Towers that fill in your map (wait I already said open world)
Sub level bit sized dungeons that when you enter warps you to a completely different dimension because they make no sense in the given one

There is so much of it, and so many of these traits have the same visual design as BotW, the mining nodes look practically identical visually. I can't really fault people who have just took a glance at the game to say it's similar to BotW or a knock off, especially since it's even a similar art style. But the entire game is clearly a different beast entirely.

For one, the core principle of BotW is freedom. Once the tutorial is done, you can literally go anywhere in the game and do whatever the crap you want. GI, on the other hand, is nothing like that at all. I'm still in the early areas of the game and I'm running into huge difficulty peaks and valleys. "But Luna" you might say "Isn't Breath of the Wild also like that if you just wander around randomly?". And that's true to some extent, but BotW generally have harder enemies the further away from the starting point of the map you go, with a few exceptions (like around hyrule castle).

The difference here is that between camps that have the same amount of the exact same mook enemy, the difficulty could be widely different, and said difficulty has completely different scaling in GI. Because the difficulty is all tied to Level. So can go from a camp with Level 3 mooks and then walk 20m to a camp with level 11 mooks, and if you're not up there in character level and gear, they are going to be sponges and hit you really hard! But the worst part about this is that you won't know what levels enemies are until you get close enough to fight them. So you can waste your time traveling to a camp only to realize that it's maybe out of your current level scope.

It's really really weird, if you ask me, how the game is structured like this. It's also excessively story and handhold driven up to a point until it flat out tells you "you now need to go around and do random side activities or side quests to level up before you can continue the main quest!". Which is a very weird way to structure your game? What is even more weird is that I started to follow a specific characters side quest chain (which at the start I seemed to be over leveled for?), but when I get a few missions into that quest chain suddenly it's recommending my party level to be 15 and my main character is... level 7. And I'm just like, "but why tho?". The side quest plot and stuff wasn't bad or anything and I kinda wanted to see where it's going, but suddenly I'm expected to just stop doing it on the spot and come back for it later when I'm higher level? Like, what the fuck?

It's an open world and has a lot of free form structure, yet somehow the game seems excessively rigid in how you're supposed to approach it?

I don't get it.

The combat is also kinda weird with auto targeting being done for you and absolutely no way to like, change target yourself or similar? It's slightly different from BotW, but it's pretty standard in structure to other melee based third person action games. It's just the lock on system that I struggle to understand what they were thinking on.... oh and you can't rebind controls for a controller, afaik. The options menu makes it sound like you can, but I have not figured out how to do so, so I'll chalk that up as just another weird translation issue. (The translation is mostly fine, but there are some sloppy things every once in a while. Logging out from your account and shutting down the game both asks you about logging out).

All of this makes my first impressions of the game not amazing, I wanna play it for a bit more cause it's fine enough as is. But it does not really deliver on the BotW style freedom to do anything approach like I had hoped, nor is it particularly exceptional in any other regard.

But that's the actual game on it's own merits....


The game is also a gacha game! WOOOOOO!
To be honest, I have not seen much point in the gacha crap yet, but that's usually how it goes for stuff like this. From what I have seen online it's suggested that you might need to engage with the gacha crap if you want to do the "high level crap" the game has to offer. But I don't really know anything about that. The one review of the game I read suggested you don't need to engage with it at all to complete the main story, but who knows, right? I also imagine the game will become more egregious with this sort of crap with later updates and content expansions once it's off the ground and have a player base.

But yeah, idk, I was mostly disappointed by it because of how rigid it is and how that rigidness discourages exploration... which is the one aspect I want out of a game like this.

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Jill
Member
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Posted on 10-21-20 03:43:35 PM Link | Quote
i think it's alright for what it is

i managed to sail through pretty much all of the existing content, including the oculi and regional achievements. i encountered none of the difficulty problems you described, but that's probably because i've played several gacha games before and know what kind of things to expect in advance

for instance, gacha games tend to be very materialistic JRPGS. they have a compulsive need to adhere to all these wacky RPG standards such as leveling up being the entire means of making progress. in addition to that, your ability to level up has to be limited in some way so they can tie it into their monetization model

this was beaten into my subconscious before i even started playing, and made it second nature for me to not stray too far from the beaten path and always keep leveling up along the way. that means using EXP books as well as upgrading weapons and artifacts, fueled by finding as many treasure chests as i could in each region i visited

before very long the entire overworld (save for maybe the bosses) doesn't pose any real threat anymore and you're free to just go around solving puzzles and collecting stuff, but there are no real surprises in terms of what you'll find

at the point i'm at, there's nothing substantial left to collect unless i spend dew (stamina) to claim it, which is where one of the two ultimate restrictions of gacha games is fulfilled. (in case you were wondering, the other ultimate restriction is to gate things behind a filthy slot machine)

resembling BotW plays a hell of a lot in the game's favor but i guess there is no conceivable way a gacha timesink can truly reconcile both design spaces at once. and so the game is fairly impressive to people who expect it to be like every other gacha game ever made, but fairly unimpressive to people who expect it to be like the game it's imitating
Lunaria

Moon Bunny! :3
Level: 139


Posts: 5702/5751
EXP: 32000684
For next: 466761

Since: 07-28-07

Pronouns: she/her
From: pile of fluff

Since last post: 68 days
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Posted on 10-21-20 04:01:30 PM Link | Quote
I kept mostly hoarding the experience books I got because I assumed the level curve of the game itself would keep me up to par for the areas I have access to outside of edge cases..., and that they would mostly be useful for getting new characters up to speed either when the story hands them out or when gotten via the gacha system. So I suppose I should just feed them all into the main characters and any other ones I actually find usable.

I am admittedly not super familiar with how most gacha games are structured because I avoid them like the plague, I think the only other one I have played even a tiny bit was like, Fire Emblem Heroes(?) when that first came out, but I quickly grew to dislike the structure of that game as well, just because of how vapid the "tactical" combat was. (I actually would have liked a more proper FE game on mobile, even with smaller more bitsized maps, but that ain't what you're getting).

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Kaj

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Posted on 10-23-20 05:26:07 PM Link | Quote
a free game that's fun? is it fun? honest question. because if it isn't fun, why bother
FieryIce

Luigi
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Posted on 10-24-20 12:00:09 PM Link | Quote
I installed it. It's definitely fun and very pretty, but it just didn't click with me much. I already play one gacha (Fire Emblem Heroes) and that's as much gacha as I can handle to be honest.

I don't have the time to play another game lately, and these gachas tend to be horribly biased toward waifus, which I don't care about, so I ended up just not playing it as much as I thought I would.

It's fun, just not for me.
Lunaria

Moon Bunny! :3
Level: 139


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Posted on 10-24-20 10:17:11 PM Link | Quote
Originally posted by Rachael
a free game that's fun? is it fun? honest question. because if it isn't fun, why bother
That's what I was trying to figure out. I was initially let down because it wasn't what people had painted it up to be.


I have played a bit more and I can say... it's at least decent/good (if you can look past the gacha, which is kind of not a redeemable model in the slightest).

The game's introduction is pretty weak, it took well over eight hours before I was sold on it, simply because it's introduction is kind of bad. I kinda feel that games is like writing in that regards? The longer it takes to get your point across then the worse the construction of it is? Maybe I'm only making sense to myself here. The game is very bad about tutorializing, way too much large text boxes that explains what to do rather than having you do the things, and even worse, it moves on as if expecting you to know the things afterwards. I'm not new to third person action games, but it took me somewhere between two and four hours before I got to grips with it fully.

The game also don't fully showcase what it has up it's sleeves until quite many hours in, there is of course an argument to be made that games should withhold some things till players get to terms with the game (in fact, something the game struggles to do), but it's more that the game is not very forthcoming about what it *is*. What's the core gameplay loop, what are you meant to do? The meat of that idea is generally: Do side quests as well as anything that catches you fancy on the way to the side quests. But this is not the most obvious from how the game introduces things, and you do get overloaded with notifications and things you can do and maybe should do.

I want to play more, I want to see if I can beat the main story, I might not finish the game if it becomes too grindy on the way there, but I do think there is a good game in here.

Gacha though? It's bad, if one has issues interacting with those kind of mechanics in any fashion than stay away.


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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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