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Schwa Member Level: 24 ![]() Posts: 17/101 EXP: 73562 For next: 4563 Since: 12-17-07 From: Tacoma + Redmond = The Moment Since last post: 9.3 years Last activity: 9.3 years |
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| Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... |
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Schwa Member Level: 24 ![]() Posts: 17/101 EXP: 73562 For next: 4563 Since: 12-17-07 From: Tacoma + Redmond = The Moment Since last post: 9.3 years Last activity: 9.3 years |
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Boing 450 ![]() ![]() ![]() ![]() ![]() Level: 46 Posts: 22/458 EXP: 710400 For next: 1374 Since: 12-16-07 From: Michigan, US Since last post: 11.1 years Last activity: 11.1 years |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 689/4170 EXP: 19811299 For next: 245397 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| Very nice usage of the "Dust Hill" BG Schwa... I'm much impressed. ____________________ |
Sukasa![]() Level: 123 Posts: 213/4326 EXP: 20938530 For next: 292736 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.1 years |
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Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 2073/5390 EXP: 29079486 For next: 255519 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 343 days Last activity: 343 days |
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Jul - Post #2073 - 01-06-08 01:15:00am S.N.N., looking very nice so far. I take it you'll be adding more? Nonlinearness is nice.
Schwa, looks pretty good. About the quicksand, there's a flag that makes Mario go behind background objects. Your quicksand block could set that instead of using layer priority, so other sprites don't go behind it. (Then of course you'd need to force him to pass through another block to unset it after coming out. I imagine just outlining the sand and whatever's on top of it with those would do the trick, so long as they had a lower Map16 # than the sand itself.)____________________ |
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Schwa Member Level: 24 ![]() Posts: 21/101 EXP: 73562 For next: 4563 Since: 12-17-07 From: Tacoma + Redmond = The Moment Since last post: 9.3 years Last activity: 9.3 years |
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S.N.N. 750 ![]() ![]() ![]() Level: 58 ![]() Posts: 222/755 EXP: 1524641 For next: 52905 Since: 07-21-07 From: Ontario, Canada Since last post: 8.4 years Last activity: 5.6 years |
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Oh my god, Kattwah's layout works!
-------------------------------- Schwa: Looks great. I like the good use of the palette-swapped SMB2 graphics - they actually work quite well for the desert appearence. Nice work
Originally posted by HyperHacker Actually, this is all I have been working on for the past few days, and it just so happens I was about to post the final screen, so here it is
Keytastrophe's final OW. I may change stuff here or there, but they will be minor. Since the world's are all interconnected, there are shortcuts and pipes that connect them all, to form a wonderfully convoluted adventure ![]() ____________________ |
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Golden Yoshi Member Level: 24 Posts: 46/97 EXP: 69635 For next: 8490 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.3 years |
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| Excellent overworld, S.N.N. Everything is detailed perfectly. It's nice to see you working very hard on every aspect of this hack.
The only thing that seems a bit out of place, and I really mean a bit, is that bridge right above the 4th castle. It appears to lead into the water to that red dot level, is that correct? It just seems to be out of perspective a bit, since the other bridge in the screen goes from the top of one land mass to another. Sorry if I misunderstood the purpose of that, correct me if I'm wrong. That's literally the only problem I can find. Great job! |
Sunny![]() Level: 115 Posts: 276/3675 EXP: 16369677 For next: 441687 Since: 07-23-07 Since last post: 4.2 years Last activity: 190 days |
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Originally posted by Golden Yoshi Hmm...it could be a dock. It's a different graphic from the other bridge, too. Yeah, that sounds about right. Right? ____________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Posts = 276 Age = 166 Lv 23 Exp 59244 / 67723 LvExp 894 / 9373 (9.5%) PostExp = 321 ExpTime = 486.927 |
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Golden Yoshi Member Level: 24 Posts: 47/97 EXP: 69635 For next: 8490 Since: 10-17-07 From: NJ Since last post: 12.8 years Last activity: 12.3 years |
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Originally posted by Madman200Originally posted by Golden Yoshi I see it now...wasn't looking close enough. If that's the case then, perfect overworld! ![]() |
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Googie Bloober Underground Cartoonist... Level: 46 ![]() Posts: 48/447 EXP: 694467 For next: 17307 Since: 07-22-07 From: Brooklyn, New York Since last post: 46 days Last activity: 46 days |
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Originally posted by Schwa I guess I could redo the level, it depends on how level 1-2 comes out if anything. I'l see if I have some free time this week. ^^' ____________________
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Boing 450 ![]() ![]() ![]() ![]() ![]() Level: 46 Posts: 23/458 EXP: 710400 For next: 1374 Since: 12-16-07 From: Michigan, US Since last post: 11.1 years Last activity: 11.1 years |
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Schwa Member Level: 24 ![]() Posts: 22/101 EXP: 73562 For next: 4563 Since: 12-17-07 From: Tacoma + Redmond = The Moment Since last post: 9.3 years Last activity: 9.3 years |
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Sunny![]() Level: 115 Posts: 277/3675 EXP: 16369677 For next: 441687 Since: 07-23-07 Since last post: 4.2 years Last activity: 190 days |
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Originally posted by SchwaOriginally posted by Boing Wait...I think...I think I see what he's talking about.
1: The two landmasses connected by bridge should be the same height. 2: The next level up on both landmasses are about the same height. 3: The second level up on the first landmass DOUBLES the original height, then another level up. 4: Unless the road leading from Castle 4 is sloped, the geometry is broken, it seems. ____________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Posts = 277 Age = 167 Lv 23 Exp 59577 / 67723 LvExp 1227 / 9373 (13.1%) PostExp = 322 ExpTime = 484.383 |
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S.N.N. 750 ![]() ![]() ![]() Level: 58 ![]() Posts: 223/755 EXP: 1524641 For next: 52905 Since: 07-21-07 From: Ontario, Canada Since last post: 8.4 years Last activity: 5.6 years |
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Oh my god, Kattwah's layout works!
-------------------------------- Thanks for the comments everyone. Madman200 was originally right - it is a dock. Also: 1. I see what you're talking about. The north side of the bridge is one tile larger than the south side. Fixed. 2 + 4 together: Yes, I should not have made the summit of castle 4 connect to that cliff - I knew it looked wrong and I was stupid to leave it. Fixed 3. I'm not sure what you're talking about here. ____________________ |
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AlexAR Member Level: 39 ![]() Posts: 24/306 EXP: 388570 For next: 16201 Since: 11-30-07 Since last post: 9.1 years Last activity: 9.0 years |
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Originally posted by S.N.N. Truly a masterpiece of an overworld. I can't wait to see it in action. If I had to comment on one thing though..I know its like that in the original..but suddenly I am no liking the small white dots for the water paths. They seem to be clashing with the white waves . You have the waves in the big ocean up north but not in the small lake at the bottom of the waterfall. Then again you have em in that water area in the south east corner. Its most likely intentional, but have you tried just removing all the waves and leaving it a clear calm blue water surface? Regardless, like I said your oveworld is 1st class. Plus I really like what your doing with that hazy green patch next to the right sunken ship. Is that like a marsh area? Sea coral area? Mushy grass/sand/water area? I bet it rocks whatever it is. :p |
Sunny![]() Level: 115 Posts: 278/3675 EXP: 16369677 For next: 441687 Since: 07-23-07 Since last post: 4.2 years Last activity: 190 days |
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Originally posted by S.N.N. I had actually meant all 4 of them to be strung together to form a mental 2D side image of what the land looked like. 1 gave you the lowest land, 2 the wall & fort floor. 3 told you of how the next two floors made the height of one side much higher than the other side. And 4 was just there, I suppose. ____________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Posts = 278 Age = 167 Lv 23 Exp 59902 / 67723 LvExp 1552 / 9373 (16.6%) PostExp = 323 ExpTime = 481.786 |
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Dr. Mario Member Level: 18 ![]() Posts: 10/53 EXP: 27967 For next: 1930 Since: 12-15-07 Since last post: 13.5 years Last activity: 13.4 years |
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Does this look bad? I'm experimenting with "borrowing" some things from screen shots of the unfinished Game.com version of SotN |
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Googie Bloober Underground Cartoonist... Level: 46 ![]() Posts: 50/447 EXP: 694467 For next: 17307 Since: 07-22-07 From: Brooklyn, New York Since last post: 46 days Last activity: 46 days |
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| Looks fine to me, I like that curtain graphic face that's up there. ^^ ____________________
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Dr. Mario Member Level: 18 ![]() Posts: 11/53 EXP: 27967 For next: 1930 Since: 12-15-07 Since last post: 13.5 years Last activity: 13.4 years |
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Redesigned the curtains. |
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| Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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