Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 7450/7597 EXP: 48609578 For next: 969655 Since: 08-02-07 From: Isle Delfino Since last post: 12 days Last activity: 20 hours |
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| Jul - Gaming - Panee Pon Modoki |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 7450/7597 EXP: 48609578 For next: 969655 Since: 08-02-07 From: Isle Delfino Since last post: 12 days Last activity: 20 hours |
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Nanashi 𝒾´𝓂 𝑔𝒶𝓎 Level: 27 ![]() Posts: 24/166 EXP: 103540 For next: 12619 Since: 12-04-15 Pronouns: she/her Since last post: 39 days Last activity: 2 days |
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| i've been playing around with this
it seems pretty accurate, the ceiling top-out is much more lenient and so is doubleswapping (you can very easily move panels accross gaps) i have no idea how skills work i can't tell if it has multiplayer either, it seems to have a server set up but it's empty i've been trying to mess around with custom characters a bit but didn't do anything serious ![]() |
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InvisibleUp Koopa Level: 20 ![]() Posts: 8/104 EXP: 36426 For next: 6013 Since: 02-10-19 Pronouns: she/her Since last post: 80 days Last activity: 4 days |
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| This is really good! Most other Tetris Attack clones are pretty bad IMO, but this one seems to hold up. I've played it for a bit and it feels about right, although I noticed that it's a bit easier to pull some last-second swap tricks.
I also like that they tried to put in new game modes. There's this "Boss Attack" mode where you and your CPU teammates fight some RPG monsters that are trying to drain your HP. Frankly, it's a bit confusing but I really appreciate it. And the CPUs are a really good range from pretty easy to more difficult than Tetris Attack's Very Hard, which I really like. (I think the only other Tetris Attack clone I've found with a CPU was flat-out impossible to beat, but it's been a while since I've looked.) I'd really love it if it had mouse support like "Square Attack" on the Windows 10 store, but eh. |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 7451/7597 EXP: 48609578 For next: 969655 Since: 08-02-07 From: Isle Delfino Since last post: 12 days Last activity: 20 hours |
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Nanashi 𝒾´𝓂 𝑔𝒶𝓎 Level: 27 ![]() Posts: 25/166 EXP: 103540 For next: 12619 Since: 12-04-15 Pronouns: she/her Since last post: 39 days Last activity: 2 days |
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Originally posted by InvisibleUpswapping is very lenient in this, but given how many skill chains and advanced tricks are annoyingly frame-perfect and really inconsitent accross versions, i'm not complaining otherwise, it really is a very well done clone, people often understimate just how complicated panel de pon is, but this one does it well it feels closer to snes than any other version too, which is good Originally posted by Peardianthey do work, you can activate them on some conditions during boss battles (and instantly with ! blocks?); the effects themselves are kinda clear for hte most part (recover health, extra damage, field effects etc) i don't really know the conditions though, it seems to do with the kinds and order of pieces you clear? similarly on he same file you can specify how does the character treat different blocks ("power" and "refresh" which seem to imply attack/healing) but changing that didn't seem to work actually changing a lot of things didn't seem to work, i can't give them names, and am having trouble with music loop points
also have some more geneal sillyness, mostly trying to get an idea for how graphics work |
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| Jul - Gaming - Panee Pon Modoki |
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Acmlmboard - commit 47be4dc [2021-08-23]
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