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05-03-22 07:47:35 PM
Jul - Gaming - Randomizers New poll - New thread - New reply
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sammyrms1
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Posted on 09-07-18 04:25:59 AM Link | Quote
Wouldn't it be crazy if there was a randomizer for the Disgaea games?

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Posted on 09-07-18 06:43:48 AM Link | Quote
What do you think the Item World is?

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Lunaria

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Posted on 09-07-18 10:04:05 AM (last edited by Lunaria at 09-07-18 10:05:16 AM) Link | Quote
Originally posted by Xkeeper
I've been kind of "over" them for a while — while there's some skill involved, sure, too much of it feels like it just boils down to who gets luckiest with a gamble or choice they end up making. The tournaments haven't helped because they're just, ironically, the same thing over and over, and seeing someone lose because of a single decision sucks.

I'm there with you. Racing randomizers is something I could see people doing casually between friends maybe, but I actually find the entire racing culture surrounding the randomizers to be pretty toxic. I tried to get into running the alttp one and playing on the weekly seed or whatever..., and it always just made me feel like shit rather than that I was having fun.

There is some sort of expectation there that everyone should just have the mindset of a speedrunner and keep playing and playing more and get better and better, rather than just, I dunno, joining for casual fun. I just ended up swearing of the entire thing, if I'm gonna play some randomizer I'm gonna do it because I *want* to and with people that are actually fun to play with.

Originally posted by Xkeeper
Last I checked, the Z4 Randomizer was Discord-only I can try to get you a link if you'd like, though.

Oh, they actually sent me a download link on discord already, so I already took it for a spin. As you can imagine, it wasn't that enjoyable.


Originally posted by Xkeeper
What would really be nice is an eventual way to make fully random dungeons and caves, but I don't think anybody is going to bother doing that any time soon

Yeah, I would want to see a randomizer that has that sort of effort into it. Be it of an old game, or just a straight up new title. One thing I would have loved to see in the alttp randomizer is *more* dungeons. And which dungeons it select to be random, so you don't quite know what you're in for when it comes to dungeons. As well as thematic options, like, always having an "important" item in the big chest in dungeons, etc.

There is so many angles to expand on and do more. But I can't really blame the alttp team for not doing more, given the amount of work that has gone into it already, etc. That being said, I have no idea who conceptually thought the Z1 style mode was a good idea, it's just a worse version of other modes but with a bunch of reference to Z1 that don't add anything.


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Posted on 09-08-18 01:31:14 AM Link | Quote
I've recently seen some neat videos for a Paper Mario: The Thousand-Year Door "Extreme" Randomizer. What I find interesting about this is that the randomizer also adds its own sort of challenge/game on top of the game: adding a one hour time limit, awarding points for various in-game actions, and even controlling the flow of events based on how much time has elapsed. For example, it prevents boss encounters from occurring until after 20 minutes. It's very fun to watch the person run from room to room, frantically hunting for Crystal Stars and events that will manipulate their "sequence" value in a way that allows them to encounter boss battles or receive key items.

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Eppy37
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Posted on 09-12-18 03:35:52 AM Link | Quote
I've been obsessed with Randomizers lately and they have been pretty much all I've been streaming lately.

I was playing the SMxaLttP rando a lot in the past, but now I'm taking a good long break since it seems to like to stick Gravity Suit where the sun don't shine a lot of the time.(Last seed I played had it at Springball. NOPE)

Lately I've been playing a lot of the OoT rando (Dev) and am currently having a blast with Keysanity/Tokensanity.

I've also messed with Metoid Prime, Zelda 2, Wind Waker, and Earthbound randos recently.

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BatElite
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Posted on 09-14-18 08:23:18 AM Link | Quote

Originally posted by Lunaria

There is some sort of expectation there that everyone should just have the mindset of a speedrunner and keep playing and playing more and get better and better, rather than just, I dunno, joining for casual fun. I just ended up swearing of the entire thing, if I'm gonna play some randomizer I'm gonna do it because I *want* to and with people that are actually fun to play with.



I don't really bother with competitive multiplayer anything for that reason, but it's also unfortunate when the occassional teamwork things I do play devolve into optimization over everything.

On topic, when I watched randomized stuff streams it's because of who's playing. I think this might have been said earlier but to really enjoy randomizers you kinda need to be well more than familiar with the games and I never am.

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Narumi

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Posted on 10-24-18 02:11:44 AM Link | Quote
Good thing I don't run those races because I wouldn't be that good at it. I just prefer the non-speedrunning method and just go at my own pace.

I haven't tried any new ones recently that catch my eye.
ひりゅう
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Posted on 10-25-18 09:40:04 PM Link | Quote
I've had a couple sit-downs with the FF5 randomizer. I'll at least give you mention of a humorous bit for one such run:



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ひりゅう
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Posted on 12-27-18 05:06:40 PM Link | Quote
I actually finished one.

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Lunaria

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Posted on 12-27-18 08:29:52 PM Link | Quote
I recently did a run of the OoT randomizer, it was pretty meh. Supposedly current dev versions have some better options for disabling important items being put in random ass caves (OoT has a lot of stupid ones like that). It just ended up not being all that enjoyable, and way too many trips to the master sword pedestal to travel through time. :x

I feel randomizers really needs weighting or specifics in them to make them more interesting. Like, take a link to the past for example. The dungeons generally have very few item locations (lots of chests, but also lots of keys plus map and compass), so they usually end up being the places you *least* want to go to, since it takes a long time to check them, and if you don't have the items needed to beat the dungeon, you're likely to have to come back.

It just creates very bad game flow if you ask me, now the main objective of the game has turned into the least valued location. So one change that could easily be done and to make things more interesting would be: Big chests always have a major item in them. (Any usable item (Bow, hookshots, etc. Any equip-able item (moon pearl, sword upgrades, pegasus boots, etc). Not only does this give you a good game plan, I feel it creates more build up. Most major items you get in randomizers comes out of the blue in some random ass location, and there is seldom any big tension to it. Now you always know it's gonna be something somewhat useful in some spots, even if it might not be what you need.

Another good thing to do would be to outright ban certain hard to find / know about locations from having anything needed progression wise. This varies from game to game, but again to use alttp as an example:
> The death mountain chest where you jump down near turtle rock and go through a long spiral room.
> The cave with a chest you access by using the mirror in one of turtle rock's outdoor sections.
> That one chest in "hookshot cave" that you can get too by bonking with pegasus boots. (I got the hookshot in that one last seed, not that it was a problem to find it for me, but still).

I'm sure there are several other reasons that could be banned from having a main progression item placed in it, and a few that can have decreased odds for it. Heck, if you look at something like ocarina of time, things gets a lot clearer:
> All the random caves you open by bombs or playing the song of storm.



This is getting a bit rant-y, but I see a lot of potential for randomizers, if only there was a willingness to cater towards anything other than speedrunners.





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Posted on 02-04-19 09:16:24 PM Link | Quote
Here’s a gigantic list of randomizers if anyone’s interested

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Nanashi
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Posted on 02-05-19 01:19:56 AM Link | Quote
an idea i had was an "universal game randomizer"

basically a hacking tool to let people make their own randomizers for different games more easily

you specify the location and data of the tables to randomize, (or make tables yourself) and an easy way to put simple and common conditions (i.e. logic-checking, "don't require x for x")

"why not make a dedicated randomizer" to make it easier. something you just need to feed tables and numbers and occasionally "don't use these numbers here", as opposed to coding an entire thing
Rick
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Posted on 02-05-19 07:09:40 PM Link | Quote
You know, Nanashi, now that you say that...

It'd be really, really cool to have a big mashup of Mega Man/Rockman 1-6 and have everything randomized like tht, so you'd get a game that pools robot masters, levels, etc. etc. from all six games so you don't know fully what you're going to get. Oh and WILY BOSSES!

This is probably incredibly overly ambitious, but hey, if they can make a Super Metroid/Link to the Past randomizer, this is a possibility.

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BatElite
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Posted on 02-13-19 09:46:24 AM Link | Quote

Aren't there some engine differences between the six games? Might be more difficult than it looks at first.

However, I'm thinking randomising which robot master goes where (or which stage goes with which robot master? Depending on if you want people to select by stage or boss) and what weapons you get might be relatively easy. Randomising weakness chains seems pointless in making it interesting? Except maybe with the Wily stages, because I'm not sure how to randomise those.

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InvisibleUp

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Posted on 02-13-19 11:03:47 PM Link | Quote
It might be a good idea to use the Wily Wars for the Mega Drive as a base, because that has 1-3 on the same engine.
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Posted on 02-14-19 12:01:48 PM Link | Quote
i've only played a fire emblem 6 and paper mario TTYD extreme randomizer but enough to know that randomizers are pretty great for almost any game, they add a whole new level of difficulty and a whole new experience and improves the enjoyment of the game

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Posted on 02-19-19 05:12:00 AM Link | Quote
i tried the LTTP randomizer for the first time only just this past weekend even though it's among my favorite games






i did alright considering! tackling the ocarina randomizer now, a game i don't know as well



it's definitely more of a pain getting around since, well... hyrule field is big for the sake of being big and having no substance to it. still enjoying it but i don't see myself returning to it like i will with LTTPR

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Posted on 03-11-19 03:04:52 AM Link | Quote
double post hi

yeah OOTR is just not for me. maybe if i had more nostalgia for the game or something

anyway, my previous time in link to the past rando



and tonight's time, sponsored by pabst blue ribbon or: piss water+1 (i enjoy it! but it's still basically corona upgraded)



i didn't even get the boots until way late!



so this must mean i'm learning. i mean i skipped a dungeon because i already had 7 crystals and had no reason to get a pendant if i had all the items needed for ganon's tower/ganon

0 deaths is pretty rad


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