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06-20-18 03:30:38 AM

Jul - The Cutting Room Floor - Prototypes! New poll - New thread - New reply
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Flargy_Filler
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Posted on 03-25-18 07:45:51 PM Link | Quote
So, recently the Halo 2 multiplayer alpha was dumped. It's a different build than the one that's listed on TCRF, and actually functions if you load it up on modified servers. From what I've seen, it's a pretty barebones multiplayer on the first game's engine with unfinished assets.

Gameplay of the build can be found in the video below, the download of the alpha is also included in a MEGA link in the video's description.

https://www.youtube.com/watch?v=cL4h-c6g0n8

einstein95
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Posted on 04-22-18 03:52:17 AM Link | Quote
Direct MEGA link
Flargy_Filler
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Posted on 05-12-18 07:14:41 AM (last edited by Flargy_Filler at 05-12-18 07:19:21 AM) Link | Quote
Surprised I haven't found this earlier, but a 2001 alpha build of Lego Bionicle: The Legend of Mata Nui was found and posted online a few months ago. It has been confirmed to work on most Windows operating builds when set to Windows XP compatibility mode.

I've got it working by the following:

Installing the game, first. Then downloading the launcher, and inserting it into the game's install directory and installing the launcher then running it to patch the game up to run. Then you just run the "Lego Bionicle" executable.

It can be downloaded here:

http://biomediaproject.com/bmp/the-legend-of-mata-nui/

Just to note. I've had issues getting it running in windowed, it's also very prone to crashing from how early of an alpha it is.

Skrybe
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Posted on 05-19-18 10:47:10 PM Link | Quote
Here's a recent dump I made of a sample version of Meikyuu Kumikyoku (Milon's Secret Castle) on the Famicom. It cuts off after you beat the first boss. It looks like a lot of the graphics for the later stages have been gutted, so I'm not sure if it would be playable even if you hacked past the cutoff.
BMF54123

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Posted on 05-23-18 05:59:15 AM (last edited by BMF54123 at 05-23-18 06:00:42 AM) Link | Quote
Originally posted by Skrybe
Here's a recent dump I made of a sample version of Meikyuu Kumikyoku (Milon's Secret Castle) on the Famicom. It cuts off after you beat the first boss. It looks like a lot of the graphics for the later stages have been gutted, so I'm not sure if it would be playable even if you hacked past the cutoff.

This is a pretty fascinating sample! If you wait for a few seconds at the title screen, you'll notice the game goes into a very long gameplay demo, something the retail version doesn't have. It plays through the first level, visits the shop, shows off the bonus stage, visits the shop again, and then fights (and dies against) the first boss. In order to fit all the input data for this demo in the ROM, the developers had to gut two pages of CHR data and everything after $F000 in the PRG ROM (it streams data from PPU $0000-$1FFF, and then switches to PRG). The input data is entirely uncompressed and streamed directly to RAM every frame, which is why it takes up so much space; they probably could have fit it in PRG ROM with some basic compression, but I guess they didn't think it was necessary for a one-level sample.

Thanks for uploading this!
rabidabid
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Posted on 06-01-18 07:10:48 PM Link | Quote
TurfMasta released a couple personal protos on his Twitter.

Viewpoint (Genesis) | Download
Matsumura Kuni Hiroden: Saikyou no Rekishi wo Nurikaero! (SNES) | Download
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Jul - The Cutting Room Floor - Prototypes! New poll - New thread - New reply




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