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07-21-18 03:33:48 PM

Jul - General Game/ROM Hacking - THE EMPORIUM OF STUPID HACK IDEAS New poll - New thread - New reply
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Gabu

Star Mario
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Posted on 04-18-18 01:29:36 AM Link | Quote
StarTropics except it ends on the screen after the intro to Chapter 3. Same music and everything, but it just... ends after that.

Because Mike dieded.
Gabu

Star Mario
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Posted on 04-25-18 01:00:39 AM Link | Quote
Sonic CD where the only difference is Sonic's "Yes!" is replaced by Knuckles' "Oh no!"
Rena

Star Mario
Fennel
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Posted on 05-02-18 01:36:02 PM Link | Quote
Originally posted by Lunaria
The New super mario games that features Luigi mode (where the AI beats the stage for you):

Except Luigi plays the stage as a TAS would just to show off.

TASing the Luigi mode would be a fun April Fools' gag.

Lately I've been imagining porting the maps from Final Fantasy or Link to the Past into Pokemon.
Darkhero

Shyguy
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Posted on 05-28-18 11:41:55 AM Link | Quote
Yoshi's Island but instead of baby Mario crying it's Sagat saying "Tiger" over and over.
BatElite
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Posted on 06-20-18 10:57:43 AM Link | Quote
A bit ago I had this idea for a really Sonic hack while talking to someone after looking at the differing amount of chaos emeralds in the various games:

There's a lot of chaos emeralds. Man man many emeralds They're littered all over the levels. You should collect a bunch of them. When it comes around to the ending, Sonic dramatically takes cutscene damage and then drops the chaos emeralds he has. All of them. The good ending requires so many emeralds because as they flow out of Sonic's inventory they start piling out around the place and weighing down the Final Egg Place Zone untill it starts sinking into the ocean. Robotnik/Eggman gets forced out by a geyser of emeralds.

Also:

Yoshi's island but whenever the baby's crying the ROM tricks the emulator to unmute and gradually increases the volume.
GarbiTheGlitcheress

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Posted on 07-09-18 10:05:20 PM Link | Quote
Sonic 2(or any sonic game really) where you keep rings between stages, and the enemies don't take away all, but instead a certain amount of rings depending on the enemy. Preferably a large amount to have it challenging and encourage exploration.(wasn't aiming for stupid so much tbh )
SeerSkye
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Posted on 07-12-18 04:04:06 PM Link | Quote
Does something I actually made count? Because the dumbest thing I ever did was add 4x spawn-rate higher spawn-cap ghosts and chonchons (and also a ninja for good measure) to every screen in La-Mulana. It was a little silly
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Jul - General Game/ROM Hacking - THE EMPORIUM OF STUPID HACK IDEAS New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
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