Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 5532/5751 EXP: 32000708 For next: 466737 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 68 days Last activity: 1 day |
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I like GB Zelda games, this is a package of those type of assets I'm making with a friend for a Zelda engine!
![]() GB titlescreen replications (and such) with letterboxing: ![]() So this is a tileset that combines basically all art assets from the GB Zelda games into one location and pre-builds tile and meta data for use in the Zelda Classic engine. But it also has additional things: It packs in a great amount of script material compiled and bug tested by me, though the custom scripted assets themselves are made by various authors (including myself). The goal is to make something that people can plop into the engine then start making GB style/themed quests very easily. All scripted content added by the tileset is to support that idea, either by replicating features from some of the GB Zelda games, or by making designing smoother. Like, say, having a shovel that acts like it does in the GB games! For those of you who are unfamiliar with the Zelda Classic engine, it's a PC port of The Legend of Zelda on the NES. However, the engine itself has been expanded with a lot more features on top of that. Including items from later Zelda games like the hookshot and roc's feather, but also different systems such as eight directional non-grid based walking. And in more recent years: Scripting support! A lot of different features have since been scripted for the engine, to varying degrees of quality. Scripts packed into this tileset includes: GB Power bracelet, Shovel, Ice Rod, Free-form shutters, GB minecarts, Oracle seeds & seed shooter, and more. If you want to see some of those items showcased in a slow video you can find that here: Link to video! There have of course been many GB tilesets for ZC before, this would at least be a generation 3 one, none of them have really been all that well organized. The VD tileset is based on an old tileset called EzGBZ 2.5, which strived to include as much as possible. But a fair share of GB assets were missing from it, and any original art assets in it were often sub-par. There is also quite a bit of a conundrum when it comes to supporting the palettes of GBC games for something like this. EzGBZ featured faithful replication of basically all palettes from the oracle games (and from Link's Awakening if I recall right). However, an issue with those is that they were designed for a system with a very different screen than modern PC displays. And a lot of those palettes can end up really bright and eye burning in bad ways. Therefore, this tileset has thrown out all of those and any ideas of supporting those kind of palettes, and instead features original palettes that aim to give people who use the tileset a good selection of choices for most things. And yes, those titlescreens up there are inaccurate to the GB palettes if you couldn't tell. ![]() Slightly outdated by now, basically everything is WIP. We also pack in a lot of custom assets that are drawn in a way to mostly if not completely be compatible with actual GB hardware. For example, this is the wands and canes page, followed by the sword page: ![]() The bottom left one is a new one, I made it yesterday. ![]() Palette based structure means that these colours are just the currently loaded ones. The reason for the various recolours is due to Zelda Classic using 16 colour palette in contrast to a GB's 4. So to make the most of it there are several ramps per palette. But I won't bore with more technical details, I don't think most care for that? Anyway, the project is coming around smoothly and is slated for going into public beta testing once I finally have the time and energy to sit down and revise the scripted pause screen (it currently has a lot of bugs and stuff. :X). I generally drop off screens and stuff showing off assets from the tileset in the discord chat from time to time. (Most recently the eevee sprite sheet which is original but takes a lot of inspiration from the Pokemon Mystery Dungeon poses). My project partner is working on palettes currently, since we need a good chunk more of those for the final release. idk how to end this post, feel free to ask questions and stuff. There is plenty of material from the project that I couldn't fit in here. ____________________ [WIP layout as it's being made! 'w' ] |

















