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04-20-18 04:04:08 AM

Jul - Gaming - Annoying things in games New poll - New thread - New reply
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rakiru
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Posted on 02-26-18 09:51:18 AM Link | Quote
I wish more of these features were listed somewhere official. I end up having to go to PCGamingWiki to check most of the time before buying something.
Sponty
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Posted on 02-26-18 12:56:16 PM Link | Quote
Originally posted by Xkeeper
A really basic slider for master, music, SFX, and voice really shouldn't be that hard, and it's really frustrating when they aren't, especially if the SFX are really loud.

On that note, how about games that don't have subtitles at all?

Better yet, games that have subtitles but they're tiny.
Reimu

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Posted on 03-02-18 08:33:14 PM Link | Quote
Games with small text in general are annoying to deal with. Most times it's difficult to read, especially on a big TV.
BatElite
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Posted on 03-06-18 06:52:21 AM Link | Quote
Originally posted by Reimu
What's worse than remappable controls? How about games with complex controls that the game don't list in the manual or in guides, don't work 50% of the time, and are required for 100% completion?


On a similar note, I really dislike when you're required to do X for a tutorial, then don't need it for half the game. By the time it's required I'll have forgotten about it. Half the time they're a bit fiddly or aren't explained again ever.
Girlydragon
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Posted on 03-06-18 09:54:35 AM Link | Quote
Originally posted by BatElite
On a similar note, I really dislike when you're required to do X for a tutorial, then don't need it for half the game. By the time it's required I'll have forgotten about it. Half the time they're a bit fiddly or aren't explained again ever.



I think one of the most egregious examples of this is the powerbomb in Metroid Other M.

Here, do this thing in the tutorial, then never again until it unlocks in the middle of one of the final bosses.


Neat.
Peardian

  
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Posted on 03-07-18 12:10:57 AM Link | Quote
Originally posted by Girlydragon
I think one of the most egregious examples of this is the powerbomb in Metroid Other M.

Here, do this thing in the tutorial, then never again until it unlocks in the middle of one of the final bosses.


Neat.

As a story element, it serves as a good demonstration of Samus's power and acts as a kind of Chekhov's gun.

As a gameplay design, though? It's a pretty weird choice. I guess it's a little better than if the ability were suddenly introduced out of nowhere, but at the same time making the player think "gee I could really use that super duper bomb right about now" until the end. I guess it goes to show that not all narrative devices translate well to a game.
BatElite
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Posted on 03-20-18 05:37:10 PM Link | Quote
On the topic of Metroid: I think a lot of the ones since prime use scanning and I hate that in the DS one (probably others as well, but I haven't played many) there's a bunch of stuff you can scan that you better scan the first time or you'll have a gap forever.

Similar thing with the camera and statues from Wind Waker.

I feel those could easily be worked around in some manner. I don't even care much about 100% completion in most cases.
DigitalBasic
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Posted on 03-21-18 12:04:55 AM Link | Quote
When a game does a lot of little extra things repetitively without a way to skip it.

Flinthook is a grand example. It takes like a whole minute to go from one level to the next. Once you complete a level, you have to do the animation for getting a gem, whistle down the anchor, jump on it, watch it shake for a second before you leave, loading screen, then watch the ship explode. Then you select the next ship to go into, watch the little animation to throw anchor onto it, loading screen, and the animation of the anchor crashing into the ship and the character sliding off.

Every. Single. Time.

Let me skip the animations at least. It was cute the first few times I saw it but now it's just wasting my time.
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Posted on 03-21-18 12:52:57 AM Link | Quote
Originally posted by BatElite
On the topic of Metroid: I think a lot of the ones since prime use scanning and I hate that in the DS one (probably others as well, but I haven't played many) there's a bunch of stuff you can scan that you better scan the first time or you'll have a gap forever.

Oh yeah, that kinda stuff is a pain. Dumb Ice Shriekbats.

I like how Paper Mario: The Thousand-Year Door handled the issue, by allowing one-time enemy Tattles to show up in Professor Frankly's trash bin. I'm sure the Metroid developers could have easily allowed for Samus to find some kind of database or something somewhere that gave access to the "missed" vital scans without breaking the immersion of the game world.
Scooblee
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Posted on 03-21-18 04:49:13 PM Link | Quote
Originally posted by Peardian
Dumb Ice Shriekbats.


Ah yeah, but a weird thing is that instance is at least due to glitch, iirc. They reappear in other regions' versions of the game, just not the NA ones for whatever reason. Otherwise, I don't recall too many one-time-or-you-miss-it scans in Prime 1, and I'm hardly familiar with 2 or 3 (still need to play those though, oops.)
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Posted on 03-21-18 08:03:34 PM Link | Quote
Originally posted by Scooblee
Originally posted by Peardian
Dumb Ice Shriekbats.


Ah yeah, but a weird thing is that instance is at least due to glitch, iirc. They reappear in other regions' versions of the game, just not the NA ones for whatever reason. Otherwise, I don't recall too many one-time-or-you-miss-it scans in Prime 1, and I'm hardly familiar with 2 or 3 (still need to play those though, oops.)

I'm not sure if it's a glitch or not. I seem to recall the official Player's Guide for the game indicating that there was only one chance to get scan them.

As for other instances, I believe the only scannable blue door is at the very entrance of the Space Pirate Frigate Orpheon. Considering you encounter hundreds of other doors in your journey, it's pretty weird and arbitrary.
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Posted on 03-22-18 05:59:01 AM Link | Quote
I don't think it was a glitch so much as an oversight and it was altered in every release after NTSC 1.0.
Scooblee
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Posted on 03-22-18 01:54:43 PM Link | Quote
Yeah, I suppose 'oversight' might be a better word ^^;
Lunaria

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Posted on 03-22-18 02:41:43 PM Link | Quote
Most of the scans you can miss in the prime games are bosses, though there are a few odd ones that are way less clear. They should probably have made your % of scans like, less relevant? There shouldn't have been as much focus put towards scanning everything.
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Jul - Gaming - Annoying things in games New poll - New thread - New reply




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