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12-12-18 06:08:06 AM

Jul - Gaming - Unpopular Gaming Opinions New poll - New thread - New reply
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sofi

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Posted on 02-17-18 06:34:56 PM (last edited by sofi at 02-17-18 06:41:19 PM) Link | Quote
Originally posted by Rambly
if we're talking about aesthetic/music/setting/the environmental overtones i actually think sunshine is great and i could understand how people love it, but yeah, i can't get past fludd. a lot of the issue with fludd is that they don't really do a good job of designing the game around it -- a lot of puzzles can be solved by just hovering up realllly slowly (or worse still that's the solution). when you sequence break something in mario 64 it feels good! it feels like you're doing something clever that takes skill and just feels fun to pull off. in sunshine it too often feels like you remembered you can press a button

also blue coins kinda suck frankly

sequence breaking in sunshine can be fun, but there aren’t many opportunities for it. the best one is getting into Pinata Village really early. i guess that’s cool.

honestly, the worst parts are the “secret” stages—like the Mario places where there’s an a capella version of the Mario theme playing. those expose all the problems of the physics of the game. it’s bad enough w/ F.L.U.D.D.; it’s even worse w/o.

wish you could fill F.L.U.D.D. up w/ other things, like acid.

Originally posted by Dorito
Originally posted by sofi
there isn’t rly another game where it’s as fun to control Mario.

hottest take coming IN

mario odyssey's controls are leagues above 64's. the movement options make me scream

don’t have a switch but yes this looks rly good
Lunaria

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Posted on 02-17-18 06:53:31 PM Link | Quote
Originally posted by lion
Also this is gonna make a lot of people upset with me but Majora is just as overrated as Ocarina
I came in hyped for all the sidequests and world-building but all the waiting and obsession with dumb minigames and sidequests that require you to clear a dungeon in the 3 day cycle before being able to do it and aaaaaaaaaaaa

I didn't 100% it, just went for all masks
It's a great world but it's not that special a game lol
I can understand not being into MM more, actually, and I wouldn't call it a very unpopular opinion, the game is a rather divisive title. People like me who like it seem to like it a lot, but there are plenty who don't like it, especially in comparison to OoT.

Anyway, you never really need to complete a dungeon in the 3-Day cycle before getting accesses to a side quest. Technically that is something you have to do, but once you have cleared a dungeon once then the dungeon activates a warp from the first room directly to the boss if you should have to come back to it and deal with it again. I can sort of see this being annoying, but the boss fights are generally not the large time constraint when it comes to dungeons.


Also, fun fact, you can actually beat the game without all the masks! Maybe you know this, I didn't myself as a kid. The final boss is more interesting without the Fierce Deity mask if you ask me!
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Posted on 02-17-18 07:39:36 PM Link | Quote
Originally posted by Lunaria
I can sort of see this being annoying, but the boss fights are generally not the large time constraint when it comes to dungeons.

Yeah I guess it depends on the person

Originally posted by Lunaria
Also, fun fact, you can actually beat the game without all the masks! Maybe you know this, I didn't myself as a kid. The final boss is more interesting without the Fierce Deity mask if you ask me!

I did, yes. I might try it out sometime tbh~

Nice Lunamon... everything
super cute bun fwen

Need to play Dawn/Dusk
Lunaria

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Posted on 02-17-18 07:57:03 PM Link | Quote
The the Digimon World DS titles are great. Well, the first one was so/so, but Dawn/Dusk is great. I was tracking the Lost Evolution translation project but I kinda gave up on it I guess. I waited many years for it but it kinda seemed to slow down more and more.
a tiny fairy

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Posted on 02-17-18 08:16:24 PM Link | Quote
My favorite is Zelda 2, and the best overhead view one is Minish Cap. And no, it's not because you can turn into a fairy / very tiny.
Xkeeper

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Posted on 02-17-18 08:34:30 PM Link | Quote
Minish Cap would be better if you could toss Ezlo into a shredder.
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Posted on 02-24-18 03:32:47 PM Link | Quote
Originally posted by Xkeeper
Minish Cap would be better if you could toss Ezlo into a shredder.


It'd also be better having him not interrupt you in mid-battle or mid-dungeon with some of the most obvious things.
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Posted on 02-24-18 06:59:51 PM Link | Quote
Originally posted by Xkeeper
Minish Cap would be better if you could toss Ezlo into a shredder.


I always viewed Ezlo's obnoxious interruptions as a sort of proto-Fi.
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Posted on 02-24-18 07:20:38 PM Link | Quote
Originally posted by Xenesis
I always viewed Ezlo's obnoxious interruptions as a sort of proto-Fi.

Nintendo is very good at coming up with a terrible gimmick and then sticking with it for a decade even though no one wants it.
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Posted on 02-25-18 08:47:11 AM Link | Quote
Hating on Ezlo and Fi is pretty popular though! :p
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Posted on 02-25-18 08:57:02 PM Link | Quote
Anyway, does anyone feel like Sunshine could've been a lot better if the controls in the 3D platform segments were more responsive and precise?

I know some people said that Mario 64's controls were bad, whereas the DS remake has it more prevalent and evident because of it infrequently not responding to controls.
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Posted on 02-25-18 11:50:55 PM Link | Quote
The DS remake also has a much more limited set of controls (UDLR) than analog input. Unless you used that wacky, awkward, useless... touchscreen... thing. Blech.
Sponty
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Posted on 02-27-18 07:56:19 PM Link | Quote
Originally posted by Xkeeper
The DS remake also has a much more limited set of controls (UDLR) than analog input. Unless you used that wacky, awkward, useless... touchscreen... thing. Blech.

Apparently the intended use for that uh, "control scheme" was with the thumb stylus that shipped with the original DS, and even weirder it supposedly worked pretty well?
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Posted on 02-28-18 04:57:15 PM Link | Quote
I don't think that was the original thumb stylus; the original one was part of a lanyard, iirc, with basically just a rounded, flattened nub at the end. I don't recall it working well, but I also have big hands and effectively having to use the center of the device to control things sucked.
a tiny fairy

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Posted on 02-28-18 06:46:51 PM Link | Quote
here's an apparently unpopular opinion:

The Squenix Steam ports for FFs III-VI and CT are good, actually, and often the best version.
Lunaria

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Posted on 02-28-18 07:09:08 PM Link | Quote
Can you go into some details on why?

They are pretty lazy conversions of their mobile ports which often had their fair share of issues. So I'm legitimately curious why anyone would opt for these over, say, the DS port of CT or the GBA port of FF V, etc.
sofi

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Posted on 02-28-18 07:22:33 PM Link | Quote
i never said my DSi take in here?

imo the best way to experience DS games is through the DSi. the GBA port is unnecessary and adds clutter. i like my older consoles to play one type of game well rather than play one well and one sorta awkwardly w/ weird matting and jutting out of the console. the menus are all around better in the DSi, too. at the time of its release it was a bad investment, but now it’s as cheap as the DS Lite so i think it’s a better experience.

similarly, Game Boy Micro for GBA games (unless you get a modded GBA with a glass screen). i never liked the feel of the GBA SP.

and i’m split between Game Boy Light and Game Boy Pocket for GB.

GBC games only has the GBC to work with, of course, but again if they’re backwards compatible i prefer playing it in GBP 90% of the time.
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Posted on 03-01-18 11:47:55 AM Link | Quote
The GBA SP would have been better if it wasn't so... square? The GBC had some curves that helped fit your grip, but the SP was just straight lines everywhere.

The Micro is also just too small for comfortable use imo.
sofi

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Posted on 03-01-18 12:14:29 PM Link | Quote
Originally posted by Xkeeper
The GBA SP would have been better if it wasn't so... square? The GBC had some curves that helped fit your grip, but the SP was just straight lines everywhere.

that’s my biggest gripe with the SP. in theory the laptop-style design should be more ergonomic for the player, but the boxy-ness takes away from that.

Originally posted by Xkeeper, cont.
The Micro is also just too small for comfortable use imo.

meant for ppl w/ smaller hands i guess. the screen is sharper, the device becomes more portable (honestly the most exciting thing about it is it takes up the least amount of space in my bag or jeans pocket) and with games where you can use L to do the same things as A, such as Pokémon RSE, you can only play with your left hand and scroll your phone w/ your right or smth. also, design-wise, i just like the lowercase letters on the buttons. that little touch adds to a very intentional “minuscule” feel to the device.

my copy’s all-black but i wish i had it in all-silver. although i just found out the all-black one is really rare.

also, i just found out the GBM has massively appreciated in value, holy crap.
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Posted on 03-02-18 12:10:11 AM Link | Quote
Paper Mario: Sticker Star and Paper Mario: Color Splash have a lot of creativity put into them, despite what the most vocal fans seem to think. A lot of people post the same "everyone is Toads, they all look the same" complaint and use it to say that the games have no creativity or originality. What those people don't seem to realize is that a game can be creative mechanically without having an abundance of novel character designs. Paper Mario games don't need ten different species of NPC characters to be good, because Paper Mario is not a game about a deep/complex narrative or world-building, it is about adventure.

If you look at the individual plots of the chapters in the first two Paper Mario games, and I mean really analyze them, you'll see there isn't much there. Some of the chapters in Paper Mario 64 are just sequences of unrelated events that Mario encounters on his way to his destination.

Another complaint I see thrown around is that Shigeru Miyamoto became the Fun Police and forced them to only use Toads, which then casts Miyamoto as some sort of overly restrictive mentor. Yes, Miyamoto did ask the team to only use existing Mario characters for the game, but the developers were the ones that chose to use Toads. (Toad is Miyamoto's least favorite Mario character.) Miyamoto suggested this so that they could focus on developing new and interesting ideas, rather than just rehashing The Thousand-Year Door with new locations and new characters. If you look at Paper Mario fanart on the internet, you can see a trend that explains why a lot of people complain: almost all of the fanart is just TYD with new locations and characters. These people don't want new or interesting gameplay mechanics, they want more of the same. They just want more Mario OCs and more world-building.

I know that the new Paper Mario games have their flaws, and that the original games had a nice battle engine, but I really think we're better off now than if the developers had gone with more of the same. I can easily see the original planned vision of Sticker Star getting a similar or lower score than it did (~75% average) for being too similar to the previous games.

And this is not even touching the regional differences between how the Paper Mario series is marketed, but I digress.



In summary, I think the Paper Mario games are not about strong narratives and that the people who complain the most about the direction of the series want something different out of the games than the type of experience they have always been designed to give.
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