if we're talking about aesthetic/music/setting/the environmental overtones i actually think sunshine is great and i could understand how people love it, but yeah, i can't get past fludd. a lot of the issue with fludd is that they don't really do a good job of designing the game around it -- a lot of puzzles can be solved by just hovering up realllly slowly (or worse still that's the solution). when you sequence break something in mario 64 it feels good! it feels like you're doing something clever that takes skill and just feels fun to pull off. in sunshine it too often feels like you remembered you can press a button
also blue coins kinda suck frankly
(for all that stuff i just said i still really love sunshine)
a wild opinion: mario 64 is actually really good graphically. not that it
looks good, but it's good at what it's trying to accomplish. like, it's overly simplistic and uses a lot of bright primary colors and a lot of gaussian shading, and it's better for that. a lot of problems with early 3D games is that everything just looks kind of muddy and foggy and kinda blends together, but by using techniques that make objects stand out more, not using too many complex textures, and not having to obscure far-distanced objects with fog, the game ends up being a lot more playable today than a lot of its contemporaries. the fact that mario uses very bright shades of red and blue for his outfit was also a good choice, as it makes him stand out more, and keeping track of where mario is is important
Originally posted by Xkeeper
I don't really like the N64 Zelda games' music, other than a handful of tracks. And even then, mostly just the atmospheric ones.
another wild opinion i have is that the N64 zelda games' soundtracks are good
because of the atmospheric music
like, fricken, forest/water/spirit temples are my fav songs in OoT
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