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05-03-22 06:48:06 AM
Jul - Gaming - Wii homebrew, supposedly New poll - New thread - New reply
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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 12-28-07 06:39:11 PM Link | Quote
Jul - Post #1960 - 12-28-07 01:39:11pm
On Youtube. They discuss how they managed to dump the entire RAM in Gamecube mode, which had leftover encryption keys in the normally unreachable area, and used that to patch their own routines into a game.

Honestly, I'm sceptical. The camera pans away from the screen while the game is starting, there's no evidence that this is a real Wii and not just an edited video, and hell maybe that's just a debug menu found in the game. Also, it seems too easy. Nintendo didn't even think to remove the keys from RAM before starting Gamecube mode? And isn't it a public/private key system where the key needed to encrypt wouldn't be in memory at all? Very suspicious.

This page links to another video, but it's 738.6MB. :-/

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Posted on 12-28-07 06:47:20 PM (last edited by Sonicandtails at 12-28-07 03:51 PM) Link | Quote





This is from an actual convention, and someone in #tehskeen just got back (Been talking about going for awhile) and he said he saw it and it was real.

*153108» <bLAStY> im there.
*153134» <bLAStY> Infact I was there to witness the first running binary
*153137» <bLAStY> before the presentation that is

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Posted on 12-28-07 06:51:42 PM Link | Quote
12-28-07 12:51:42pm
1044 posts
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I don't know why I put this here.
It'd be hard to fake the Wiimote moving stuff; plus you could easily test it to see if it worked.

It looks like Wii Homebrew will become an eventuality at this point, although most of us already know how even the most insane protection eventually falls. (Consider the N64 and how it once stood as one of the few consoles able to fight piracy--of course, once people understood the cartridges it was about as powerful at preventing such as a rubber mallet, heh)

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Posted on 12-28-07 07:01:00 PM (last edited by Sonicandtails at 12-28-07 04:01 PM) Link | Quote





Oh hey, Brakken, owner of the amazing homebrew/scene news site, TehSkeen, has said a few words.

*155734» <brakk3n> it's not a hoax

:DDDDD

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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 12-28-07 07:33:53 PM Link | Quote
Jul - Post #1965 - 12-28-07 02:33:53pm
Originally posted by Metal_Man88
It'd be hard to fake the Wiimote moving stuff; plus you could easily test it to see if it worked.

It looks like Wii Homebrew will become an eventuality at this point, although most of us already know how even the most insane protection eventually falls. (Consider the N64 and how it once stood as one of the few consoles able to fight piracy--of course, once people understood the cartridges it was about as powerful at preventing such as a rubber mallet, heh)
N64 had no real protection. Proprietary cartridges and a partial ROM checksum. A better comparison is Gamecube, which was touted as unhackable for so long and then like 80 million holes were found, one of which was so big you could drive a van through it.

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Posted on 12-29-07 02:04:44 AM Link | Quote
I'm actually curious.

Anywhere I can read up on those holes just for curiousity's sake?

Still, it's pretty cool to see that Wii hacking is getting somewhere.
Rena
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Posted on 12-29-07 02:09:11 AM Link | Quote
Jul - Post #1971 - 12-28-07 09:09:11pm
I'd really like to know whether the hole requires Lego Star Wars or not. If so, I want to buy it ASAP, because you can bet it'll be snatched up and/or recalled pretty quick.

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Posted on 12-29-07 06:12:32 PM Link | Quote
Drag's Post #526
I'd be more excited about Wii homebrew, but, most likely, it'll just be emulators again.

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Posted on 12-29-07 06:55:26 PM Link | Quote
They're obviously going to do that, if it means replacing the Virtual Console with something free that supports more consoles and lets you play any ROM you want

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Posted on 12-29-07 10:46:24 PM (last edited by Sonicandtails at 12-29-07 07:53 PM) Link | Quote





No, according to #wiihack, it does not require Lego Star Wars, they just used it and modified its contents.

EDIT: Most GCN emulators work amazing, but what is special this time is SD card native support, aka: booting emulators/ROMs via SD is very possible. But guys, think of the Wii homebrew games! Endless ideas!

EDIT2: Well, if they release the method they used for this, like, a patch, it would have to be for Lego Star Wars, but the technique used to do it is actually applicable to any game. Basically, this demo they showed off was just made easier by overwriting game code with a proper boot loader and all, instead of making their own. With the keys, we can now make code that will run on it's own in Wii mode without the need of another games header (Not like I would have a problem with that). This hack does require a modchip though so that you can get the Wii to read standard DVDs. Certain consoles require certain modchips, so don't go out buying one until you read in to it. I have a Wiikey personally, if you have a Wii from Launch to Februray 2007 release, there is a much higher chance you can use a Wiikey, otherwise you have to take other measures (Different chips, cutting away a drive chip).

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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 01-24-08 03:35:30 PM Link | Quote
Jul - Post #2190 - 01-24-08 10:35:30am
Of course, last I checked it was still possible to make your own mod chip for pretty damn cheap. Nearly free (cost: one printer cable) if you're willing to require using a PC to load the games and have a big cable hanging out of the system (or you could add a male DB25 connector).

Looks like I'll be opening my Wii after all. (It's always right next to a PC anyway... on the off chance I need to take it somewhere and want to play backups, I'll get a USB->parallel port adapter and use my laptop.)




Update: This should be interesting.

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Posted on 01-24-08 05:43:22 PM Link | Quote
Originally posted by HyperHacker
Of course, last I checked it was still possible to make your own mod chip for pretty damn cheap. Nearly free (cost: one printer cable) if you're willing to require using a PC to load the games and have a big cable hanging out of the system (or you could add a male DB25 connector).

Looks like I'll be opening my Wii after all. (It's always right next to a PC anyway... on the off chance I need to take it somewhere and want to play backups, I'll get a USB->parallel port adapter and use my laptop.)




Update: This should be interesting.

You could also buy a PIC and put an open source firmware on it and just use that if you have the right Wii drive board.

Also, I saw that yesterday, the backup disc. I think that right there is the step to letting us download Virtual Console games.

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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 01-27-08 07:15:28 PM Link | Quote
Jul - Post #2206 - 01-27-08 02:15:28pm
I'd say "Go buy Zelda", but why the hell don't you have it already?
Also, here and here are photos that haven't been crapped on. Notice the caption of the second image:
8054f8e0: 3e 80 34 56 lis r20,0x3456 (r20 = 0x34560000)
8054f8e4: 82 b4 77 88 lwz r21,0x7788(r20) (read word from (r20 + 0x7788) into r21)
0x34567788 is of course an invalid memory address, and if you check out the exception handler: r20 = 0x34560000, 'DAR' = 0x34567788. Although solid proof is still severely lacking, the implication is that they put those two instructions in to reference that invalid address, and the exception handler is showing an attempt to reference that address. About the simplest way to see if your exploit is working.

Apparently they've only managed to stick 4 instructions in there, but if you know the location of some other data from the save file, or a place in RAM that the game doesn't use, 4 is plenty enough for a jump to that location. (The unused RAM idea seems pretty farfetched, but consider that this is basically a port from the Gamecube, so it's not likely to use much more than 1/8th of available RAM, and previous exploits relied on the Wii not clearing RAM when loading things. If, say, the contents of a JPEG file you viewed in the photo channel didn't get erased, and were still there when the exploit was used, well, it's piss-easy to put whatever data you want inside a JPEG file without breaking it. )

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