The game seems incredibly complex. This isn't a real problem. Once you learn how to play, it's really very simple. You just need to read the manual, or watch a tutorial video, to understand it.
lord... the period of time when many instruction manuals were lost but the Internet hadn't quite become the extensive resource it is now probably did a looooot to hurt its reputation
i'd never thought about how actually genuinely kinda groundbreaking E.T. was and how it was a forerunner to the more complex, goal-based games of later systems; that's actually a really interesting perspective
i actually think the drive to improve E.T. comes from the fact that it had more potential than most famously bad games. from what i can tell, E.T. was a genuine passion project from a guy who was actually known for making games that were actually famously good (a lotta people probably know this but
the guy who made E.T. was the same guy who made Yars' Revenge) and a lot of the reason it ended up so bad was a combination of a lotta factors -- because it was a licensed game, they rushed to get it out as fast as possible to meet deadlines, which probably resulted in a lot of the coding problems listed on that page. compare that to Superman 64 which has way more fundamental problems (it's lacking in content and the gameplay concepts are boring) and seems like it was just a garbage licensed title literally just made as a Cash Grab. (... granted i think the fact that Superman 64's problems are so fundamental means a playable Superman 64 would be a way more difficult project to tackle, and probably interesting in its own ways because of that.)
i think games like Castlevania II, too, are fixable and have a good game buried somewhere underneath... granted a lot of Castlevania II's problems are entirely its own fault (it has some ASININE design decisions), but they're still fixable problems.
i'd even make the argument that Sonic '06 has a good game buried somewhere in it!! as blasphemous as that may be. (i had someone explain to me that it was pushed
two years ahead in its development cycle so they could market it as a Sonic 15th anniversary game -- that doesn't account for some of the godawful plot elements, but it does account for the ridiculous bugginess. i'd argue the reason most latter Sonic games suck is Sonic Team being rushed to meet deadlines)
in other words, capitalism makes everything worse
(Xk posted while i was writing this and summarized everything i was trying to say way more succinctly lol. also Sponty posted while i was writing this and mentioned a fixed version of Sonic '06, so.)
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