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BatElite Member Level: 35 ![]() Posts: 49/345 EXP: 274579 For next: 5357 Since: 04-24-17 Pronouns: they/them, preferably she/her (fluidity is heck) Since last post: 20 days Last activity: 3 days |
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| With "oddly fascinating" I mean games that somehow have caught or stayed in your attention for at least some time, either in the past or now for some unintended or unconventional reason. I don't mean because they're fun or you like the world it creates or in worse cases it manipulates you into spending time on it, but something outside of the game itself. It could be whatever, as long as it's taken your interest.
These are the ones that I keep thinking about occasionally (at least the ones I can come up with at the moment): Action 52 - It began as the usual "haha what a broken pile of garbage" that it usually gets, but in recent years there's some stuff has come out how the thing was put together in about three months and in that time-frame the effort seems heroic. It also gives a lot of the unused stuff the context of not being able to get it done in the little time they had, rather than a lack of caring. It's still a garbage fire all the same though. Traktor Racer 3D - I'm sure no one else here knows this exists, but it's on a 10 PC games disc I have around here somewhere. I'm fairly certain that this was much more a case of "can't be arsed" than either other game. It's more of a game than Big Rigs Over The Road Racing was, but not by a whole lot. There's five single-lap maps taking 3-5 minutes each, so with a little practice the entire game can be beaten in about 20 minutes. A couple of the races are open enough that you can take huge shortcuts the AI won't. For the rest it's mostly a matter of getting in front as soon as possible and trying not to bump into any of the objects that litter the course, as the physics will just go wreak havoc on you. For some reason it's not uncommon for your vehicle to perform a couple of rolls by itself if you decide to use a ramp. I suppose that's where my fascination stems from? The game is both remarkably mundane and remarkably broken. I'd still like to know what the devs were thinking when they made the first map. I'm finding it difficult to explain these. This is taking me much longer than it should. Mega Man X7 - I'm sure this one is a surprise. This is the only game in the series that does 3D gameplay, failing quite hard in the process. I do like the setting though. Beyond that, I think there was a bit more ambition than there was ability/time. Some of the decisions that I think resulted from this are interesting at least. -Splash Warfly's stage has everything exploding for no reason. I suspect they had to stitch together whatever bits they had for lack of time. -There's a bunch of more minor inconsistencies in other stages, like Sniper Anteator's boss room being in a completely different style to the rest of the stage. Many of the boss rooms seem to have no relation to their levels now that I think about it. A lot of weird stuff seems to happen during loading screens. -At some point in one of the prerendered cutscene backgrounds they messed up and now Axl's hair comes out of the side of his head. -The fortress is a mess of different styles, between rooms and cutscenes as well. There's no rhyme or reason to any of it. I still don't know if the final boss is meant to take place in outer space or not. It's all fascinating to me. I think in my case it's often because there's a considerable interest in how these things work and operate, and the circumstances they're created in. That is probably not uncommon here considering the overlap of this place and TCRF, but still. Maybe I'm just fond of looking at dumpster fires in game form? By the way, don't interpret the intro all that strictly - I'm terrible at explaining what I'm trying to do but I don't want this to just become a "here's some games I like" thread, that's all. Hell, I'm pretty sure Action 52 and Traktor Racer are more or less unlikable. ____________________ "Rusted old machines should stay home and play with their toasters!" |













oh, it musta been here that i first heard of it then. it was brought up in the tetris reddit discord server recently-ish and i was wondering why it sounded familiar..





