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Foxhack
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Posted on 01-06-18 09:38:42 PM (last edited by Foxhack at 01-07-18 04:59:23 AM) Link | Quote
Originally posted by rednavi
Yeah, those graphics are used in the Chinese version where some characters are censored so the changed 3D models and textures should be in the game too. It would be cool to see whether there's still a variable to trigger the censored mode.


There's also this:

http://www.kofworld.com/the-king-of-fighters-14/kofxiv-can-unlock-frame-display-inputs/

Enter the classic command for Geese Howard's Raging Storm and you apparently get a frame data and input display. I guess this could count as debug stuff?

I'll probably add a page for the game once I clean up my hard drive.

Edit: Seems this was added as a permanent feature sometime recently so it should probably be noted.

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Rick
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Posted on 01-15-18 12:03:30 AM (last edited by Rick at 01-15-18 12:06:44 AM) Link | Quote
I may have brought this up a long time ago, but I honestly don't remember.

I remember an old VHS tape I had with a sample copy of Shadow of the Ninja on it, and I'm quite positive it used to have some in-game debug features on it. I could never figure out as a kid how they went from 1-1 to 5-2 and beat the game, but I'm certain there had to be some little debug quirks in it! It even had "SAMPLE" in it!

I'm going to see if I can get the footage back from my pal.

BUT ANYWAY...I wonder if these are still in there, but disabled. I'm pretty sure infinite health and a stage skip are possible ones.

(I'm also gonna see if I can't get the VHS rips again and actually make sure the backups are in safer keeping this time. )

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BatElite
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Posted on 01-16-18 11:23:28 AM Link | Quote
Not weird or anything, but the PC port of Mega Man X5 has a build date: "CAPCOM Aug 7 2001 02:26:37 CAPCOM" - Maybe the PS one does as well?

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Eon

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Posted on 01-18-18 08:48:34 PM (last edited by Eon at 01-18-18 08:48:47 PM) Link | Quote
A little bug. By setting Dolphin to "force NTSC-J" in US version (haven't tried PAL) Godzilla Destroy All Monsters Melee, the memory card screen displays no text.

While the reverse is known to be extensive, I wasn't aware of Japanese leftovers in English copies.

einstein95
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Posted on 01-20-18 03:27:15 AM Link | Quote
Originally posted by Eon
A little bug. By setting Dolphin to "force NTSC-J" in US version (haven't tried PAL) Godzilla Destroy All Monsters Melee, the memory card screen displays no text.

While the reverse is known to be extensive, I wasn't aware of Japanese leftovers in English copies.


Donkey Kong Country Returns does basically the same thing, but includes the JP save banner

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KingMike
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Posted on 01-23-18 01:15:21 AM Link | Quote
Originally posted by Rick
I may have brought this up a long time ago, but I honestly don't remember.

I remember an old VHS tape I had with a sample copy of Shadow of the Ninja on it, and I'm quite positive it used to have some in-game debug features on it. I could never figure out as a kid how they went from 1-1 to 5-2 and beat the game, but I'm certain there had to be some little debug quirks in it! It even had "SAMPLE" in it!

I'm going to see if I can get the footage back from my pal.

BUT ANYWAY...I wonder if these are still in there, but disabled. I'm pretty sure infinite health and a stage skip are possible ones.

(I'm also gonna see if I can't get the VHS rips again and actually make sure the backups are in safer keeping this time. )


I think it was in January 1991 GamePro announced a giveaway of 10 copies of Shadow of the Ninja with a password feature.
Seems like a strange thing to add for such an extremely limited edition.
Unless come to think of it, is it possible by "password" they could've just sent out 10 copies of the game along with a printout of the level-select code?
https://i.imgur.com/5R7iBYB.jpg
This is something that could use confirmation.
ExitDoor62
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Posted on 01-29-18 08:52:52 PM Link | Quote
This might be something more fitting for the Japanese text thread, but I'm speaking generally here and not specifically and it's pretty weird, so I feel I'll put put down here:
Final Fantasy III for the DS has a large assortment of unused Japanese text. I can't read Japanese, but I ''have'' tried using three different online translators and most of the time, at least one comes up with text coherent enough to understand what is being said.
Apparently, the unused text is also from an earlier build of the game since there are a few spots with differences to the final game:

- Hein's Castle: It was originally going to be overhauled as a prison sequence in which Luneth got separated from the rest of the party and had to work with someone named "Falb" to escape and rescue the other party members. Strangely, Ingus is the only one of the 4 (as far as I can tell) to have dialogue upon rescue despite a line showing that you had to rescue each party member individually. The final game has the entire party caught together and "Falb" entirely absent.

- Saronia: The scenario was originally longer. Arc would get frustrated with Ingus and Refia and leave the party with Alus, forcing the party to track them down. In the final game, the party is free to go immediately to Saronia Castle as soon as they get Alus.

- Job Locations: The dialogue for Castle Hein and Duster seems to point to the Evoker and Bard jobs being moved. Evoker would have been gained in Castle Hein (which makes sense since summons are apparently unaffected by the Barrier Shift) and Bard would have been gained in Duster (and presumably optional). Both remain as Water Crystal jobs in the final
Flargy_Filler
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Posted on 03-08-18 11:32:03 PM (last edited by Flargy_Filler at 03-08-18 11:32:29 PM) Link | Quote
I have no idea if it's allowed or not (No idea on this site's NSFW rules), but I found a suggestive texture in Big Rigs: Over The Road Racing. Due to this, I will not be linking it until given approval.

It's a texture named "bigbord_4", and it's a monochrome picture of a nude woman's behind with the text "for the WINNERS" below it. Sorta like the infamous loading screen in the Stalker prototypes

There's also "bigbord_3" which is safe for work.



No idea if either of these are used, there's also a folder for normal maps, but that is empty.
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Posted on 03-09-18 12:59:39 AM Link | Quote
you can link it, but don't make it an image in your post. also, say what it is, like you did.

tcrf takes adult as long as it isn't illegal, but the page gets a {{nsfw}} tag as a warning.

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einstein95
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Posted on 03-09-18 03:53:29 AM Link | Quote
imgur album of the billboard images (#4 is NSFW)

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Melaniipon
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Posted on 03-17-18 12:26:53 AM Link | Quote
Hai, I'm a lurker.

Is this video concerning Resident Evil HD a weird discovery?

https://www.youtube.com/watch?v=n441k5qmPWs
BatElite
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Posted on 03-20-18 09:00:57 PM Link | Quote



Very serious placeholder art in Delta Force Land Warrior.

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Foxhack
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Posted on 03-30-18 03:59:46 AM (last edited by Foxhack at 03-30-18 04:00:07 AM) Link | Quote
I grabbed one of those shovelware packs with a bunch of Valusoft games in them, and one of the games (Prison Tycoon 5: Alcatraz) has a really weird .lnk file that is supposed to link to help files... but instead, it freezes and crashes Windows Explorer. I opened it with a hex editor, and saw its contents.

It seems to want to link to "\\ARGON\GAMEBRYO.alcatraz\docs\html\index.html"

There are also some leftover / hidden things in the textures.

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ICEknight
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Posted on 04-02-18 09:50:31 PM (last edited by ICEknight at 04-06-18 06:20:08 PM) Link | Quote
Any idea on what's the deal with this smoking penguin in SMS Penguin Land?

Also, could somebody please have a quick look at Puzzle Bobble's graphics? I think there was an unused set of sprites in the original Bubble Bobble style.

EDIT: Ok, turns out that somebody has ripped them already so here they are:


EDIT 2: Not sure if it qualifies as "weird" enough, but I found out that Columns for the FM Marty shows this screen and enters an endless loop when the copy protection check fails:
Foxhack
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Posted on 04-09-18 01:52:59 AM Link | Quote
I mentioned this on Twitter... Super Street Fighter II for DOS seems to be based on the SNES version. Some of the graphics can even be seen in a tile viewer.

Apparently the dev ported several SNES games to PC...

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koolaidman
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Posted on 04-16-18 01:10:33 AM (last edited by koolaidman at 04-16-18 01:12:03 AM) Link | Quote
Tiny find. But in the late prototype of Kid Chameleon Hidden Palace released two years a go, there's one major change to one of the most notorious obstacles in the game. In the final game, the "Murder wall" (which is featured in "Hills of the Warrior 1", "Forced Entry", and "Bloody Swamp") has a special condition check for "Hills of the Warrior 1" where it's set to move at a slower speed in comparison to its use in the later levels. In the prototype, none of the code for this is present so it's just as difficult to outrun in the first stage as it is in the later levels. Somebody must've got upset before the game went gold.
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Posted on 04-17-18 10:44:21 PM Link | Quote
A couple of the textures in 1-3 of Kirby 64 have transparency to them that the game does not use.

The square wave pattern used on things like the balcony was going to double as crenelation. Curiously, one of the September 1999 screens shows it being used without the transparency. Unless there's more screenshots from that stage, we won't know if they ever really used the transparency.

The weirder one is the stained glass window. All of the black parts of the texture are transparent. The only reason I could see them doing this is if they wanted to also use it for a lighting effect.


Oh yeah, and the cutscene where Kirby meets Ribbon has a tiny extra fence post floating off to the right-hand side. I'll have to check and see if it's visible at all when the camera turns around to face the sunrise.

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MRMIdAS
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Posted on 06-14-18 02:48:02 AM Link | Quote
Originally posted by Rick
I may have brought this up a long time ago, but I honestly don't remember.

I remember an old VHS tape I had with a sample copy of Shadow of the Ninja on it, and I'm quite positive it used to have some in-game debug features on it. I could never figure out as a kid how they went from 1-1 to 5-2 and beat the game, but I'm certain there had to be some little debug quirks in it! It even had "SAMPLE" in it!

I'm going to see if I can get the footage back from my pal.

BUT ANYWAY...I wonder if these are still in there, but disabled. I'm pretty sure infinite health and a stage skip are possible ones.

(I'm also gonna see if I can't get the VHS rips again and actually make sure the backups are in safer keeping this time. )


Probably just an edit in the footage
Eon

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Posted on 06-27-18 05:13:34 PM Link | Quote
Originally posted by BatElite
Not weird or anything, but the PC port of Mega Man X5 has a build date: "CAPCOM Aug 7 2001 02:26:37 CAPCOM" - Maybe the PS one does as well?


Getting back to that game, I just pointed out that the American PS instruction booklet uses the Japanese Maverick names.
rabidabid
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Posted on 07-17-18 09:29:11 PM (last edited by rabidabid at 07-17-18 09:29:50 PM) Link | Quote
A while back I was looking at the manual scans for the games on the NES Mini that Nintendo uploaded. Here are some Zelda things I noticed.


In this infamous screenshot from the English manual, if you zoom in, you can see the remnants of the Japanese text, which was presumably inked over. (Note the text in the JP version is right-justified, starting just above the old man.)


And in the Japanese manual, if you look closely at the pictures of the sprites, you can see remnants of the grid for whatever they used to display them. These are some of the more obvious examples. Notice the "ABC" in that generic NES font along the top and left sides of the sprites.
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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 796 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 197 column 23 - Warning: <img> lacks "alt" attribute
line 197 column 64 - Warning: <img> lacks "alt" attribute
line 197 column 113 - Warning: <img> lacks "alt" attribute
line 197 column 163 - Warning: <img> lacks "alt" attribute
line 198 column 11 - Warning: <img> lacks "alt" attribute
line 208 column 15 - Warning: <img> lacks "alt" attribute
line 223 column 822 - Warning: <img> proprietary attribute value "absmiddle"
line 223 column 822 - Warning: <img> lacks "alt" attribute
line 223 column 938 - Warning: <img> lacks "alt" attribute
line 231 column 22 - Warning: <img> lacks "alt" attribute
line 231 column 63 - Warning: <img> lacks "alt" attribute
line 231 column 112 - Warning: <img> lacks "alt" attribute
line 231 column 162 - Warning: <img> lacks "alt" attribute
line 232 column 11 - Warning: <img> lacks "alt" attribute
line 242 column 15 - Warning: <img> lacks "alt" attribute
line 256 column 11 - Warning: <img> lacks "alt" attribute
line 257 column 22 - Warning: <img> lacks "alt" attribute
line 257 column 63 - Warning: <img> lacks "alt" attribute
line 257 column 112 - Warning: <img> lacks "alt" attribute
line 257 column 162 - Warning: <img> lacks "alt" attribute
line 268 column 15 - Warning: <img> lacks "alt" attribute
line 279 column 351 - Warning: <img> lacks "alt" attribute
line 287 column 22 - Warning: <img> lacks "alt" attribute
line 287 column 63 - Warning: <img> lacks "alt" attribute
line 287 column 112 - Warning: <img> lacks "alt" attribute
line 287 column 162 - Warning: <img> lacks "alt" attribute
line 298 column 15 - Warning: <img> lacks "alt" attribute
line 317 column 22 - Warning: <img> lacks "alt" attribute
line 317 column 63 - Warning: <img> lacks "alt" attribute
line 317 column 112 - Warning: <img> lacks "alt" attribute
line 317 column 161 - Warning: <img> lacks "alt" attribute
line 328 column 15 - Warning: <img> lacks "alt" attribute
line 343 column 895 - Warning: <img> proprietary attribute value "absmiddle"
line 343 column 895 - Warning: <img> lacks "alt" attribute
line 357 column 21 - Warning: <img> lacks "alt" attribute
line 357 column 62 - Warning: <img> lacks "alt" attribute
line 357 column 111 - Warning: <img> lacks "alt" attribute
line 357 column 161 - Warning: <img> lacks "alt" attribute
line 368 column 15 - Warning: <img> lacks "alt" attribute
line 392 column 21 - Warning: <img> lacks "alt" attribute
line 392 column 62 - Warning: <img> lacks "alt" attribute
line 392 column 111 - Warning: <img> lacks "alt" attribute
line 392 column 161 - Warning: <img> lacks "alt" attribute
line 403 column 15 - Warning: <img> lacks "alt" attribute
line 416 column 543 - Warning: <img> lacks "alt" attribute
line 426 column 23 - Warning: <img> lacks "alt" attribute
line 426 column 64 - Warning: <img> lacks "alt" attribute
line 426 column 113 - Warning: <img> lacks "alt" attribute
line 426 column 163 - Warning: <img> lacks "alt" attribute
line 427 column 11 - Warning: <img> lacks "alt" attribute
line 437 column 15 - Warning: <img> lacks "alt" attribute
line 454 column 22 - Warning: <img> lacks "alt" attribute
line 454 column 63 - Warning: <img> lacks "alt" attribute
line 454 column 112 - Warning: <img> lacks "alt" attribute
line 454 column 162 - Warning: <img> lacks "alt" attribute
line 465 column 15 - Warning: <img> lacks "alt" attribute
line 480 column 21 - Warning: <img> lacks "alt" attribute
line 480 column 62 - Warning: <img> lacks "alt" attribute
line 480 column 111 - Warning: <img> lacks "alt" attribute
line 480 column 161 - Warning: <img> lacks "alt" attribute
line 491 column 15 - Warning: <img> lacks "alt" attribute
line 510 column 22 - Warning: <img> lacks "alt" attribute
line 510 column 63 - Warning: <img> lacks "alt" attribute
line 510 column 112 - Warning: <img> lacks "alt" attribute
line 510 column 162 - Warning: <img> lacks "alt" attribute
line 511 column 11 - Warning: <img> lacks "alt" attribute
line 521 column 15 - Warning: <img> lacks "alt" attribute
line 529 column 373 - Warning: <img> lacks "alt" attribute
line 541 column 22 - Warning: <img> lacks "alt" attribute
line 541 column 63 - Warning: <img> lacks "alt" attribute
line 541 column 112 - Warning: <img> lacks "alt" attribute
line 541 column 162 - Warning: <img> lacks "alt" attribute
line 542 column 11 - Warning: <img> lacks "alt" attribute
line 552 column 15 - Warning: <img> lacks "alt" attribute
line 571 column 22 - Warning: <img> lacks "alt" attribute
line 571 column 63 - Warning: <img> lacks "alt" attribute
line 571 column 112 - Warning: <img> lacks "alt" attribute
line 571 column 162 - Warning: <img> lacks "alt" attribute
line 582 column 15 - Warning: <img> lacks "alt" attribute
line 594 column 570 - Warning: <img> lacks "alt" attribute
line 597 column 818 - Warning: <img> lacks "alt" attribute
line 605 column 22 - Warning: <img> lacks "alt" attribute
line 605 column 63 - Warning: <img> lacks "alt" attribute
line 605 column 112 - Warning: <img> lacks "alt" attribute
line 605 column 162 - Warning: <img> lacks "alt" attribute
line 606 column 11 - Warning: <img> lacks "alt" attribute
line 616 column 15 - Warning: <img> lacks "alt" attribute
line 633 column 22 - Warning: <img> lacks "alt" attribute
line 633 column 63 - Warning: <img> lacks "alt" attribute
line 633 column 112 - Warning: <img> lacks "alt" attribute
line 633 column 162 - Warning: <img> lacks "alt" attribute
line 644 column 15 - Warning: <img> lacks "alt" attribute
line 651 column 705 - Warning: <img> proprietary attribute value "absmiddle"
line 651 column 705 - Warning: <img> lacks "alt" attribute
line 658 column 17 - Warning: <img> lacks "alt" attribute
line 659 column 23 - Warning: <img> lacks "alt" attribute
line 659 column 64 - Warning: <img> lacks "alt" attribute
line 659 column 112 - Warning: <img> lacks "alt" attribute
line 659 column 162 - Warning: <img> lacks "alt" attribute
line 660 column 11 - Warning: <img> lacks "alt" attribute
line 670 column 15 - Warning: <img> lacks "alt" attribute
line 677 column 437 - Warning: <img> lacks "alt" attribute
line 687 column 1785 - Warning: <img> lacks "alt" attribute
line 697 column 22 - Warning: <img> lacks "alt" attribute
line 697 column 63 - Warning: <img> lacks "alt" attribute
line 697 column 112 - Warning: <img> lacks "alt" attribute
line 697 column 162 - Warning: <img> lacks "alt" attribute
line 708 column 15 - Warning: <img> lacks "alt" attribute
line 723 column 895 - Warning: <img> proprietary attribute value "absmiddle"
line 723 column 895 - Warning: <img> lacks "alt" attribute
line 732 column 11 - Warning: <img> lacks "alt" attribute
line 733 column 22 - Warning: <img> lacks "alt" attribute
line 733 column 63 - Warning: <img> lacks "alt" attribute
line 733 column 112 - Warning: <img> lacks "alt" attribute
line 733 column 162 - Warning: <img> lacks "alt" attribute
line 744 column 15 - Warning: <img> lacks "alt" attribute
line 761 column 22 - Warning: <img> lacks "alt" attribute
line 761 column 63 - Warning: <img> lacks "alt" attribute
line 761 column 111 - Warning: <img> lacks "alt" attribute
line 761 column 161 - Warning: <img> lacks "alt" attribute
line 762 column 11 - Warning: <img> lacks "alt" attribute
line 772 column 15 - Warning: <img> lacks "alt" attribute
line 781 column 220 - Warning: <img> lacks "alt" attribute
line 784 column 590 - Warning: <img> lacks "alt" attribute
line 794 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 794 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 794 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 803 column 25 - Warning: <img> lacks "alt" attribute
line 808 column 267 - Warning: <img> lacks "alt" attribute
line 677 column 363 - Warning: trimming empty <font>
line 788 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 213 column 27 - Warning: <nobr> is not approved by W3C
line 247 column 27 - Warning: <nobr> is not approved by W3C
line 273 column 27 - Warning: <nobr> is not approved by W3C
line 303 column 27 - Warning: <nobr> is not approved by W3C
line 333 column 27 - Warning: <nobr> is not approved by W3C
line 373 column 27 - Warning: <nobr> is not approved by W3C
line 408 column 27 - Warning: <nobr> is not approved by W3C
line 442 column 27 - Warning: <nobr> is not approved by W3C
line 470 column 27 - Warning: <nobr> is not approved by W3C
line 496 column 27 - Warning: <nobr> is not approved by W3C
line 526 column 27 - Warning: <nobr> is not approved by W3C
line 557 column 27 - Warning: <nobr> is not approved by W3C
line 587 column 27 - Warning: <nobr> is not approved by W3C
line 621 column 27 - Warning: <nobr> is not approved by W3C
line 649 column 27 - Warning: <nobr> is not approved by W3C
line 675 column 27 - Warning: <nobr> is not approved by W3C
line 686 column 1437 - Warning: <td> proprietary attribute "background"
line 713 column 27 - Warning: <nobr> is not approved by W3C
line 749 column 27 - Warning: <nobr> is not approved by W3C
line 777 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 328 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md