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Ratchetfan19 Member Level: 18 ![]() Posts: 13/50 EXP: 25684 For next: 4213 Since: 11-20-07 Since last post: 9.0 years Last activity: 8.7 years |
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| Well, if it's ever going to happen (which I'm sure it will, just not soon), then why not begin discussing cool ideas for level geometry editing? I was thinking about turning a level upside-down for starters. That would bring an entirely new experience to the gameplay. But other things would need to be accounted for as well, such as the collision map. Providing the collision map is flipped along with the level, it's very likely that anyone who has used Toad's Tool knows that if you collide with an object's backface (such as a pillar on its side), you'll walk right through it. It would be the same with flipping the level upside-down; when you start the level Mario will fall through and die. But if the level's collision map could be "inverted" to where backfaces are swapped, it would then be possible to explore around the level normally.
These are some pretty in-depth ideas though, but at least it's something we can possibly look forward to. |












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