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brian151 Banned The administration (as well as a few users) have decided that you're creepy/weird enough that it's time to activate the sploded clause. Laters. Level: NaN Posts: 21/-249 EXP: NaN For next: 0 Since: 08-09-16 From: USA Since last post: 4.7 years Last activity: 4.7 years |
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WIPSo, a while ago... before being banned from, dare I say it, VG-resource... I finally popped my copy of Awesome Animated Monster Maker Math into a CD/DVD drive and dumped its contents. I discovered two interesting file formats in there: smk, ief The former contains all the cutscenes, and is basically a color-indexed video file format. Tools exist for viewing and even exporting image sequences from them. The latter contains ALL the other stuff, to my knowledge... I have tried a plethora of different tactics (none of which I'm particularly good at) to find the graphics, or really, ANYTHING from this file. One of the moderators did manage to find 8bpp image data (no clue where are the palettes) , however, I never did get any reliable information WHERE those were, or the settings used to find them. I think he said he used TiledGGD. I eventually kinda just gave-up, and haven't touched the file since. Until a new thread popped-up on vg-res, and I happened to notice it while lurking. The ief file for Awesome Animated Monster Maker: Ultra Edition has popped-up, as well as someone else wanting to rip from the game. I have contacted them via deviantart, they don't seem to have any useful information. I am still awaiting a reply how they got their copy, I'm now curious if the original game has a similar file format, or something different entirely... The files in question (>100 MB each): https://dl.dropboxusercontent.com/u/97312740/ULTRA.IEF https://dl.dropboxusercontent.com/u/42282383/everything%20here%20is%20temp...contents%20deleted%20often/MMATH.IEF I cannot discern ANYTHING useful even about the format of these files, much less their contents... The only leads on IEF are Image Exchange Format, and I've had no luck finding sufficient (or at least, read-able) documentation on it. However, it's a TIFF variant, and I'm pretty sure these are NOT TIFF... so, that's probably a dead-end The only thing I can make-out about any of these files are meta-data pertaining to what file was imported/exported with what program, but there's no clue to any entry's length, or start offset. The headers of both files contain the strings "INDXmeta" and "INDEX????", at offsets 0x00 and 0x12, respectively. The bytes following these varies in each file, and I cannot determine what purpose they serve. I've tried locating an offset table for the entries, I've tried finding the length of the entries, and I've got zilch. There's references to some probably in-house program called "PartPaint NT" ULTRA.ief has meta-data referring to some import files as "Director files" What's troubling about that, is the timeframe is consistent with Macromedia Director. However, that doesn't necessarily mean anything other than they COULD have been in director movies at some point. List of import file formats includes: .bmp , .aiff (which can be used to string-search for the entries, but still useless without identifying their filesize, dimensions, format, and locating the color palettes) The meta-data also sometimes mentions compression. I have absolutely no clue what kind Is anyone here able to help? I'd offer information about these games, but there's very little information out there. I didn't even know about Monster Maker or Monster Maker Ultra until googling for information about Monster Maker Math. There's a huge void of ANYTHING useful besides claims the game (original, I think) was programmed in C++ , and a warning that Windows Vista (possibly later editions) don't always load the palettes correctly. |






