| *67 20 ![]() ![]() Level: 12 ![]() Posts: 20/28 EXP: 7485 For next: 436 Since: 04-28-15 From: Parts Unknown Since last post: 4.6 years Last activity: 4.5 years |
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![]() I was meddling around with Mega Man 7 last night, and manage to get the 2P Versus mode to load single-player stages. Normally, editing the RAM address for stage IDs doesn't work in 2P, but by altering the value that says what screen to load on, I finally got it to happen. So far, it's not very useful and just kind of neat. Here's some oddities about it: 1. No enemies or objects load. Just you and the other player. 2. Screen transitions don't work. The screen will scroll with the player, but at the sliding transitions (like climbing up or dropping down), it simply doesn't go. 3. The screen scrolls with P1. If P1 moves in a way that scrolls the screen while P2 is at the edge, P2 is simply dragged along with the border. P2 be dragged through walls like this. 4. Special stage tiles (like spikes, slippery ice, Spring Man's level's springs, etc.) do nothing. Ladders cannot be used. 5. Pits don't kill you. You'll just be off-screen. You can still make the screen move and you can be heard doing stuff. Side observation: My original project was to see if it was possible to load the 2P Vs. versions of Mega Man or Bass in to the single-player game. Obviously, the game behaves differently and (mostly) uses RAM addresses for different things when in Versus mode. It shares some addresses with the 1P mode though, such as gravity and X/Y location, but not many. On the other side of the spectrum, you can load the Vs stage in to 1P mode by loading Wily Stage 4 with a screen selector, indicating that the 2P stage exists in Wily Stage 4's map. You can also load the stage used in the Vs. Mode character select screen, but Mega Man will teleport down and miss the tiny platforms every time, killing him. ____________________ The curator of Namco Museum Online! |








































DD



