Hiccup
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| Posted on 01-17-16 06:48:44 PM (last edited by Hiccup at 01-23-16 11:32:09 AM) |
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[fire emblem gba]
{{todo|1=
dev materials made public by unknown someone/s some long while ago (in a folder called fe7snd) https://drive.google.com/file/d/0B_yBl-184usmM2hHWV9YRVRaVVk/view?usp=sharing
}}
[nsmb2]
https://www.youtube.com/watch?v=KvpftUxj7Ig
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Hiccup
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| Posted on 01-26-16 12:51:37 PM (last edited by Hiccup at 01-27-16 12:01:57 PM) |
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~Super Mario Advance 4: Super Mario Bros. 3~
{{todo|"Bowser's Last Stand" is data optimized in (USA) (Virtual Console). Other differences exist between versions of e-World levels.}}
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Hiccup
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~Proto:Crisis Force~
{{todo|Shouldn't this be deleted or at least moved to revisional differences? This is clearly is not a proto.}}
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einstein95
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Originally posted by Hiccup ~Proto:Crisis Force~
{{todo|Shouldn't this be deleted or at least moved to revisional differences? This is clearly is not a proto.}}
And what gives you that impression
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Hiccup
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"this build was compiled on July 5, 1991, four days after the final commercial build"
and no differences listed in page that aren't just demo differences.
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Hiccup
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| Posted on 01-27-16 05:00:53 PM (last edited by Hiccup at 01-27-16 05:04:40 PM) |
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~Proto: Mario vs. Donkey Kong 2: March of the Minis~
{{todo|1=
* Get proper rips for the music (vgmtoolbox + vgmstream)
* Explore the game resources (stored in the code).
* Add unused levels ( 1-7, 1-8, 1-9 "Oh and to prove it the [RAM] address to access levels is 022B0CB8 or 022B0CBA 0 to 8 work" -Spikestuff) (source : Spikestuff)
* Compare the rest of the graphics and music
* Note that the "DS Download Station - Volume 2 (Europe)" title screen has some similarities to this prototype. Is it also a prototype? If it is, the differences are less obvious.
}}
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Hiccup
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| Posted on 01-27-16 07:41:04 PM (last edited by Hiccup at 01-29-16 02:25:49 PM) |
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~Classic NES Series~
{{todo|1=anti-piracy http://mgba.io/2014/12/28/classic-nes/}}
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Hiccup
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| Posted on 01-29-16 02:37:01 PM (last edited by Hiccup at 01-31-16 12:57:31 PM) |
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Hiccup
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~Nintendo DS~
{{todo|sgstair made a dump of wireless signals at E3 2005. Check it for data from proto-demos Download Play data.
http://akkit.org/e3_2005_nds_capture_data.zip
}}
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Hiccup
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~Super Mario Galaxy~
{{todo|I (mariomadproductions) did not rip the BGM_IN_BUBBLE music. crediar did. I thought I made that clear in the comment }}
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Hiccup
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~The Legend of Zelda: Spirit Tracks~
{{todo|Check if the anti-piracy actually exists, on a flashcard/s and emulator/s}}
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Ehm
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| I can confirm the anti-piracy function exists. It removes the train control UI entirely. |
Hiccup
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| Posted on 01-31-16 10:38:16 AM (last edited by Hiccup at 01-31-16 10:38:23 AM) |
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Does it do that for all four versions?
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Dprotp
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| Instead of spamming this thread full of posts with individual pieces of information, would it not be more productive to edit one megapost with all discoveries, and segment that into multiple posts if needed? (i.e., first post is too big to manage nicely, make a new post and start there)
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devin
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Hiccup is blocked indefinitely, which is why this thread exists.
Still, I suggest trying to condense information into fewer, more useful posts. You didn't really need to post the same mundane thing six times in a row, for example.
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Hiccup
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| Posted on 02-04-16 08:46:53 AM (last edited by Hiccup at 02-13-16 06:30:48 PM) |
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I've started condensing them on the first post.
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Hiccup
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Added build dates for SMA2/3/4.
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Hiccup
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Updated.
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Hiccup
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Updated.
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