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05-04-22 05:52:42 PM
Jul - The Cutting Room Floor - Hiccup's Discoveries Thread New poll - New thread - New reply
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Hiccup
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Posted on 10-30-15 06:10:11 PM (last edited by Hiccup at 07-14-17 06:05:03 PM) Link | Quote
[slowly transferring thread to here: http://hiccup.shoutwiki.com/wiki/TCRF_Contributions]

Please add things I post here to the wiki, except the obviously unfinished stuff.
Thanks to the following people for adding some of the stuff to the wiki:
Divingkataetheweirdo
[maybe others?]

Various [updated 26/07/2016]
~DK: King of Swing - Hurling for Distance~

~Super Mario 3D Land~
todo:
* EUR Rev 2 (Super_Mario_3D_Land_v1.2_EUR_MULTi8_3DS-PUSSYCAT) contains an updated manual. Document the differences.
* STM_BMG_POTER (the Mystery Box music) possibly lasts longer than is used.
* Upload more unused sounds https://drive.google.com/file/d/0B_yBl-184usma252d1J3R2lZUjQ/view?usp=sharing
*The model for the Super Star and 1-Up Mushroom each have a "Stock" animation, despite the fact that they can't be stored. Neither have a "TakeOut" animation, unlike items which can be stored, which have "Stock" and "TakeOut". Are they used?
*Unseen Model Parts
**The Airship Boss Room model (BattleShipKillerBossRoom.bcmdl) is surrounded by a checkerboard pattern.

~Prerelease content to expand~
* Sonic Classic Collection
** https://web.archive.org/web/20091118002114/http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/e071fc27bafa43468025766b0043334a?OpenDocument
** http://www.brookeluderdesigns.com/a-page/sonic-classic-collection/
* Super Mario Galaxy
** in-game 2p instructions = prerelease images? (unfamiliar grey planet) http://www.spriters-resource.com/fullview/36552/

--Nintendo--
---DS(i)---
* Nintendo DSi Instrument Tuner
** Revision.txt contains "THIS IS FINAL VERSION!" (in which version of the game?)
* Nintendo DSi
** Dummy camera picture? http://ngemu.com/threads/no-gba-v2-8-released-with-dsi-emulation.168697/

---3DS---
* Mario Tennis Open
** STRM_SONG_MENU_OLD.bcstm is the menu music from Mario Power Tennis
* Mario vs. Donkey Kong: Mini Land Mayhem (Nintendo 3DS)
** UserInterface_E3Strings.bmg

~Donkey Kong Country: Tropical Freeze~
todo:
* Is the unused "achievement" text different in other versions?

~Grand Theft Auto (Windows)~
todo:
* There are two prototypes

~Hyrule Warriors~
todo:
* "Dummy triangle model"

~Kirby's Return to Dream Land~
todo:
* http://www51.atwiki.jp/kirby_return/

~Little Big Planet 3~
todo:
* Unreleased costume

~Bowser's Inside Story~
todo:
* Unused text? http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7368458/1/
* More unused rooms http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7556684/1/
* Unused enemies

~Mario Kart 8~
todo:
* Given how detailed the tracks are, there must be some unseen details? https://www.youtube.com/watch?v=PkMhlBASDJg https://www.youtube.com/watch?v=fAV9R6TJyw0
* Unused objects: TechnoTest, TEST_FruitBasket, TEST_FruitBasketB, TEST_GlideBoard
* Unused streams: DummyBlank.dspadpcm.bfstm, STRM_DUMMY_TR2.bfstm, STRM_DUMMY_TR3.bfstm, STRM_DUMMY_TR4.bfstm, STRM_DUMMY_TR5.bfstm, STRM_DUMMY_TR6.bfstm, STRM_DUMMY_TR7.bfstm, STRM_DUMMY_TR8.bfstm
* More unused graphics, see spriters resource
* Some Miiverse stamps were added in the 4.0 update


~Mario & Luigi: Partners in Time~
todo:
* The stream that plays when you clear the Bros. Ball race in Gritzy Caves [confirm] is called "STRM_E3_CLEAR".???
* Unused enemies?

~Mario & Luigi: Dream Team~
todo:
* Unused characters in BCFNTs?

~Mario Kart Wii~
todo:
* Unused objects https://www.google.co.uk/search?q=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&oq=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&aqs=chrome..69i57j69i58.1613j0j4&sourceid=chrome&es_sm=93&ie=UTF-8
* Maybe unused object parameters?

~NES Remix Pack~
todo:
* cafe_haritage_pack is the project name

~NicoNico/NicoNico Video/whatever it is called (Nintendo 3DS)~
todo:
* Is "init_srm.jpg" in "thumb" used?
* Is all other text used
--Unused Text--
In the root of the RomFS is a plain text file called "dummy.txt" which contains the following text:

romfile content



~Nintendo 64DD IPL~
todo:
* "Did you know? #64DD IPL contains various fonts and sounds. Retail games uses some of those" https://twitter.com/LuigiBlood/status/554397276396093440
* There's even enough characters for most of Europe's languages, including Russian. #LT #64DD" https://twitter.com/LuigiBlood/status/554397637898932225

~Pikmin~
todo:
* Is this useful or new? https://www.youtube.com/watch?v=DSQbX19x98w

~Proto:Paper Mario: The Thousand-Year Door~
todo:
* http://hiccup.shoutwiki.com/wiki/Proto:Paper_Mario:_The_Thousand-Year_Door

~Sonic the Hedgehog 2 (Genesis)~
todo:
* ROM versions:
** Original
** "REV 01"
** "REVSC02" (Used in Sonic Classics)
** The one used in Sonic Classic Collection

~Super Mario 3D World~
todo:
* There is apparently an invisible body of water to the right of the pool in 1-1, in at least one version of the game. It cannot be seen in the current version of the level editor.
* DebugWarpPoint objects in levels
* http://pastebin.com/iJg5SP82

~Super Mario Bros. 2 (NES)~
todo:
* https://www.youtube.com/watch?v=Bw98Rg79d2E Thanks to BMF54123 for adding this to the page.

~Super Mario Sunshine~
todo:
* The Test Map: There is a Shine that on top of the halfpipe ramp, but it cannot be spawned because the game crashes when you collect 8 Red Coins. There are only 7 Red Coins anyway, so you have to use cheats to get 8. (source: MrRean, others)
* Possibly more regional differences, see talk page
* "There's a hidden palm tree inside the rocks near the bridge in the Bianco Hills level (from Mission 6 on)" (source: TVTropes)

~Super Metroid~
* Unused jingle? http://sndtst.com/Super_Metroid

~Super Smash Bros. for Nintendo 3DS~
* If you use RegionThree to play the LNA-CTR-AXCJ-JPN (Japanese physical?) version on a European 3DS set to English, the text will be in English. There may be other modification, game version and console region combinations that achieve the same effect. Investigate this.


~Tales of Eternia~
todo:
* Title screen: http://snesmusic.org/hoot/pmh/!screens/ULES-00176.png

~The Legend of Zelda: Skyward Sword Update Data Channel~
todo:
* http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Skyward_Sword_Update_Data_Channel

~The Legend of Zelda: Ocarina of Time 3D~
todo:
* More unused models?
* Unused cutscene: https://www.youtube.com/watch?v=3Cc_ei_0n7o

~The Simpsons: Hit & Run~
* todo: Windows version has unused level models? http://www.models-resource.com/pc_computer/simpsonshitrun/

~WarioWare, Inc.: Mega Microgame$!~
--Unused Graphics--
---9-Volt's Games---

Super Mario Bros. has Warp Pipe graphics.

~Nintendo Channel~
todo:
* Early version of "Movie List" music https://mariocube.com/wii/Extracted%20Data/Extracted%20Channel%20Data/Wii%20Channel%20Soundtracks/Nintendo%20Channel%20Soundtrack/ (source: Larsenv)

~Metroid Prime~~
todo:
* "...so apparently Wave Beam doors can be opened with charged Phazon Beam." https://twitter.com/Paraxade0/status/616617488198070272
* "Apparently Elite Control's walkway has an invisible actor called "Actor - Stop Shortcut". There's still a shortcut there, so good job Retro." https://twitter.com/Paraxade0/status/615734246444003331

~Metroid Prime 2: Echoes~
todo:
* "Something weird: the ending version of Hall of Honored Dead has a bomb slot. Leftover from old version of the Seekers puzzle maybe?" https://twitter.com/Paraxade0/status/618150825731428352
* https://m2k2.taigaforum.com/post/metroid_prime_hacking_research.html

~Metroid Fusion~
todo:
* Three functional unused enemies https://www.youtube.com/watch?v=gTO0V5b0Lq8

----

~Prerelease content to expand~
* Super Mario Sunshine
** Best Buy CD https://www.youtube.com/watch?v=oyk2eQEvUZY

~Kirby's Dream Land 3~
todo:
Upload this guideline following title screen: http://i.imgur.com/VNzqGiJ.png

~Kirby no Omocha Hako Pinball~
todo:
Upload this guideline following title screen: http://i.imgur.com/RTQs6cY.png (assuming BS-X screenshots are to be taken the same as SNES screenshots)

~Kirby's Return to Dream Land~
todo:
* "Kirby's Return to Dream Land music files beginning with lower case "st_" are VERY likely to be music from cancelled Kirby's Adventure GC." https://twitter.com/LuigiBlood/status/619476929889087488

~Wario Land 4~
todo:
* Look for unused objects http://www.romhacking.net/forum/index.php?topic=12681.0

~Super Mario 64 DS~
todo:
* "blanked out in other releases of the game" is incorrect. Some or all releases have multiple languages.

----

~Mario & Luigi: Partners in Time~
todo:
* Try and find unused enemy behaviours by entering battles with characters they were not meant for.
** Mario & Luigi + Skellokey seem uninteresting
** Mario & Luigi + Gurantula seem uninteresting
** Mario & Luigi + Bob-omb seem uninteresting
* Unused areas
** There are more unused rooms
** Create maps of the unused areas
* Unused items
* More unused graphics
* Filenames
* Early English names in Japanese version. (Find out specific version). (source: MarioWiki)
* Unseen parts of battle backgrounds?

--Unused Text--
JPN JapaneseUSA EnglishEUR FrenchEUR GermanEUR ItalianEUR Spanish
ゲドクッパShrowserXhowserShrowserShrowserShrowser


The fight with the final boss is done in a way which renders its listed name unused.
{{source|The Mushroom Kingdom}}

--Unused Enemy--

* More unused enemies?
* Scoot Bloop
** Its graphics are the first enemy graphics in the enemy graphic file
** Upload sprites
**Has similar stats to enemies in Yoob's Belly. (Which enemies?) (source: todo)
** Is the enemy number 0x15. It is below Pidgit (with bag) and above Gnarantula.
JPN JapaneseUSA EnglishEUR FrenchEUR GermanEUR ItalianEUR Spanish
オカゲッソーScoot BloopScoot BloopSausebloopYoob------

{{source|The Mushroom Kingdom}}


 USAJPNEURKORUSA kiosk demoEUR kiosk demo
HP69     
POW      
DEF      
SPEED (1)27     
SPEED (2)100     
SPEED (3)2     
EXP10     
Coins4     
Treasure (1)Mushroom     
chance/5015     
Treasure (2)Mushroom     
chance/5020     


~Mario & Luigi: Superstar Saga~
todo:
* Unused stuff thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7386547/1/ (sort)
* Wrecking Crew ASM study thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7545483/1/
* Add build date for USA kiosk demo version (Oct 27 2003 18:22:53)

----

~Nano Assault Neo (Wii U)~
todo:
* Unused weapon https://www.youtube.com/watch?v=22oYkhB3G1k (thanks Divingkataetheweirdo for adding it to content to expand and thanks CosmoCortney for making a page)

----

~Notes:New Super Mario Bros. Wii~
==Unused behaviours, per actor==
Spike Top
* Yoshi + Mario
** Can bounce off it like with Spinies
** Can eat it for 200 points (this behaviour is used in Super Mario Maker's NSMBU game style)

Wobble Rock
* Yoshi + Mario / Yoshi on his own - it doesn't react to Yoshi standing on it

Trampoline
* Yoshi + Mario - game freezes if you try to get off yoshi while bouncing

Lava, Poison Water
* Yoshi + Mario - Yoshi flees if touches Lava/Poison

Boomerang Bro.
* Yoshi + Mario
** Can lick up sledge, spitting produces a boomerang that has the same function as hammers when they are spat out

Sledge Bro.
* Yoshi + Mario
** Can lick up sledge, spitting produces a sledge that has the same function as hammers when they are spat out

Fire Bro.
* Yoshi + Mario
** Can lick up fireball, spitting produces Yoshi fireball

Fire Snake
* Yoshi + Mario
** Can lick up, spitting produces Yoshi fireball

Chain Chomp
* Yoshi + Mario
** Can bounce on Chomp like with Spinies (used in Super Mario Maker)
** Tongue doesn't pass through (used with Big Chomps in Super Mario Maker. Yoshi can eat small Chomps.)

~Captain Toad: Treasure Tracker~
todo:
* Revisional differences between v0 eur digital and v16 eur digital

~Nintendo Land~
todo:
* Prototype differences or revisional differences in 00050000-10185100

~Pikmin 3~
todo:
* Prototype differences or revisional differences in 00050000-10185300

~The Legend of Zelda: The Wind Waker HD~
todo:
* Prototype differences or revisional differences in 00050000-10185400

~Game & Wario~
todo:
* Prototype differences or revisional differences in 00050000-10185500

~The Wonderful 101~
todo:
* Prototype differences or revisional differences in 00050000-10185600

~User:Null/Unreleased~
todo:
* http://wiiubrew.org/wiki/Title_database

According to Metroid Construction Wiki (http://wiki.metroidconstruction.com/doku.php?id=super:enemy:list_of_enemies), there are two more unused enemies in Super Metroid: a "glitched bug" and a "debug enemy". I don't know anything about the workings of the game... so I'm wary.

~Prerelease Pages:Content to expand~
==Nintendo==
===Nintendo 3DS===
* [[Prerelease:The Legend of Zelda: Tri Force Heroes|The Legend of Zelda: Tri Force Heroes]]
** http://www.gamespot.com/articles/the-story-behind-triforce-heroes-an-interview-with/1100-6431697/
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjZidldg
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjZidldg
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjYr2JHw
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjQXRSFw
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjQFTXWA
** http://www.polygon.com/2015/10/23/9605276/the-legend-of-zelda-triforce-heroes-impressions-interview-aonuma-shikata

----

~Proto:Super Mario 3D Land~
==Unused Text==
===DebugMessage===
====DebugStageName====
This text file has no messages or message names.

===LayoutMessage===
====E3CourseSelect.msbt====
NameJp_JapaneseMeaningEn_English
E3CourseSelect_Selectせんたく
E3CourseSelect_OKけってい


====GameOverMenu.msbt====
NameJp_JapaneseMeaningEn_English
GameOverMenu_Button1ゲームをつづける
GameOverMenu_Button2ゲームをやめる


====PauseMenu.msbt====
NameJp_JapaneseMeaningEn_English
PauseMenu_Button1つづける
PauseMenu_Button2コースセレクトへ
PauseMenu_Button3タイトルへ


====TitleStart.msbt====
NameJp_JapaneseMeaningEn_English
TitleStart_Startタッチでスタート


====WindowConfirm.msbt====
NameJp_JapaneseMeaningEn_English
WindowConfirm_FileSaveこのファイルをけしますか?
WindowConfirm_FileSave_00けす
WindowConfirm_FileSave_01キャンセル


====WindowError.msbt====
=====JpJapanese=====
WindowError_UserInfo:
[yes that empty line is there]
===WindowInterval===
====JpJapanese====
WindowInterval_Interval:


===SystemMessage.szs===
====FileSave.msbt====
NameJp_JapaneseMeaningEn_English
System_FileSaveこのファイルをセーブしますか?
System_FileSave_Yesセーブする
System_FileSave_Noキャンセル


====GoBackCourseSelect.msbt====
NameJp_JapaneseMeaningEn_English
System_GoBackCourseSelectコースセレクトへいきます
ほんとうによろしいですか?
System_GoBackCourseSelect_YesOKN/A
System_GoBackCourseSelect_Noキャンセル


====GoBackTitle.msbt====
NameJp_JapaneseMeaningEn_English
System_GoBackTitleここでやめるとセーブされません
ほんとうによろしいですか?
System_GoBackTitle_YesOKN/A
System_GoBackTitle_Noキャンセル


==Unsorted==
* http://www.smspower.org/Development/NintendoWiiVirtualConsoleTitles
Hiccup
Member
Level: 57


Posts: 537/772
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For next: 10226

Since: 05-19-09


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Posted on 10-31-15 12:21:33 PM (last edited by Hiccup at 12-05-15 04:32:02 PM) Link | Quote
~New Super Mario Bros. 2~
{{source|Gericom|Every File Explorer tool}}
{{source|Various|Reggie Next}}
{{source|Various|CoinKiller}}
{{todo|1=
*The "spec" texture of Reznor's platform doesn't match the main texture (source: Hiccup)
*Is the long firebar pivot model used? (source: Hiccup)
}}

==Unused Course Actor Behaviours==
(source: Hiccup)
Bowser (source: Hiccup)
* Koopa Shell
** Damages bowser when thrown/kicked at him [by how much? what kind of damage?].
Chain Chomp (source: Hiccup)
* Mega Mario:
** Can KO the Chain Chomp part by touching it.
** Can KO the Chain Chomp part by ground pounding while it is touching the ground.
** Can push the post straight fully the ground just by stepping on it once, rather than ground-pounding it multiple times like other Marios have to.
** Can knock the post off screen just by running into it, like with some pipes. This has the same effect, of freeing the Chain Chomp, as pushing the post fully into the ground
Trampoline
* Mega Mario:
** Can keep it pushed down just by standing on it. (source: gamesquest1)
Bone Goomba
* Gold Ring
** Uses gold Goomba model for duration of Gold Ring effect. (source: Hiccup)
Sledge Bro.
* Mega Mario
** Its earthquakes don't affect Mario. (source: Hiccup)

==Unused Course Actors==
(Actor names, numbers: Ninjifox)
*Pipe Bone Piranha Plant - Up. Actor name: DokanBonePakkkunUp. Actor number: {{hex|0x121}}. Sprite number: 172. Files: RomFs\Enemy\Pakkun_hone.bcres (used). Working: ?.

==Unused Graphics==
{{todo|1=
...
*Test (or fallback?) mii graphics in CoinRushMiiList.arc, CoinRushMiiListTop.arc, CoinRushResult.arc, CoinRushResultTop.arc, SurechigaiTop.arc (source: Hiccup)
*Presumably unused layout archives: debug_rect.arc, debug_select.arc, debug_window.arc (source: Hiccup)
*Stuff in the layout archives: PackSelectTop.arc, ShopTop.arc (source: Hiccup)

==Unused Music==
(source: Hiccup)
* The Gold Ring channel of the music used in World 6-A.
* The Gold Ring channel of the forest music.
* The Gold Ring channel of the castle music.
* The Gold Ring channel of the tower music.
* The Gold Ring channel of the underwater music.
* The fast version of the music during Warp Cannon sequences. Oddly, it is the same speed as the normal version.

==Unused Textures==
{{todo|1=
* unused checkerboard texture in cob_ghost's and cob_tower's textures (source: Hiccup)
}}

==Developer Oversights==
* Sledge Bros. are in a T-pose when they are spawned. (source: gamesquest1)
* Morton Koopa Jr. - Respawn Pipe's texture uses NSMBW's pipe style (source: Hiccup)

==Revisional Differences==
The Gold Edition (aka Special Edition in the Europe version) has a different Home Menu icon.
[table with rips (http://imgur.com/LAh4mjc) goes here] (source: its so obvious nobody needs to be sourced imo)

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Hiccup
Member
Level: 57


Posts: 538/772
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For next: 10226

Since: 05-19-09


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Posted on 11-01-15 12:55:18 PM (last edited by Hiccup at 11-20-15 11:00:08 AM) Link | Quote
~Super Mario 64~
* oddities in Bob-omb's Battlefield's normal/s http://www.magiccarpenters.com/Projects/N64/SM64editor/EarlyScreens/normals%20fo%20sho.jpg (source: not me)
* More unused object (aka object combos, aka object behaviours) (source: not me)
* https://sites.google.com/site/kazemario64/home/structs (source: not me)
* https://sites.google.com/site/kazemario64/home/all-behavior-commands (source: not me)
* http://rapidshare.com/files/217684940/Behavior%20Scripts.txt (source: not me)
* http://jul.rustedlogic.net/thread.php?id=17481 (source: not me)
* Unused object parameters (source: not me)
* Do the paintings that appear to be based on models/map-layouts show any differences from the final models? (Whomp's Fortress, Jolly Roger Bay, Wet-Dry World, Tall, Tall Mountain) (source: Hiccup)

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Hiccup
Member
Level: 57


Posts: 539/772
EXP: 1475702
For next: 10226

Since: 05-19-09


Since last post: 112 days
Last activity: 9 hours

Posted on 11-01-15 12:57:25 PM (last edited by Hiccup at 11-20-15 10:59:43 AM) Link | Quote
~Kirby Super Star Ultra~
todo:
* check for stuff using level editor http://www.romhacking.net/utilities/1151/

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Hiccup
Member
Level: 57


Posts: 540/772
EXP: 1475702
For next: 10226

Since: 05-19-09


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Posted on 11-01-15 01:41:09 PM Link | Quote
~Paper Mario~
todo:
* unused maps have names http://www.romhacking.net/forum/index.php/topic,17948.msg262080.html#msg262080
* There are more unused enemy formations, apparently. You can see them in Kirigami64
* Six unknown tracks, may be more. Some may be unused. https://docs.google.com/file/d/0BzSek_0oxKC-WlRJeE9JWkVoV0U/edit

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Hiccup
Member
Level: 57


Posts: 541/772
EXP: 1475702
For next: 10226

Since: 05-19-09


Since last post: 112 days
Last activity: 9 hours

Posted on 11-01-15 01:41:10 PM (last edited by Hiccup at 11-20-15 10:59:25 AM) Link | Quote
~Paper Mario~
todo:
* unused maps have names http://www.romhacking.net/forum/index.php/topic,17948.msg262080.html#msg262080 (source: not me)
* There are more unused enemy formations, apparently. You can see them in Kirigami64 (source: not me)
* Six unknown tracks, may be more. Some may be unused. https://docs.google.com/file/d/0BzSek_0oxKC-WlRJeE9JWkVoV0U/edit (source: not me)
* Add unused enemy's stats (source: not me)

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Hiccup
Member
Level: 57


Posts: 543/772
EXP: 1475702
For next: 10226

Since: 05-19-09


Since last post: 112 days
Last activity: 9 hours

Posted on 11-02-15 05:31:37 PM (last edited by Hiccup at 11-20-15 10:58:53 AM) Link | Quote
~Sonic Rush~
(Every File Explorer tool: Gericom)
{{todo|1=
* Are the 'test maps' used for boss map collision? This would mean only the graphics are unused, and they are not test maps. (discovery of map graphics: einstein95)
* Unseen parts of boss arena models? (source: Hiccup)
}}

~Proto:Sonic Rush~
(Every File Explorer tool: Gericom)
{{todo|1=
* Does the L+R+Start+Select reset combo flicker the screen on a real DS? If so, this is a difference with the final game. (source: Hiccup)
* Model/texture differences (source: Hiccup)
}}

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Hiccup
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Posted on 11-04-15 08:57:50 AM (last edited by Hiccup at 11-20-15 10:56:02 AM) Link | Quote
~Nintendo DS~
{{todo|1=
...
* http://problemkaputt.de/gbatek.htm#ndsreference (source: nocash)
}}
Hiccup
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Posted on 11-04-15 09:19:05 AM (last edited by Hiccup at 11-20-15 10:56:05 AM) Link | Quote
~Mario & Luigi: Dream Team~
{{todo|1=
...
* (USA) (unknown if eShop) title screen (HANS) http://i.imgur.com/pCiVV86.png (source: NoThisIsStupider)
}}
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Posted on 11-04-15 09:19:46 AM (last edited by Hiccup at 11-20-15 10:55:10 AM) Link | Quote
~Cooking Mama 5: Bon Appétit!~
{{todo|1=
...
* (USA) (unknown if eShop) title screen (HANS) http://i.imgur.com/j50TSHG.png (source: NoThisIsStupider)
}}
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Posted on 11-04-15 09:20:43 AM (last edited by Hiccup at 11-20-15 10:54:59 AM) Link | Quote
~Rune Factory 4~
{{todo|1=
...
* (USA) (unknown if eShop) title screen (HANS) http://i.imgur.com/103mCjZ.png (source: NoThisIsStupider)
}}
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Posted on 11-04-15 09:28:02 AM (last edited by Hiccup at 11-20-15 10:54:02 AM) Link | Quote
~Paper Mario: The Thousand Year Door~
{{todo|1=
...
* Unused maps
** rsh_05_c (early Excess Express freight car) http://imgur.com/a/wLhmN The boxes collision allows you to get up there via normal jumping. I don't know if you can use the Spring Jump to hang onto the poles. (source: Ralf)
** rsh_06_c (early Excess Express roof) http://i.imgur.com/n11l4Br.png http://i.imgur.com/veCDDWF.png The background does not move. (source: Ralf)
* Unseen stuff/unused interactions in maps (source: Ralf)
** Check for unused interactions when Mario/Peach/Bowser/Super Bowser go into a map they are not meant to by making a "force character"/"disable character check" code
** Mario's House has collision and maybe unused interactions with objects (bushes, trees, pipe): http://imgur.com/a/O2hcj. Check the pipe with the code disabled, to see if it goes anywhere. (source: Ralf)
** There is some collision in the map in the boat cutscene places Mario http://i.imgur.com/vwA3MMo.png. (source: Ralf)
}}

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Posted on 11-04-15 09:30:27 AM Link | Quote
~Nintendo Land~
{{todo|1=
...
* Get build date from other versions.
}}

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Posted on 11-04-15 09:33:42 AM (last edited by Hiccup at 11-04-15 09:35:56 AM) Link | Quote
~Wii Fit Plus~
{{todo|1=
...
* Are there any interesting results from hacking TestField into the game?
* Get build date from other versions
* Are the screens used by binder.carc's model from the a final version of the game?
}}

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Posted on 11-04-15 11:48:09 AM (last edited by Hiccup at 11-20-15 10:49:26 AM) Link | Quote
~Pokémon X and Y~
{{todo|1=
...
* Upload new title screen (now with Y) http://i.imgur.com/stUu8rX.png (source: NoThisIsStupider)
}}

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Posted on 11-15-15 10:58:52 AM (last edited by Hiccup at 11-15-15 11:08:38 AM) Link | Quote
~Crash Bandicoot: The Wrath of Cortex~
{{todo|1=
...
* Unused memory card icons (maybe from SDK?) including early Luigi's Mansion icon(?), mario icon and Yoshi's Story or Yoshi Sample character icons http://www.spriters-resource.com/gamecube/crashbandicootthewrathofcortex/sheet/72397/ (source: Mr. C)
}}

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Posted on 11-18-15 10:10:36 AM (last edited by Hiccup at 11-20-15 10:44:28 AM) Link | Quote
~Face Raiders~
(Every File Explorer tool: Gericom)
{{todo|1=
* Placeholder face textures (Source: Hiccup)
* Regional and revisional differences http://3dbrew.org/wiki/Title_list#00040010_-_System_Applications (Source: 3dsguy, yellows8)
}}

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Posted on 11-18-15 12:04:21 PM (last edited by Hiccup at 11-20-15 10:48:32 AM) Link | Quote
~The Legend of Zelda: Four Swords Anniversary Edition~
{{todo|1=
* Unused EEPROM functionality? https://gbatemp.net/threads/release-twltool-dsi-downgrading-save-injection-etc-multitool.393488/page-16#post-5813855 (source: WulfyStylez)
}}

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Posted on 11-22-15 06:33:39 PM (last edited by Hiccup at 11-27-15 05:02:10 PM) Link | Quote
~User:Hiccup/Prototypes~
This is a list of prototypes, it contains prototypes that einstein95's list doesn't. This includes non-expo demos.

Sources: [http://tcrf.net/User:Einstein95/Prototypes einstein95's 'Prototypes' article], [http://tcrf.net/The_Cutting_Room_Floor:Content_to_expand Content to Expand], [http://tcrf.net/Category:Prototypes Category:Prototypes], [http://jul.rustedlogic.net/thread.php?id=12091 Jul "Prototypes!" thread], [http://www.assemblergames.com/forums/showthread.php?52574-Announcing-the-Prototopia-project Prototopia], Assemblergames "Prototype releases of [http://www.assemblergames.com/forums/showthread.php?43975-Prototype-Releases-of-2013-Thread 2013]/[http://www.assemblergames.com/forums/showthread.php?49482-Prototype-Releases-of-2014-Thread 14]" threads, [http://www.betaarchive.com/forum/servers/ BetaArchive FTPs], [http://www.nintendoplayer.com/prototype/ NintendoPlayer], [http://www.hidden-palace.org/ Hidden Palace], [http://www.lostlevels.org/ Lost Levels],

----
'''what I haven't finished:'''
* notes and formatting
* http://www.assemblergames.com/forums/showthread.php?55239-Pirates-of-incomplete-PS1-games-(TM2-amp-Tomb-Raider)
* http://www.betaarchive.com/wiki/
* [https://www.assemblergames.com/forums/showthread.php?23718-Recent-SMS-Power-releases Recent SMS Power Releases [- Assembler Games]]
* https://www.assemblergames.com/forums/showthread.php?55127-Prototype-Releases-of-2015
* https://tcrf.net/User:Null/Prototypes_2015
* http://u64leaks.tumblr.com/
----

==Apple==
===Mac OS Classic===
* [[Proto:Marathon]]
** January 1994



==Nintendo==
===NES===
* [[Proto:Ninja Gaiden Episode II]]
* [[Proto:Princess Tomato in the Salad Kingdom]]
* [[Proto:A Week of Garfield]]
* [[Proto:Rockin' Kats]]
** USA


===SNES===
* [[Proto:NBA Jam XXX]]
* [[Proto:Chrono Trigger]]


===Nintendo 64===
* [[Proto:Donkey Kong 64]]
** Kiosk Demo
* [[Proto:The Legend of Zelda: Majora's Mask]]
** Preview Demo


===Game Boy Advance===
* [[Proto:Mario vs. Donkey Kong]]
** USA, from Interactive Multi-Game Demo Disc Version 16
* [[Proto:Turok Advance]]
** Unnamed
** "Bright"
** "Logo"


===GameCube===
* [[Proto:Star Fox Adventures]]
* [[Proto:Paper Mario: The Thousand Year Door]]
** 21 June 2004, Interactive Multi-Game Demo Disc Version 18 demo
* [[Proto:Super Mario Sunshine]]
** Interactive Multi-Game Demo Disc Version 7 demo
* [[Proto:Pikmin 2]]
** Interactive Multi-Game Demo Disc Version 18 demo
* [[Proto:Metroid Prime]]
** Interactive Multi-Game Demo Disc Version 7 demo
* [[Proto:Metroid Prime 3: Corruption]]
** March 2, 2006
* [[Proto:Mario Superstar Baseball]]
** "Ver.05/06/07-21:39:14", "Mario Baseball", Interactive Multi-Game Demo Disc 27 demo
** Mario Kart: Double Dash!! Bonus Disc demo
* [[Proto:Sonic Mega Collection (GameCube)]]
** 2001/12/17
* [[Proto:Mario Party 6]]
** GameCube Interactive Demo Disc 19 (USA?) demo {{source|[[User:Jedivulcan|Jedivulcan]]}}


===Nintendo DS===
* [[Proto:Metroid Prime Hunters]]
** Euro, Metroid Prime Hunters: First Hunt
** USA, Metroid Prime Hunters: First Hunt
* [[Proto:Mario Kart DS]]
** USA, Kiosk Demo cart
* [[Proto:Mario vs. Donkey Kong 2: March of the Minis]]
** USA, demo, DS Download Station: Volume 3 USA
* [[Proto:Bionicle Heroes]]
* [[Proto:Pokémon Diamond and Pearl]]
* [[Proto:Yoshi's Island DS]]
** USA, demo [build date is before first proper release (USA), but differences may all be demo related]

===Nintendo Wii===
* [[Proto:The Legend of Zelda: Skyward Sword]]
** DAXE01
** DAXP01 (22 September 2011)
** are they both prototypes?
* [[Proto:The Legend of Zelda: Twilight Princess]]
** RVL-DZDE-USA
** RVL-DZDP-EUR
** one of these is an e3 demo, are they both prototypes?


===Nintendo 3DS===
* [[Proto:Resident Evil: Revelations]]
** "Pilot"
** "Demo", "Trial Version", prototype?
* [[Proto:AR Games]]
** Euro, LNZ-CTR-HARP-EUR, prototype?

==Sega==
===Genesis===
* [[Proto:Aaahh!!! Real Monsters]]
** "June 1992 Prototype"
* [[Proto:Toejam & Earl 2 Panic on Funkotron]]
* [[Proto:Metal Jack]]
** "Metal Jack (USA) (Proto)"
* [[Proto:Sonic Spinball]]
** prototype "found on a Chinese site"


===Pico===
* [[Proto:Lego Fun to Build]]
** '''todo:''' order these
** "Crayon Shinchan Oekaki Note (1995)(Bandai)(JP)(beta)"
** "Crayon Shinchan Oekaki Note (1995)(Bandai)(JP)(beta)[a2]"

===Dreamcast===
* [[Proto:Rez]]
** "K Project"
* [[Proto:Shenmue]]
* [[Proto:Croc: Legend of the Gobbos]]
** "Tech Demo(08/11/96)"
* [[Proto:Sonic Adventure]]
** "AutoDemo"
** "Trial Version for E3"
** "Limited Edition"
** "Trial Version
* [[Proto:Sonic Adventure 2]]
* [[Proto:Virtua Tennis]]



==Sony==
===PlayStation===
* [[Proto:Tony Hawk's Pro Skater]]
* [[Resident Evil 2]]
** "Resident Evil 1.5 "40% Vanilla build"(Nov 6 1996)"
* [[Proto:Mega Man X5]]
** May 1st, 2000
* [[Proto:Ape Escape]]
** Pizza Hut Demo Disc demo
* [[Proto:Mega Man 8]]
** 4 August, 1996
** "Prototype 2"
* [[Proto:Silent Hill]]
** Official U.S. PlayStation Magazine Demo Disc #16, SCUS-94278
* [[Proto:UmJammer Lammy]]
** PlayStation Underground JamPack Winter '99 Demo Disc demo
* [[Proto:Toy Story 2 (PlayStation)]]
** PlayStation Underground JamPack Winter '99 Demo Disc demo
* [[Proto:Mega Man Legends]]
** August 5, 1997
** August 27, 1997


===PlayStation 2===
* [[Proto:Jak II (Playstation 2)]]
* [[Proto:Raw Danger!|Raw Danger!]]
** "Type-A Demo", "2004 TGS Demo"


===PlayStation 3===
* [[Proto:Little Big Planet 3 (PlayStation 3)]]
** "private beta"



==Microsoft==
===DOS===
* [[Proto:Space Quest IV]]
* [[Proto:Shadow Warrior]]
* [[Proto:Normality]]
** PC Zone March 1996 cover CD demo


===Windows===
* [[Proto:Sonic the Hedgehog 4: Episode II (Windows)]]
** "Beta 8"
* [[Proto:Zoo Tycoon]]
* [[Proto:Gunbound]]
** download?
* [[Proto:STALKER: Shadow of Chernobyl]]
* [[Proto:Half-Life (Windows)]]
** September 1997 Prototype
** Half-Life: Day One
** Half-Life: Uplink
** Built 738
* [[Proto:Half-Life 2 (Windows)]]
** Anon/Russian Beta
** others?
* [[Proto:Sluice]]
* 16-01-96, "Testing Beta"
* [[Proto:The Stanley Parable]]
** Demo


==Xbox==
* [[Proto:Midtown Madness 3 (Xbox)|Midtown Madness 3 (Xbox)]]
** [https://www.assemblergames.com/forums/showthread.php?56134-Midtown-Madness-3-Xbox-Preview-Version-2-28-03 "Preview Version 2-28-03"]

===Xbox 360===
====Unorganised====
* [[Proto:Dead Space 2]]
* [[Proto:Forza Motorsport 2]]
* [[Proto:Splatterhouse (2010)]]
====XBLA====
* [[Proto:Sonic the Hedgehog (Xbox 360)]]
** "2006 Xbox Live Demo"



==Arcade==
* [[Proto:Passing Shot]]
** called "Passing Shot"
* [[Proto:Bubble Bobble 2]]



==Unorganised==
* [[Proto:Fallout]]
** "demo"
* [[Proto:Sonic Generations]]
** "20 Day Demo", "Demo #1"
** "Release Demo", "Demo #2"
* [[Proto:Barkley, Shut Up And Jam: Gaiden]]
* [[Proto:Blood]] (DOS, Windows)
** February 17th, 1996, Known as "Alpha Demo"
** January 2nd, 1997, 0.91, known as "0.91 Beta"
* [[Proto:Tetris (DOS)|Tetris (DOS)]] prototypes? ([http://vadim.oversigma.com/Tetris1.zip 1][http://vadim.oversigma.com/Tetris2.zip 2][http://vadim.oversigma.com/Tetris3.zip 3])

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Posted on 11-22-15 06:34:12 PM Link | Quote
~Prerelease:GoldenEye 007 (Nintendo 64)~
{{todo|1=
...
* http://www.theguardian.com/technology/2015/oct/26/goldeneye-james-bond-n64-nintendo-shigeru-miyamoto-gamecity
}}

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