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05-04-22 05:53:16 PM
Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply
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Foxhack
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Posted on 09-05-15 02:31:26 AM Link | Quote
You can't hotlink FC2 images.

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My Video Game Collection
FMecha
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Posted on 09-05-15 09:00:17 AM Link | Quote
Originally posted by Foxhack
You can't hotlink FC2 images.


I mirrored it:

Not bothered to obtain the game about now and can't get a clear picture of playable Impreza in-game about now, sorry.
Tacomaster
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Posted on 09-06-15 09:51:36 PM Link | Quote
I found this music on Youtube. But I played Dynamite Headdy many times and don't remember this tune.
Is this unused?

https://www.youtube.com/watch?v=XpIvywdAsJ8&list=PLB93812321A9C5157&index=15
ICEknight
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Posted on 09-08-15 05:35:17 AM (last edited by ICEknight at 09-08-15 05:36:31 AM) Link | Quote
Originally posted by Tacomaster
I found this music on Youtube. But I played Dynamite Headdy many times and don't remember this tune.
Is this unused?

https://www.youtube.com/watch?v=XpIvywdAsJ8&list=PLB93812321A9C5157&index=15

That's played at the end of that long tunnel chase where Trouble Bruin is shooting from the background and comes in front from time to time:
https://youtu.be/zYozK4q2WOA?t=8m55s

I've noticed that this doesn't happen in two walkthroughs of the Japanese version that I've seen in YouTube, though. Regional difference or did they just not trigger the music change for some reason?
Hiccup
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Posted on 09-08-15 03:04:03 PM (last edited by Hiccup at 10-30-15 06:19:21 PM) Link | Quote
[moved to own thread]
~Splatoon~
* Prototype differences or revisional differences in Splatoon Pre-Launch Review http://wiiubrew.org/wiki/Title_database

~Captain Toad: Treasure Tracker~
todo:
* Revisional differences between v0 eur digital and v16 eur digital

~Nintendo Land~
todo:
* Prototype differences or revisional differences in 00050000-10185100

~Pikmin 3~
todo:
* Prototype differences or revisional differences in 00050000-10185300

~The Legend of Zelda: The Wind Waker HD~
todo:
* Prototype differences or revisional differences in 00050000-10185400

~Game & Wario~
todo:
* Prototype differences or revisional differences in 00050000-10185500

~The Wonderful 101~
todo:
* Prototype differences or revisional differences in 00050000-10185600

~User:Null/Unreleased~
todo:
* http://wiiubrew.org/wiki/Title_database

~Content to expand~
==Nintendo==
*DS/i
**Pictochat has revisional differences (the different consoles, console revisions, DSi system software revisions and Kanji Sonomama Rakubiki Jiten DS version)
*Wii U
**
==Multiplatform==
* Tipping stars 3ds
** http://www.gonintendo.com/stories/241795-mario-vs-donkey-kong-tipping-stars-update-now-out update (what update method? what regions?)

~The Legend of Zelda: Majora's Mask 3D~
todo:
* https://www.youtube.com/watch?v=-V1vo3EFK2o more unused maps + way to access them via save file (which is available to more people than RAM/ROM methods?)

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

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From: Isle Delfino

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Posted on 09-08-15 10:53:02 PM Link | Quote
I noticed this in Subspace Emissary the other day. It's not unused, really, but...



Look! Tiny text! It's obvious what the smaller labels say, but does anyone want to take a shot at the bigger label?

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"Kindness is the language which the deaf can hear and the blind can see." -Mark Twain


Xkeeper

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Posted on 09-08-15 11:02:12 PM (last edited by Xkeeper at 09-08-15 11:10:54 PM) Link | Quote
You should try to avoid Imageshack in the future (consider imgur or something; imageshack has been known to break/fuck up links)


I would have to guess something like

Peach
Why do ###
# #######
######
## ####?


Not really a good answer, but...




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2Tie

Rumours of my death have been greatly exaggerated.
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Posted on 09-08-15 11:08:44 PM Link | Quote
UESCTerm 802.11 (remote override)
044 05.10.2337
Best of what I can see:


Peach
Why do not
## ######
through
v1 #####?

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Xkeeper

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Posted on 09-08-15 11:39:15 PM Link | Quote
this too

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Yashichi
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Posted on 09-08-15 11:51:12 PM (last edited by Yashichi at 09-08-15 11:54:31 PM) Link | Quote
I think the word after "not" is "it". it fits grammatically with the rest of the engrish and I can't see it being anything else
Drag
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Posted on 09-09-15 02:54:04 AM Link | Quote
Peach
Why do not
it transmit
through
via Samus?

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Hiccup
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Posted on 09-11-15 12:48:25 PM (last edited by Hiccup at 10-07-15 08:49:56 AM) Link | Quote
~Super Mario Maker~
todo:
* Unused costume sounds Thanks [todo] for adding info on unused costume sounds to page.
* Odd occurrences that may be bugs: go through tile occurrences, door invincibility occurrence, wrong tile creation occurrence, bowser stuck occurrence, bowser jr stuck occurrence, "invisible platform" occurrence, game freeze occurrence https://www.youtube.com/watch?v=GMboID3tZJE, Tour of Yoshi course flagpole freeze occurrence https://www.youtube.com/watch?v=5dKBZ_vW6nc, yoshi coin occurrence https://www.youtube.com/watch?v=J-Yz87-Vvos, smw jump higher on trampoline occurrence, shell stuck in trampoline occurrence, pass through one-way walls occurrence https://www.youtube.com/watch?v=VVvnAXh8cs8
* Unused text leftover from a demo version
* Revision text file in Message folder.
* There are actors which have names suggesting they are unused
* Unused editor HUD graphics
* Order of course styles in course file: 0 = overworld, 1 = underground, 2 = castle, 3 = airship, 4 = water, 5 = ghost house
* The rest of the rev diffs for the 1.01 and 1.10 updates

~Prerelease:Super Mario Maker~
todo:
* Collections of prerelease materials [mariowiki gallery page] [hiccup.shoutwiki.com page] https://drive.google.com/file/d/0B_yBl-184usmZm9mYWgtQTFkWXc/view?usp=sharing

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Lance
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Posted on 09-14-15 07:31:04 PM Link | Quote
Symphony of the Night has an error handler:

https://youtu.be/ZlS_VGqTnXE?t=49m28s
Kak

...
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Posted on 09-16-15 11:45:30 AM Link | Quote
KLayout v3.1
In the first Wario Land game (hi again), smashable blocks behave in a weird way in some boss rooms.

Normally blocks take one or two smashes to destroy depending on Wario's powerup and if the block is broken or not. In some boss rooms, any block is destroyed only in one smash, regardless of Wario's form. This is never seen since the only time blocks are included in a boss room they can't be smashed normally.

It's worth noting that bosses load the alternate block tileset with three smashable blocks. The unused block can be destroyed in one hit as well (while in other boss rooms it still behaves like a ! Switch). Weird.

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Peacock Roy

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Posted on 09-16-15 11:42:49 PM Link | Quote
Earlier today someone added this image to the Wii party page, but they didn't know what it was:



Turns out it's one of Metallica's logos. Yes, the band. Not really my discovery, but interesting nonetheless.
Fuzn
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Posted on 09-19-15 09:09:11 PM Link | Quote
So according to a DOS game editor named "Camoto Studio", The tracks that play in Raptor: Call of the Shadows' credits splash screen are named internally as Boss Fight tracks.

In the game, there are no music changes when a boss approaches. So, according to the file names, there was a music change at some point?
Hiccup
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Posted on 09-25-15 04:51:13 PM (last edited by Hiccup at 09-25-15 04:51:44 PM) Link | Quote
According to Metroid Construction Wiki (http://wiki.metroidconstruction.com/doku.php?id=super:enemy:list_of_enemies), there are two more unused enemies in Super Metroid: a "glitched bug" and a "debug enemy". I don't know anything about the workings of the game... so I'm wary.

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Aceearly1993
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Posted on 09-28-15 04:08:05 AM Link | Quote
In Castlevania Chronicles (PS1) there is a hidden $1000 bag item in Block 1-1, it's located at the very top platform and can't be gathered without cheat device

https://youtu.be/a747HsMHpfQ
FMecha
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Posted on 09-30-15 03:06:15 AM Link | Quote
SFA1 error handlers:




Also I found this in Tokyo Xtreme Racer Zero: traffic car descriptions. Now we'll need the chassis codes for the traffic cars:




This is an annoying vehicle that overlaps traffic lanes and rides around Tokyo's expressways as if it owns them. It has the worst power, speed, and driving manners.
This type of vehicle has inhabited Tokyo's expressways for countless years. You will find them on all routes, day or night.
This type of vehicle has inhabited Tokyo's expressways for countless years. You will find them on all routes, day or night.
This type of vehicle has inhabited Tokyo's expressways for countless years. You will find them on all routes, day or night.
These gigantic vehicles have been driving throughout Japan for countless years. Their large size makes them awkward, and they drive around coastal roadways as if they owned them.
These vehicles slowly make their way over Tokyo's expressways late at night. They carry a sign reading "Under Construction" and often stop, blocking traffic lanes and causing unexpected late-night traffic jams. You will find them almost everywhere.
These vehicles slowly make their way over Tokyo's expressways late at night. They carry a sign reading "Under Construction" and often stop, blocking traffic lanes and causing unexpected late-night traffic jams. You will find them almost everywhere.
These vehicles slowly make their way over Tokyo's expressways late at night. They carry a sign reading "Under Construction" and often stop, blocking traffic lanes and causing unexpected late-night traffic jams. You will find them almost everywhere.
This car is about to inhabit Tokyo's expressways. You will find him on all routes, day or night.
This minivan is about to inhabit Tokyo's expressways. You will find him on all routes, day or night.

Xkeeper

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Posted on 09-30-15 03:07:42 AM Link | Quote
Those descriptions have me in tears.

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Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply


Rusted Logic

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